diff --git a/CREDITS b/CREDITS index fd6b7f87..50882e14 100644 --- a/CREDITS +++ b/CREDITS @@ -1038,3 +1038,13 @@ D: levels S: MrFlibble D: textures + +N: Georgy Samoilov +S: GeorgePieVG +D: textures, lumps + +S: elf-alchemist +D: lumps + +S: Devalaous +D: umapinfo template diff --git a/buildcfg.txt b/buildcfg.txt index 28ab9fcc..b104af8a 100644 --- a/buildcfg.txt +++ b/buildcfg.txt @@ -148,14 +148,23 @@ DBIGFONT #ifdef FREEDM DEHACKED = fdm_deh -ZMAPINFO = fdmmpinf +UMAPINFO = fdmuminf +GAMECONF = fdmgconf +WADINFO = fdmwdinf +ZMAPINFO = fdmzminf ENDOOM = endoomdm FREEDM #else #ifdef PHASE1 DEHACKED = p1_deh +UMAPINFO = p1_uminf +GAMECONF = p1_gconf +WADINFO = p1_wdinf #else DEHACKED = p2_deh +UMAPINFO = p2_uminf +GAMECONF = p2_gconf +WADINFO = p2_wdinf #endif ENDOOM #endif diff --git a/lumps/fdmgconf.lmp b/lumps/fdmgconf.lmp new file mode 100644 index 00000000..cf7f95ea --- /dev/null +++ b/lumps/fdmgconf.lmp @@ -0,0 +1,17 @@ +{ + "type": "gameconf", + "version": "1.0.0", + "metadata": { }, + "data": + { + "title": "FreeDM", + "author": "The Freedoom Project", + "description": "A 32-level game designed for competitive deathmatch play.", + "version": "0.13.0", + "iwad": null, + "pwads": null, + "executable": "limitremoving", + "mode": "commercial", + "options": null + } +} diff --git a/lumps/fdmuminf.lmp b/lumps/fdmuminf.lmp new file mode 100644 index 00000000..41665207 --- /dev/null +++ b/lumps/fdmuminf.lmp @@ -0,0 +1,361 @@ +// SPDX-License-Identifier: BSD-3-Clause +// UMAPINFO definitions for FreeDM +// Original UMAPINFO template by Devalaous + +map MAP01 +{ + LevelName = "Tech Test" + Label = "DM01" + LevelPic = "CWILV00" + Next = "MAP02" + Music = "D_RUNNIN" + SkyTexture = "SKY1" + ParTime = 0 + Episode = clear + Episode = "M_EPI1", "FreeDM", "1" +} + +map MAP02 +{ + LevelName = "Natural Station" + Label = "DM02" + LevelPic = "CWILV01" + Next = "MAP03" + Music = "D_STALKS" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP03 +{ + LevelName = "Issues of Claveria" + Label = "DM03" + LevelPic = "CWILV02" + Next = "MAP04" + Music = "D_COUNTD" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP04 +{ + LevelName = "Steel" + Label = "DM04" + LevelPic = "CWILV03" + Next = "MAP05" + Music = "D_BETWEE" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP05 +{ + LevelName = "Dense Fields" + Label = "DM05" + LevelPic = "CWILV04" + Next = "MAP06" + Music = "D_DOOM" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP06 +{ + LevelName = "Temple of Ammon" + Label = "DM06" + LevelPic = "CWILV05" + Next = "MAP07" + Music = "D_THE_DA" + SkyTexture = "SKY1" + InterText = clear + ParTime = 0 +} + +map MAP07 +{ + LevelName = "Main Stronghold" + Label = "DM07" + LevelPic = "CWILV06" + Next = "MAP08" + Music = "D_SHAWN" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP08 +{ + LevelName = "Artifact Base" + Label = "DM08" + LevelPic = "CWILV07" + Next = "MAP09" + Music = "D_DDTBLU" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP09 +{ + LevelName = "Industrial Outland" + Label = "DM09" + LevelPic = "CWILV08" + Next = "MAP10" + Music = "D_IN_CIT" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP10 +{ + LevelName = "Detached Grounds" + Label = "DM10" + LevelPic = "CWILV09" + Next = "MAP11" + Music = "D_DEAD" + SkyTexture = "SKY1" + ParTime = 0 +} + +map MAP11 +{ + LevelName = "Isolated Facility" + Label = "DM11" + LevelPic = "CWILV10" + Next = "MAP12" + Music = "D_STLKS2" + SkyTexture = "SKY1" + InterText = clear +} + +map MAP12 +{ + LevelName = "Up 'n' Down Canyon" + Label = "DM12" + LevelPic = "CWILV11" + Next = "MAP13" + Music = "D_THEDA2" + SkyTexture = "SKY2" + ParTime = 0 +} + +map MAP13 +{ + LevelName = "Unholy Blood" + Label = "DM13" + LevelPic = "CWILV12" + Next = "MAP14" + Music = "D_DOOM2" + SkyTexture = "SKY2" + ParTime = 0 +} + +map MAP14 +{ + LevelName = "Technical Assault" + Label = "DM14" + LevelPic = "CWILV13" + Next = "MAP15" + Music = "D_DDTBL2" + SkyTexture = "SKY2" + ParTime = 0 +} + +map MAP15 +{ + LevelName = "Shallow Complex" + Label = "DM15" + LevelPic = "CWILV14" + Next = "MAP16" + NextSecret = "MAP31" + Music = "D_RUNNI2" + SkyTexture = "SKY2" + InterTextSecret = clear +} + +map MAP16 +{ + LevelName = "Barren Alleys" + Label = "DM16" + LevelPic = "CWILV15" + Next = "MAP17" + Music = "D_DEAD2" + SkyTexture = "SKY2" + ParTime = 0 +} + +map MAP17 +{ + LevelName = "Underwoods" + Label = "DM17" + LevelPic = "CWILV16" + Next = "MAP18" + Music = "D_STLKS3" + SkyTexture = "SKY2" + ParTime = 0 +} + +map MAP18 +{ + LevelName = "Deserted Courtyard" + Label = "DM18" + LevelPic = "CWILV17" + Next = "MAP19" + Music = "D_ROMERO" + SkyTexture = "SKY2" + ParTime = 0 +} + +map MAP19 +{ + LevelName = "Tech Isle" + Label = "DM19" + LevelPic = "CWILV18" + Next = "MAP20" + Music = "D_SHAWN2" + SkyTexture = "SKY2" + ParTime = 0 +} + +map MAP20 +{ + LevelName = "Warehouse" + Label = "DM20" + LevelPic = "CWILV19" + Next = "MAP21" + Music = "D_MESSAG" + SkyTexture = "SKY2" + InterText = clear +} + +map MAP21 +{ + LevelName = "Refinery" + Label = "DM21" + LevelPic = "CWILV20" + Next = "MAP22" + Music = "D_COUNT2" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP22 +{ + LevelName = "Military Depot" + Label = "DM22" + LevelPic = "CWILV21" + Next = "MAP23" + Music = "D_DDTBL3" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP23 +{ + LevelName = "Confrontation" + Label = "DM23" + LevelPic = "CWILV22" + Next = "MAP24" + Music = "D_AMPIE" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP24 +{ + LevelName = "Flooded Base" + Label = "DM24" + LevelPic = "CWILV23" + Next = "MAP25" + Music = "D_THEDA3" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP25 +{ + LevelName = "Mansion Yard" + Label = "DM25" + LevelPic = "CWILV24" + Next = "MAP26" + Music = "D_ADRIAN" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP26 +{ + LevelName = "Acidic Crypt" + Label = "DM26" + LevelPic = "CWILV25" + Next = "MAP27" + Music = "D_MESSG2" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP27 +{ + LevelName = "The Exile" + Label = "DM27" + LevelPic = "CWILV26" + Next = "MAP28" + Music = "D_ROMER2" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP28 +{ + LevelName = "Weapons Factory" + Label = "DM28" + LevelPic = "CWILV27" + Next = "MAP29" + Music = "D_TENSE" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP29 +{ + LevelName = "Unusual Territory" + Label = "DM29" + LevelPic = "CWILV28" + Next = "MAP30" + Music = "D_SHAWN3" + SkyTexture = "SKY3" + ParTime = 0 +} + +map MAP30 +{ + LevelName = "Last Man Standing" + Label = "DM30" + LevelPic = "CWILV29" + Next = "MAP01" + Music = "D_OPENIN" + SkyTexture = "SKY3" + InterText = clear +} + +map MAP31 +{ + LevelName = "Desolated Fort" + Label = "DM31" + LevelPic = "CWILV30" + Next = "MAP16" + NextSecret = "MAP32" + Music = "D_EVIL" + SkyTexture = "SKY3" + ParTime = 0 + InterTextSecret = clear +} + +map MAP32 +{ + LevelName = "Fourplay" + Label = "DM32" + LevelPic = "CWILV31" + Next = "MAP16" + Music = "D_ULTIMA" + SkyTexture = "SKY3" + ParTime = 0 +} diff --git a/lumps/fdmwdinf.lmp b/lumps/fdmwdinf.lmp new file mode 100644 index 00000000..cbf2b2ed --- /dev/null +++ b/lumps/fdmwdinf.lmp @@ -0,0 +1,94 @@ +=========================================================================== +Advanced engine needed : Vanilla-compatible +Primary purpose : Deathmatch +=========================================================================== +Title : FreeDM +Filename : freedm.wad +Release date : 2024-01-29 +Author : The Freedoom Project +Version : 0.13.0 +Other Files By Author : Freedoom: Phase 1, Freedoom: Phase 2 +Misc. Author Info : Contributors to the Freedoom Project + +Description : A 32-level game designed for competitive deathmatch + play. + The Freedoom project aims to provide all the + content needed to form a complete, entirely + free/libre game for the Doom engine. It is designed + to be compatible with most custom levels, music, + graphics and other modifications (mods) made for + the original Doom games by Doom fans and artists + over the decades. + +Additional Credits to : See the CREDITS file +=========================================================================== +* What is included * + +New levels : 32 +Sounds : Yes +Music : Yes +Graphics : Yes +Dehacked/BEX Patch : Yes +Demos : Yes +Other : No +Other files required : None + + +* Play Information * + +Game : Doom 2 +Single Player : Player starts only +Cooperative 2-4 Player : Player starts only +Deathmatch 2-4 Player : Designed for +Other game styles : None +Difficulty Settings : Not implemented + + +* Construction * + +Base : New from scratch +Build Time : Since 2001 +Editor(s) used : DeuTex +Known Bugs : Please report bugs to + https://github.com/freedoom/freedoom/issues +May Not Run With : None +Tested With : Chocolate Doom, Crispy Doom, Odamex, GZDoom + + +* Copyright / Permissions * + +Copyright © 2001-2024 +Contributors to the Freedoom project. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the Freedoom project nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS +IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A +PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +For a list of contributors to the Freedoom project, see the file +CREDITS. + +* Where to get the file that this text file describes * + +The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors +Web sites: https://freedoom.github.io/ diff --git a/lumps/fdmmpinf.lmp b/lumps/fdmzminf.lmp similarity index 100% rename from lumps/fdmmpinf.lmp rename to lumps/fdmzminf.lmp diff --git a/lumps/p1_gconf.lmp b/lumps/p1_gconf.lmp new file mode 100644 index 00000000..ad6377ae --- /dev/null +++ b/lumps/p1_gconf.lmp @@ -0,0 +1,17 @@ +{ + "type": "gameconf", + "version": "1.0.0", + "metadata": { }, + "data": + { + "title": "Freedoom: Phase 1", + "author": "The Freedoom Project", + "description": "Four episodes, nine levels each, totalling 36 levels. This game aims for compatibility with The Ultimate Doom mods, also known as plain Doom or Doom 1.", + "version": "0.13.0", + "iwad": null, + "pwads": null, + "executable": "limitremoving", + "mode": "retail", + "options": null + } +} diff --git a/lumps/p1_uminf.lmp b/lumps/p1_uminf.lmp new file mode 100644 index 00000000..fa7edf18 --- /dev/null +++ b/lumps/p1_uminf.lmp @@ -0,0 +1,486 @@ +// SPDX-License-Identifier: BSD-3-Clause +// UMAPINFO definitions for Freedoom: Phase 1 +// Original UMAPINFO template by Devalaous + +map E1M1 +{ + LevelName = "Outer Prison" + LevelPic = "WILV00" + Label = "E1M1" + Next = "E1M2" + Music = "D_E1M1" + SkyTexture = "SKY1" + ParTime = 30 + Episode = clear + Episode = "M_EPI1", "Outpost Outbreak", "1" +} + +map E1M2 +{ + LevelName = "Communications Center" + LevelPic = "WILV01" + Label = "E1M2" + Next = "E1M3" + Music = "D_E1M2" + SkyTexture = "SKY1" + ParTime = 120 +} + +map E1M3 +{ + LevelName = "Waste Disposal" + LevelPic = "WILV02" + Label = "E1M3" + Next = "E1M4" + NextSecret = "E1M9" + Music = "D_E1M3" + SkyTexture = "SKY1" + ParTime = 150 +} + +map E1M4 +{ + LevelName = "Supply Depot" + LevelPic = "WILV03" + Label = "E1M4" + Next = "E1M5" + Music = "D_E1M4" + SkyTexture = "SKY1" + ParTime = 180 +} + +map E1M5 +{ + LevelName = "Armory" + LevelPic = "WILV04" + Label = "E1M5" + Next = "E1M6" + Music = "D_E1M5" + SkyTexture = "SKY1" + ParTime = 90 +} + +map E1M6 +{ + LevelName = "Training Facility" + LevelPic = "WILV05" + Label = "E1M6" + Next = "E1M7" + Music = "D_E1M6" + SkyTexture = "SKY1" + ParTime = 390 +} + +map E1M7 +{ + LevelName = "Xenobiotic Materials Lab" + LevelPic = "WILV06" + Label = "E1M7" + Next = "E1M8" + Music = "D_E1M7" + SkyTexture = "SKY1" + ParTime = 690 +} + +map E1M8 +{ + LevelName = "Outpost Quarry" + LevelPic = "WILV07" + Label = "E1M8" + Music = "D_E1M8" + SkyTexture = "SKY1" + ParTime = 60 + Endgame = true + InterBackdrop = "AQF051" + InterText = "Free at last from that dreadful outpost!", + "But you're still stuck on this rock\, with", + "AGM and all their monstrous \"experiments.\"", + "Best not to dwell on what evil horrors", + "they were going to create from you...", + " ", + "You need a functioning starship to", + "get back to Earth. The best chance at", + "one is the facility they had you in", + "when they first brought you planetside.", + "When they first gave you your powers.", + " ", + "When the nightmare first began...", + " ", + "Perfect time for the teleporter to", + "glitch out your gear as you get ready", + "to raid the Military Labs." +} + +map E1M9 +{ + LevelName = "Nutrient Recycling" + LevelPic = "WILV08" + Label = "E1M9" + Next = "E1M4" + Music = "D_E1M9" + SkyTexture = "SKY1" + ParTime = 240 +} + +map E2M1 +{ + LevelName = "Elemental Gate" + LevelPic = "WILV10" + Label = "E2M1" + Next = "E2M2" + Music = "D_E2M1" + SkyTexture = "SKY2" + ParTime = 120 + Episode = "M_EPI2", "Military Labs", "2" +} + +map E2M2 +{ + LevelName = "Shifter" + LevelPic = "WILV11" + Label = "E2M2" + Next = "E2M3" + Music = "D_E2M2" + SkyTexture = "SKY2" + ParTime = 150 +} + +map E2M3 +{ + LevelName = "Reclaimed Facilities" + LevelPic = "WILV12" + Label = "E2M3" + Next = "E2M4" + Music = "D_E2M3" + SkyTexture = "SKY2" + ParTime = 180 +} + +map E2M4 +{ + LevelName = "Flooded Installation" + LevelPic = "WILV13" + Label = "E2M4" + Next = "E2M5" + Music = "D_E2M4" + SkyTexture = "SKY2" + ParTime = 270 +} + +map E2M5 +{ + LevelName = "Underground Hub" + LevelPic = "WILV14" + Label = "E2M5" + Next = "E2M6" + NextSecret = "E2M9" + Music = "D_E2M5" + SkyTexture = "SKY2" + ParTime = 300 +} + +map E2M6 +{ + LevelName = "Hidden Sector" + LevelPic = "WILV15" + Label = "E2M6" + Next = "E2M7" + Music = "D_E2M6" + SkyTexture = "SKY2" + ParTime = 150 +} + +map E2M7 +{ + LevelName = "Control Complex" + LevelPic = "WILV16" + Label = "E2M7" + Next = "E2M8" + Music = "D_E2M7" + SkyTexture = "SKY2" + ParTime = 120 +} + +map E2M8 +{ + LevelName = "Containment Cell" + LevelPic = "WILV17" + Label = "E2M8" + Music = "D_E2M8" + SkyTexture = "SKY2" + ParTime = 120 + Endgame = true + InterBackdrop = "AQF054" + InterText = "The massive brutes collapse onto the", + "ground\, falling apart bit by bit.", + "The starport is yours.", + " ", + "But no ship: the launch bay sits empty\,", + "leaving only a massive teleporter pad.", + "Limited inorganics. Fixed destination.", + " ", + "The name suggests it's probably the new", + "AGM ship hub in this remote star cluster.", + "Bastards owe you for what they've done\,", + "so what even is interstellar piracy", + "but a bit of D.I.Y. law enforcement?", + " ", + "You board the platform and fade away.", + "Next stop: Horizon." +} + +map E2M9 +{ + LevelName = "Fortress 31" + LevelPic = "WILV18" + Label = "E2M9" + Next = "E2M6" + Music = "D_E2M9" + SkyTexture = "SKY2" + ParTime = 360 +} + +map E3M1 +{ + LevelName = "Land of the Lost" + LevelPic = "WILV20" + Label = "E3M1" + Next = "E3M2" + Music = "D_E3M1" + SkyTexture = "SKY3" + ParTime = 30 + Episode = "M_EPI3", "Event Horizon", "3" +} + +map E3M2 +{ + LevelName = "Geothermal Tunnels" + LevelPic = "WILV21" + Label = "E3M2" + Next = "E3M3" + Music = "D_E3M2" + SkyTexture = "SKY3" + ParTime = 120 +} + +map E3M3 +{ + LevelName = "Sacrificial Bastion" + LevelPic = "WILV22" + Label = "E3M3" + Next = "E3M4" + Music = "D_E3M3" + SkyTexture = "SKY3" + ParTime = 240 +} + +map E3M4 +{ + LevelName = "Oblation Temple" + LevelPic = "WILV23" + Label = "E3M4" + Next = "E3M5" + Music = "D_E3M4" + SkyTexture = "SKY3" + ParTime = 270 +} + +map E3M5 +{ + LevelName = "Infernal Hallows" + LevelPic = "WILV24" + Label = "E3M5" + Next = "E3M6" + Music = "D_E3M5" + SkyTexture = "SKY3" + ParTime = 0 +} + +map E3M6 +{ + LevelName = "Igneous Intrusion" + LevelPic = "WILV25" + Label = "E3M6" + Next = "E3M7" + NextSecret = "E3M9" + Music = "D_E3M6" + SkyTexture = "SKY3" + ParTime = 180 +} + +map E3M7 +{ + LevelName = "No Regrets" + LevelPic = "WILV26" + Label = "E3M7" + Next = "E3M8" + Music = "D_E3M7" + SkyTexture = "SKY3" + ParTime = 300 +} + +map E3M8 +{ + LevelName = "Ancient Lair" + LevelPic = "WILV27" + Label = "E3M8" + Music = "D_E3M8" + SkyTexture = "SKY3" + ParTime = 60 + Endgame = true + InterBackdrop = "FLAT5_2" + InterText = "The abomination explodes into oblivion.", + "What the hell even was that?", + " ", + "As the shadow sets over this red rock\,", + "you realize that you're now trapped here.", + "At least you've got more space in this", + "wasteland than your old cell.", + " ", + "You kick the corpse in anger\, and it feels", + "good. You kick it again\, and a remote falls", + "out. You press the button\, and the ground", + "gives way to reveal a teleporter. You look", + "at the gizmo - it says \"To Double Impact.\"", + " ", + "Wherever or whatever that is, you pray", + "to any listening deity that there's", + "a working ship on the other side." +} + +map E3M9 +{ + LevelName = "Acquainted With Grief" + LevelPic = "WILV28" + Label = "E3M9" + Next = "E3M7" + Music = "D_E3M9" + SkyTexture = "SKY3" + ParTime = 570 +} + +map E4M1 +{ + LevelName = "Maintenance Area" + LevelPic = "WILV30" + Label = "E4M1" + Next = "E4M2" + Music = "D_E4M1" + SkyTexture = "SKY4" + ParTime = 0 + Episode = "M_EPI4", "Double Impact", "4" + Author = "RottKing and Ralphis" +} + +map E4M2 +{ + LevelName = "Research Complex" + LevelPic = "WILV31" + Label = "E4M2" + Next = "E4M3" + NextSecret = "E4M9" + Music = "D_E4M2" + SkyTexture = "SKY4" + ParTime = 0 + Author = "RottKing and Ralphis" +} + +map E4M3 +{ + LevelName = "Central Computing" + LevelPic = "WILV32" + Label = "E4M3" + Next = "E4M4" + Music = "D_E4M3" + SkyTexture = "SKY4" + ParTime = 0 + Author = "RottKing and Ralphis" +} + +map E4M4 +{ + LevelName = "Hydroponic Facility" + LevelPic = "WILV33" + Label = "E4M4" + Next = "E4M5" + Music = "D_E4M4" + SkyTexture = "SKY4" + ParTime = 0 + Author = "RottKing and Ralphis" +} + +map E4M5 +{ + LevelName = "Engineering Station" + LevelPic = "WILV34" + Label = "E4M5" + Next = "E4M6" + Music = "D_E4M5" + SkyTexture = "SKY4" + ParTime = 0 + Author = "RottKing and Ralphis" +} + +map E4M6 +{ + LevelName = "Command Center" + LevelPic = "WILV35" + Label = "E4M6" + Next = "E4M7" + Music = "D_E4M6" + SkyTexture = "SKY4" + ParTime = 0 + Author = "RottKing and Ralphis" +} + +map E4M7 +{ + LevelName = "Waste Treatment" + LevelPic = "WILV36" + Label = "E4M7" + Next = "E4M8" + Music = "D_E4M7" + SkyTexture = "SKY4" + ParTime = 0 + Author = "RottKing and Ralphis" +} + +map E4M8 +{ + LevelName = "Launch Bay" + LevelPic = "WILV37" + Label = "E4M8" + Music = "D_E4M8" + SkyTexture = "SKY4" + ParTime = 0 + Endgame = true + InterBackdrop = "AQF075" + Intertext = "Suppressing fire echoes above as the last", + "survivors flee the ship. The launch process", + "is irreversible: killing you now would only", + "bring a slow death drifting through space.", + " ", + "Fifty-nine. Fifty-eight. Fifty-seven. . .", + "You melt into the pilot's seat\, lost in the", + "voice of an automated assembly of angels", + "delivering you from this wretched rock.", + " ", + "The ship rumbles as she wakes up;", + "you think of Earth as she lifts off.", + "Hopefully AGM won't find you there:", + "they've got the outbreak to deal with,", + "so that'll give you some time." + Author = "RottKing and Ralphis" +} + +map E4M9 +{ + LevelName = "Operations" + LevelPic = "WILV38" + Label = "E4M9" + Next = "E4M3" + Music = "D_E1M9" + SkyTexture = "SKY4" + ParTime = 0 + Author = "RottKing and Ralphis" +} diff --git a/lumps/p1_wdinf.lmp b/lumps/p1_wdinf.lmp new file mode 100644 index 00000000..e3d91428 --- /dev/null +++ b/lumps/p1_wdinf.lmp @@ -0,0 +1,96 @@ +=========================================================================== +Advanced engine needed : Vanilla-compatible +Primary purpose : Single + coop play +=========================================================================== +Title : Freedoom: Phase 1 +Filename : freedoom1.wad +Release date : 2024-01-29 +Author : The Freedoom Project +Version : 0.13.0 +Other Files By Author : Freedoom: Phase 2, FreeDM +Misc. Author Info : Contributors to the Freedoom Project + +Description : Four episodes, nine levels each, totalling 36 + levels. This game aims for compatibility with The + Ultimate Doom mods, also known as plain Doom or + Doom 1. + The Freedoom project aims to provide all the + content needed to form a complete, entirely + free/libre game for the Doom engine. It is designed + to be compatible with most custom levels, music, + graphics and other modifications (mods) made for + the original Doom games by Doom fans and artists + over the decades. + +Additional Credits to : See the CREDITS file +=========================================================================== +* What is included * + +New levels : 36 +Sounds : Yes +Music : Yes +Graphics : Yes +Dehacked/BEX Patch : Yes +Demos : Yes +Other : No +Other files required : None + + +* Play Information * + +Game : Doom +Single Player : Designed for +Cooperative 2-4 Player : Designed for +Deathmatch 2-4 Player : Designed for +Other game styles : None +Difficulty Settings : Not implemented + + +* Construction * + +Base : New from scratch +Build Time : Since 2001 +Editor(s) used : DeuTex +Known Bugs : Please report bugs to + https://github.com/freedoom/freedoom/issues +May Not Run With : None +Tested With : Chocolate Doom, Crispy Doom, Odamex, GZDoom + + +* Copyright / Permissions * + +Copyright © 2001-2024 +Contributors to the Freedoom project. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the Freedoom project nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS +IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A +PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +For a list of contributors to the Freedoom project, see the file +CREDITS. + +* Where to get the file that this text file describes * + +The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors +Web sites: https://freedoom.github.io/ diff --git a/lumps/p2_gconf.lmp b/lumps/p2_gconf.lmp new file mode 100644 index 00000000..943aec35 --- /dev/null +++ b/lumps/p2_gconf.lmp @@ -0,0 +1,17 @@ +{ + "type": "gameconf", + "version": "1.0.0", + "metadata": { }, + "data": + { + "title": "Freedoom: Phase 2", + "author": "The Freedoom Project", + "description": "32 levels in one long episode, featuring extra monsters and a double-barrelled shotgun. This project aims for compatibility with Doom II mods.", + "version": "0.13.0", + "iwad": null, + "pwads": null, + "executable": "limitremoving", + "mode": "commercial", + "options": "comp_soul 0" + } +} diff --git a/lumps/p2_uminf.lmp b/lumps/p2_uminf.lmp new file mode 100644 index 00000000..aed576e0 --- /dev/null +++ b/lumps/p2_uminf.lmp @@ -0,0 +1,464 @@ +// SPDX-License-Identifier: BSD-3-Clause +// UMAPINFO definitions for Freedoom: Phase 2 +// Original UMAPINFO template by Devalaous + +map MAP01 +{ + LevelName = "Hydroelectric Plant" + Label = "MAP01" + LevelPic = "CWILV00" + Next = "MAP02" + Music = "D_RUNNIN" + SkyTexture = "SKY1" + Parime = 30 + Episode = clear + Episode = "M_EPI1", "Phase 2", "1" +} + +map MAP02 +{ + LevelName = "Filtration Tunnels" + Label = "MAP02" + LevelPic = "CWILV01" + Next = "MAP03" + Music = "D_STALKS" + SkyTexture = "SKY1" + Parime = 90 +} + +map MAP03 +{ + LevelName = "Crude Processing Center" + Label = "MAP03" + LevelPic = "CWILV02" + Next = "MAP04" + Music = "D_COUNTD" + SkyTexture = "SKY1" + Parime = 120 +} + +map MAP04 +{ + LevelName = "Containment Bay" + Label = "MAP04" + LevelPic = "CWILV03" + Next = "MAP05" + Music = "D_BETWEE" + SkyTexture = "SKY1" + Parime = 120 +} + +map MAP05 +{ + LevelName = "Sludge Burrow" + Label = "MAP05" + LevelPic = "CWILV04" + Next = "MAP06" + Music = "D_DOOM" + SkyTexture = "SKY1" + Parime = 150 +} + +map MAP06 +{ + LevelName = "Janus Terminal" + Label = "MAP06" + LevelPic = "CWILV05" + Next = "MAP07" + Music = "D_THE_DA" + SkyTexture = "SKY1" + Parime = 90 + InterBackdrop = "AQF016" + InterText = "Not even Earth is safe. The monsters show", + "up ahead of you everywhere you run.", + "Where are they even coming from?", + " ", + "Despite all the other destruction they\'ve", + "wrought,\ the teleportation infrastructure", + "remains intact - you might be able to", + "get back to civilization this way.", + " ", + "You find an old pad and boot it up.", + "Connection live. Handshake established.", + " ", + "Growling and chittering on the intercom.", + " ", + "Planted your feet.", + "Checked your weapons.", + "Time to punch through." +} + +map MAP07 +{ + LevelName = "Logic Gate" + Label = "MAP07" + LevelPic = "CWILV06" + Next = "MAP08" + Music = "D_SHAWN" + SkyTexture = "SKY1" + Parime = 150 +} + +map MAP08 +{ + LevelName = "Astronomy Complex" + Label = "MAP08" + LevelPic = "CWILV07" + Next = "MAP09" + Music = "D_DDTBLU" + SkyTexture = "SKY1" + Parime = 330 +} + +map MAP09 +{ + LevelName = "Datacenter" + Label = "MAP09" + LevelPic = "CWILV08" + Next = "MAP10" + Music = "D_IN_CIT" + SkyTexture = "SKY1" + Parime = 150 +} + +map MAP10 +{ + LevelName = "Deadly Outlands" + Label = "MAP10" + LevelPic = "CWILV09" + Next = "MAP11" + Music = "D_DEAD" + SkyTexture = "SKY1" + Parime = 120 +} + +map MAP11 +{ + LevelName = "Dimensional Rift Observatory" + Label = "MAP11" + LevelPic = "CWILV10" + Next = "MAP12" + Music = "D_STLKS2" + SkyTexture = "SKY1" + Parime = 420 + InterBackdrop = + InterText = "You didn\'t find anyone alive. Again.", + " ", + "The fighting is taking its toll on you.", + "The pain. The brutality. The loneliness.", + "There\'s got to be a way to somewhere\,", + "something that isn\'t... this.", + " ", + "A train rumbles in the distance.", + " ", + "You follow the sound down the empty road", + "and reach the edge of a railyard.", + " ", + "Trains mean cities.", + "Cities mean people.", + " ", + "Right?" +} + +map MAP12 +{ + LevelName = "Railroads" + Label = "MAP12" + LevelPic = "CWILV11" + Next = "MAP13" + Music = "D_THEDA2" + SkyTexture = "SKY2" + Parime = 630 +} + +map MAP13 +{ + LevelName = "Station Earth" + Label = "MAP13" + LevelPic = "CWILV12" + Next = "MAP14" + Music = "D_DOOM2" + SkyTexture = "SKY2" + Parime = 180 +} + +map MAP14 +{ + LevelName = "Nuclear Zone" + Label = "MAP14" + LevelPic = "CWILV13" + Next = "MAP15" + Music = "D_DDTBL2" + SkyTexture = "SKY2" + Parime = 150 +} + +map MAP15 +{ + LevelName = "Hostile Takeover" + Label = "MAP15" + LevelPic = "CWILV14" + Next = "MAP16" + NextSecret = "MAP31" + Music = "D_RUNNI2" + SkyTexture = "SKY2" + Parime = 510 + InterBackdrop = "AQF004" + InterTextSecret = "You step into the teleporter. You feel a", + "familiar flash and... you\'re in a cage?", + "Jailed?", + " ", + "There are other cages in here. Occupied.", + "So is this how they capture humans?", + "Or did they set this up specially for you\,", + "as a reward for being such a monkey wrench", + "in their plans?", + " ", + "The guards haven\'t noticed you - yet.", + "Any noise could mean death. Or worse.", + "", + "When they zombify you, are you awake the", + "entire time\, locked inside of your brain?", + " ", + "You\'d rather not find out." +} + +map MAP16 +{ + LevelName = "Urban Jungle" + Label = "MAP16" + LevelPic = "CWILV15" + Next = "MAP17" + Music = "D_DEAD2" + SkyTexture = "SKY2" + Parime = 120 +} + +map MAP17 +{ + LevelName = "City Capitol" + Label = "MAP17" + LevelPic = "CWILV16" + Next = "MAP18" + Music = "D_STLKS3" + SkyTexture = "SKY2" + Parime = 120 +} + +map MAP18 +{ + LevelName = "Aquatics Lab" + Label = "MAP18" + LevelPic = "CWILV17" + Next = "MAP19" + Music = "D_ROMERO" + SkyTexture = "SKY2" + Parime = 180 +} + +map MAP19 +{ + LevelName = "Sewage Control" + Label = "MAP19" + LevelPic = "CWILV18" + Next = "MAP20" + Music = "D_SHAWN2" + SkyTexture = "SKY2" + Parime = 210 +} + +map MAP20 +{ + LevelName = "Blood Ember Fortress" + Label = "MAP20" + LevelPic = "CWILV19" + Next = "MAP21" + Music = "D_MESSAG" + SkyTexture = "SKY2" + Parime = 420 + InterBackdrop = "FLAT5_6" + InterText = "Here is no AGM but only monsters.", + "Monsters\, no humans and dusty days", + "sleeping in old ruins and eating scraps.", + "No one has escaped this wasteland alive.", + " ", + "You\'ve been tracking their movements.", + "AGM records and alien scrawlings point", + "to something big worming its way through", + "the entire teleportation network.", + "Sending its nightmare armies of brain-", + "scrambled sapients - including humans -", + "to conquer all known space.", + " ", + "And now you\'re fighting at its doorstep.", + " ", + "This could be the beginning", + "of your freedom - or your doom." +} + +map MAP21 +{ + LevelName = "Under Realm" + Label = "MAP21" + LevelPic = "CWILV20" + Next = "MAP22" + Music = "D_COUNT2" + SkyTexture = "SKY3" + Parime = 330 +} + +map MAP22 +{ + LevelName = "Remanasu" + Label = "MAP22" + LevelPic = "CWILV21" + Next = "MAP23" + Music = "D_DDTBL3" + SkyTexture = "SKY3" + Parime = 420 +} + +map MAP23 +{ + LevelName = "Underground Facility" + Label = "MAP23" + LevelPic = "CWILV22" + Next = "MAP24" + Music = "D_AMPIE" + SkyTexture = "SKY3" + Parime = 240 +} + +map MAP24 +{ + LevelName = "Abandoned Teleporter Lab" + Label = "MAP24" + LevelPic = "CWILV23" + Next = "MAP25" + Music = "D_THEDA3" + SkyTexture = "SKY3" + Parime = 420 +} + +map MAP25 +{ + LevelName = "Persistence of Memory" + Label = "MAP25" + LevelPic = "CWILV24" + Next = "MAP26" + Music = "D_ADRIAN" + SkyTexture = "SKY3" + Parime = 600 +} + +map MAP26 +{ + LevelName = "Dark Depths" + Label = "MAP26" + LevelPic = "CWILV25" + Next = "MAP27" + Music = "D_MESSG2" + SkyTexture = "SKY3" + Parime = 270 +} + +map MAP27 +{ + LevelName = "Palace of Red" + Label = "MAP27" + LevelPic = "CWILV26" + Next = "MAP28" + Music = "D_ROMER2" + SkyTexture = "SKY3" + Parime = 690 +} + +map MAP28 +{ + LevelName = "Grim Redoubt" + Label = "MAP28" + LevelPic = "CWILV27" + Next = "MAP29" + Music = "D_TENSE" + SkyTexture = "SKY3" + Parime = 450 +} + +map MAP29 +{ + LevelName = "Melting Point" + Label = "MAP29" + LevelPic = "CWILV28" + Next = "MAP30" + Music = "D_SHAWN3" + SkyTexture = "SKY3" + Parime = 300 +} + +map MAP30 +{ + LevelName = "Jaws of Defeat" + Label = "MAP30" + LevelPic = "CWILV29" + Endcast = true + Music = "D_OPENIN" + SkyTexture = "SKY3" + Parime = 60 + InterBackdrop = "SLIME13" + InterText = "The evil thing becomes unstable.", + "Its final roars echo throughout the room", + "until it crumples into scrap metal.", + " ", + "A targeting portal opens\, blissfully", + "unaware of its master\'s demise.", + " ", + "On the other side you see a small town.", + "You ditch your weapons and slip through\,", + "leaving AGM and all its horrors behind.", + " ", + "No one will know who saved them.", + " ", + "No one will know what happened here.", + " ", + "No one will ever find you again.", +} + +map MAP31 +{ + LevelName = "Be Quiet" + Label = "MAP31" + LevelPic = "CWILV30" + Next = "MAP16" + NextSecret = "MAP32" + Music = "D_EVIL" + SkyTexture = "SKY3" + Parime = 60 + InterBackDrop = "AQF021" + InterTextSecret = "Forcibly uncaged again. Good job.", + " ", + "But where are you? The air and gravity", + "still feel like whatever planet that", + "strange prison had been on.", + " ", + "You look around and the layout triggers", + "some old memories from history class.", + "", + "This is an arena.", + "Where they send prisoners to die.", + "That wasn't an exit - but an entrance.", + " ", + "You will find your way back to the city,", + "but it will have to be on the other side", + "of a few homicidal mutants...", +} + +map MAP32 +{ + LevelName = "Not Sure" + Label = "MAP32" + LevelPic = "CWILV31" + Next = "MAP16" + Music = "D_ULTIMA" + SkyTexture = "SKY3" + Parime = 210 +} diff --git a/lumps/p2_wdinf.lmp b/lumps/p2_wdinf.lmp new file mode 100644 index 00000000..92854417 --- /dev/null +++ b/lumps/p2_wdinf.lmp @@ -0,0 +1,95 @@ +=========================================================================== +Advanced engine needed : Vanilla-compatible +Primary purpose : Single + coop play +=========================================================================== +Title : Freedoom: Phase 2 +Filename : freedoom2.wad +Release date : 2024-01-29 +Author : The Freedoom Project +Version : 0.13.0 +Other Files By Author : Freedoom: Phase 1, FreeDM +Misc. Author Info : Contributors to the Freedoom Project + +Description : 32 levels in one long episode, featuring extra + monsters and a double-barrelled shotgun. This + project aims for compatibility with Doom II mods. + The Freedoom project aims to provide all the + content needed to form a complete, entirely + free/libre game for the Doom engine. It is designed + to be compatible with most custom levels, music, + graphics and other modifications (mods) made for + the original Doom games by Doom fans and artists + over the decades. + +Additional Credits to : See the CREDITS file +=========================================================================== +* What is included * + +New levels : 32 +Sounds : Yes +Music : Yes +Graphics : Yes +Dehacked/BEX Patch : Yes +Demos : Yes +Other : No +Other files required : None + + +* Play Information * + +Game : Doom 2 +Single Player : Designed for +Cooperative 2-4 Player : Designed for +Deathmatch 2-4 Player : Designed for +Other game styles : None +Difficulty Settings : Not implemented + + +* Construction * + +Base : New from scratch +Build Time : Since 2001 +Editor(s) used : DeuTex +Known Bugs : Please report bugs to + https://github.com/freedoom/freedoom/issues +May Not Run With : None +Tested With : Chocolate Doom, Crispy Doom, Odamex, GZDoom + + +* Copyright / Permissions * + +Copyright © 2001-2024 +Contributors to the Freedoom project. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the Freedoom project nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS +IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A +PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +For a list of contributors to the Freedoom project, see the file +CREDITS. + +* Where to get the file that this text file describes * + +The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors +Web sites: https://freedoom.github.io/