graphics: Add overrides for source port text lumps.

Some source ports (PrBoom, Eternity Engine, etc.) come with their own
PWAD files that include custom text graphic lumps for extended menus.
Include some overrides in Freedoom for common ones, so that when
playing in these ports the menus have a consistent look and feel.
This commit is contained in:
Simon Howard 2013-11-30 22:28:22 -05:00
parent 77a4fed39d
commit 1cb5232846
38 changed files with 116 additions and 0 deletions

View file

@ -113,5 +113,47 @@ red_graphics = {
'wienter': 'ENTERING',
'm_pause': 'pause',
# Extra graphics used in PrBoom's menus. Generate these as well
# so that when we play in PrBoom the menus look consistent.
'prboom': 'PrBoom',
'm_generl': 'General',
'm_setup': 'Setup',
'm_keybnd': 'Key Bindings',
'm_weap': 'Weapons',
'm_stat': 'Status Bar - HUD',
'm_auto': 'Automap',
'm_enem': 'Enemies',
'm_mess': 'Messages',
'm_chat': 'Chat Strings',
'm_horsen': 'horizontal',
'm_versen': 'vertical',
'm_loksen': 'mouse look',
'm_accel': 'acceleration',
# Extra graphics from SMMU/Eternity Engine:
'm_about': 'about',
'm_chatm': 'Chat Strings',
'm_compat': 'Compatibility',
'm_demos': 'demos',
'm_dmflag': 'deathmatch flags',
'm_etcopt': 'eternity options',
'm_feat': 'Features',
'm_gset': 'game settings',
'm_hud': 'heads up display',
'm_joyset': 'joysticks',
'm_ldsv': 'Load and Save', # TODO: Font needs a / character
'm_menus': 'Menu Options',
'm_mouse': 'mouse options',
'm_multi': 'multiplayer',
'm_player': 'player setup',
'm_serial': 'serial connection',
'm_sound': 'sound options',
'm_status': 'status bar',
'm_tcpip': 'tcp/ip connection',
'm_video': 'video options',
'm_wad': 'load wad',
'm_wadopt': 'wad options',
}