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levels: remove flat bleed tricks in Map20+29.
Map20: Just added textures to the lava jump and made the sectors thinner. No one's going to see them outside of deathmatch without noclipping anyway. Will just leave the hole in the red arena ceiling where it is - players don't look up anyway. The little red button in the closed-off brown metal area also uses flat bleeding (which frankly I'd taken as precedent to let me do this with the other stuff at all). Turns out it's perfectly visible with the light reduced to the surrounding area so I have done that (and also added some downwards movement of said button). Map29: Moved the spectres out of LOS.
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