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graphics: Generate the HELP screen programatically.
The original Doom HELP screen showed the default key bindings for the game's controls. This is not so useful nowadays: at worst it's outright misleading because the player might not be using the defaults, but it's also redundant because most modern source ports allow the key bindings to be changed via the menus, which doubles as a convenient list of the current key bindings. Z0k suggested an alternative HELP screen that shows the items and powerups available in the game. More discussion can be seen in this thread: http://www.doomworld.com/vb/freedoom/69458-help/
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6 changed files with 284 additions and 16 deletions
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@ -107,6 +107,9 @@ blue_graphics = {
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}
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red_graphics = {
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# Title for the HELP/HELP1 screen:
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'helpttl': 'Help',
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'm_ngame': 'New Game',
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'm_option': 'Options',
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'm_loadg': 'Load Game',
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@ -216,12 +219,6 @@ red_graphics = {
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'm_multi': 'Multiplayer',
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}
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# Rendered with transparent background:
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transparent_graphics = {
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# Title for the HELP/HELP1 screen:
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'helpttl': 'Help',
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}
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def read_bex_lump(filename):
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"""Read the BEX (Dehacked) lump from the given filename.
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