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graphics: Add overrides for source port text lumps.
Some source ports (PrBoom, Eternity Engine, etc.) come with their own PWAD files that include custom text graphic lumps for extended menus. Include some overrides in Freedoom for common ones, so that when playing in these ports the menus have a consistent look and feel.
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@ -113,5 +113,47 @@ red_graphics = {
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'wienter': 'ENTERING',
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'm_pause': 'pause',
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# Extra graphics used in PrBoom's menus. Generate these as well
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# so that when we play in PrBoom the menus look consistent.
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'prboom': 'PrBoom',
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'm_generl': 'General',
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'm_setup': 'Setup',
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'm_keybnd': 'Key Bindings',
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'm_weap': 'Weapons',
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'm_stat': 'Status Bar - HUD',
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'm_auto': 'Automap',
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'm_enem': 'Enemies',
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'm_mess': 'Messages',
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'm_chat': 'Chat Strings',
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'm_horsen': 'horizontal',
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'm_versen': 'vertical',
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'm_loksen': 'mouse look',
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'm_accel': 'acceleration',
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# Extra graphics from SMMU/Eternity Engine:
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'm_about': 'about',
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'm_chatm': 'Chat Strings',
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'm_compat': 'Compatibility',
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'm_demos': 'demos',
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'm_dmflag': 'deathmatch flags',
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'm_etcopt': 'eternity options',
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'm_feat': 'Features',
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'm_gset': 'game settings',
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'm_hud': 'heads up display',
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'm_joyset': 'joysticks',
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'm_ldsv': 'Load and Save', # TODO: Font needs a / character
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'm_menus': 'Menu Options',
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'm_mouse': 'mouse options',
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'm_multi': 'multiplayer',
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'm_player': 'player setup',
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'm_serial': 'serial connection',
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'm_sound': 'sound options',
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'm_status': 'status bar',
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'm_tcpip': 'tcp/ip connection',
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'm_video': 'video options',
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'm_wad': 'load wad',
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'm_wadopt': 'wad options',
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}
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