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levels: minor fixes.
Many of these found thanks to Inuk's new floating-item-bug script! E1M1 - Replaced the health boosts in the exit to the upper cave with a trail leading into the cave, to let the player know right away that this is not a decorative area. (It's not even counted as a secret!) E1M7 - Shells no. 174 was floating on that bit of wire connecting the two computer banks around it. E2M7 - Floaty armour boosts 57 and 62. E2M9 - Floaty anti-nukage supplies 102 and 132. Moved 133 as well just in case. E3M3 - Floaty candle in sector 232. All moved for symmetry. E3M8 - Replaced one hanging gore actor. See #941. - Made the panel behind that replaced gore actor a marble face. E4M2 - Armour boosts on east side of bridge were close enough to be subject to the floating bug, stopped only by the impassable line. E4M9 - Light no. 117 submerged illusion pit was smaller than the light hitbox and the wrong shape. - Floaty serpentipede no. 236.
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