diff --git a/lumps/dehacked.lmp b/lumps/dehacked.lmp index 01a37265..5f878ee6 100644 --- a/lumps/dehacked.lmp +++ b/lumps/dehacked.lmp @@ -77,33 +77,33 @@ par 32 0 # 00:00 - Catoptromancy OLD run for v0.7 # Text shown on startup in Boom-compatible ports. This is all in # STARTUP5, so if a mod replaces STARTUP1-4, it will still be shown. STARTUP5============================================================================\nThis is Freedoom, the free content first person shooter.\n\nFreedoom is freely redistributable under the terms of the modified BSD\nlicense. Check out the Freedoom website for more information:\n\n https://freedoom.github.io/\n============================================================================ -GOTARMOR = picked up a light armor vest. -GOTMEGA = picked up a heavy armor vest. -GOTHTHBONUS = got a 1% health bonus. -GOTARMBONUS = got a 1% armor bonus. +GOTARMOR = picked up a lite energy vest. +GOTMEGA = picked up a full shield vest. +GOTHTHBONUS = found a vitality boost. +GOTARMBONUS = used a shield charge. GOTSTIM = picked up a small health pack. GOTMEDINEED = found a large health pack, just in time! GOTMEDIKIT = picked up a large health pack. -GOTSUPER = you got the overdrive sphere! +GOTSUPER = you got the vitality drive! GOTBLUECARD = picked up a blue passcard. GOTYELWCARD = picked up a yellow passcard. GOTREDCARD = picked up a red passcard. GOTBLUESKUL = picked up a blue skeleton key. GOTYELWSKUL = picked up a yellow skeleton key. GOTREDSKULL = picked up a red skeleton key. -GOTINVUL = temporary invulnerability! -GOTBERSERK = you got the steroid pack! -GOTINVIS = you got the stealth sphere! +GOTINVUL = you are untouchable! +GOTBERSERK = punch 'em to death! +GOTINVIS = you got the stealth drive! GOTSUIT = picked up a hazard suit. -GOTMAP = got the tactical survey map. +GOTMAP = got the architecture device. GOTVISOR = got the night vision goggles. -GOTMSPHERE = you got the ultra-overdrive sphere! +GOTMSPHERE = you got the ultimate drive! GOTCLIP = picked up an ammo clip. GOTCLIPBOX = picked up a box of ammo. GOTROCKET = picked up a missile. GOTROCKBOX = picked up a crate of missiles. -GOTCELL = picked up a small energy recharge. -GOTCELLBOX = picked up a large energy recharge. +GOTCELL = picked up a small polaric recharge. +GOTCELLBOX = picked up a large polaric recharge. GOTSHELLS = picked up some shotgun shells. GOTSHELLBOX = picked up a box of shotgun shells. GOTBACKPACK = second backpack! @@ -133,27 +133,27 @@ HUSTR_E1M1 = C1M1: Starport HUSTR_E1M2 = C1M2: Communications Center HUSTR_E1M3 = C1M3: Waste Disposal HUSTR_E1M4 = C1M4: Supply Depot -HUSTR_E1M5 = C1M5: Control Center -HUSTR_E1M6 = C1M6: Training Center -HUSTR_E1M7 = C1M7: Research Labs +HUSTR_E1M5 = C1M5: Main Control +HUSTR_E1M6 = C1M6: Training Facility +HUSTR_E1M7 = C1M7: Genetics Experimentation HUSTR_E1M8 = C1M8: Quarry HUSTR_E1M9 = C1M9: Armory HUSTR_E2M1 = C2M1: Ruins HUSTR_E2M2 = C2M2: Power Plant -HUSTR_E2M3 = C2M3 -HUSTR_E2M4 = C2M4: Sample Holding Center +HUSTR_E2M3 = C2M3: Archaelogy Site +HUSTR_E2M4 = C2M4: Sample Holding Site HUSTR_E2M5 = C2M5: Fortress 31 -HUSTR_E2M6 = C2M6 -HUSTR_E2M7 = C2M7 -HUSTR_E2M8 = C2M8: Containment Center -HUSTR_E2M9 = C2M9 +HUSTR_E2M6 = C2M6: Field Work +HUSTR_E2M7 = C2M7: Quarantine Vessel +HUSTR_E2M8 = C2M8: Containment Cell +HUSTR_E2M9 = C2M9: Corruption of Man HUSTR_E3M1 = C3M1: Land of the Lost HUSTR_E3M2 = C3M2: Infernal Caverns -HUSTR_E3M3 = C3M3 -HUSTR_E3M4 = C3M4 +HUSTR_E3M3 = C3M3: Heated Tunnels +HUSTR_E3M4 = C3M4: Sacrificial Bastion HUSTR_E3M5 = C3M5 HUSTR_E3M6 = C3M6: Igneous Intrusion -HUSTR_E3M7 = C3M7 +HUSTR_E3M7 = C3M7: No Regrets HUSTR_E3M8 = C3M8: The Lair HUSTR_E3M9 = C3M9: Acquainted With Grief HUSTR_E4M1 = C4M1: Maintenance Area @@ -168,18 +168,18 @@ HUSTR_E4M9 = C4M9: Operations CC_ZOMBIE = zombie CC_SHOTGUN = shotgun zombie CC_HEAVY = minigun zombie -CC_IMP = serpent -CC_DEMON = worm +CC_IMP = serpentide +CC_DEMON = flesh worm CC_LOST = deadflare CC_CACO = orb monster CC_HELL = pain bringer -CC_BARON = pain lord -CC_ARACH = small technospider +CC_BARON = pain lord +CC_ARACH = technospider CC_PAIN = deadflare ball CC_REVEN = dark soldier CC_MANCU = combat slug CC_ARCH = flame bringer -CC_SPIDER = large technospider +CC_SPIDER = large technospider CC_CYBER = assault tripod CC_HERO = savior of humanity HUSTR_1 = MAP01: Hydroelectric Plant @@ -187,13 +187,13 @@ HUSTR_2 = MAP02: Filtration Tunnels HUSTR_3 = MAP03: Crude Processing Center HUSTR_4 = MAP04: Containment Bay HUSTR_5 = MAP05: Waste Water Basin -HUSTR_6 = MAP06 +HUSTR_6 = MAP06: Gamma Labs HUSTR_7 = MAP07: Outer Storage Warehouse -HUSTR_8 = MAP08 -HUSTR_9 = MAP09: Mine HM09 -HUSTR_10 = MAP10 -HUSTR_11 = MAP11 -HUSTR_12 = MAP12 +HUSTR_8 = MAP08: Astronomy Complex +HUSTR_9 = MAP09: Datacenter +HUSTR_10 = MAP10: Deadly Outlands +HUSTR_11 = MAP11: Infinite Plain +HUSTR_12 = MAP12: Railroads HUSTR_13 = MAP13: Return to Earth HUSTR_14 = MAP14: The Acid Trip HUSTR_15 = MAP15: Hostile Takeover @@ -203,14 +203,14 @@ HUSTR_18 = MAP18: Abandoned Monastery HUSTR_19 = MAP19: Castle HUSTR_20 = MAP20: The Blood Ember Fortress HUSTR_21 = MAP21: The Under-Realm -HUSTR_22 = MAP22 -HUSTR_23 = MAP23 +HUSTR_22 = MAP22: Lava Canyon +HUSTR_23 = MAP23: Underground Facility HUSTR_24 = MAP24: Tertiary Loading Bay -HUSTR_25 = MAP25 -HUSTR_26 = MAP26 -HUSTR_27 = MAP27 +HUSTR_25 = MAP25: Blood Church +HUSTR_26 = MAP26: The Depths +HUSTR_27 = MAP27: Warped Elementality HUSTR_28 = MAP28: Grim Redoubt -HUSTR_29 = MAP29 +HUSTR_29 = MAP29: Last Stand HUSTR_30 = MAP30: Jaws of Defeat HUSTR_31 = MAP31: Safety in Numbers HUSTR_32 = MAP32: Summer Residence @@ -318,88 +318,117 @@ NIGHTMARE = this is the highest skill level.\n\ #HUSTR_TALKTOSELF5 #HUSTR_MESSAGESENT # Temporary end-of-chapter texts. Please replace them. -E1TEXT = You've completed chapter 1!!\n\n\ - But your work isn't done yet.\n\n\ - There are more monsters still to kill.\n\n\ - Play Chapter 2: Military Labs to\n\ - continue the madness. -E2TEXT = You've defeated Chapter 2!\n\n\ - Hordes of monsters lie dead by your\n\ - hand. But there are still more waiting.\n\ - Your work is not yet done.\n\n\ - Onward to Chapter 3: Event Horizon\n\ - - if you dare! -E3TEXT = Hundreds of monsters couldn't stop you.\n\ - So much for Chapter 3.\n\n\ - But there's a whole other game to play!\n\n\ - Play Freedoom: Phase 2 and continue the\n\ - carnage!\n\n\ - -or play Chapter 4: Double Impact! -E4TEXT = Despite having an entire army against\n\ - you, you manage to reach the\n\ +E1TEXT = This Site is safe now.\n\ + Sure, everyone's dead, but so are they.\n\ + The monsters that infested this place\n\ + no longer exist in this reality. But it\n\ + feels wrong. Too simple. They never stopped\n\ + you, only slowed you down. Why?\n\n\ + What were they hiding from you so\n\ + desperately anyway?\n\n\ + You step on the teleporter hoping to find\n\ + out right now. +E2TEXT = The brutes rip themselves apart\n\ + as they fall on the soft ground\n\ + blood leaking.\n\ + metal burning.\n\ + They're dead. But is it over? No.\n\n\ + The soil beneath your feet starts to quake.\n\ + It opens up, swallowing you down into\n\ + the darkness below.\n\n\ + Another portal lies down there.\n\ + And you fall right through it.\n\n\ + No, it's only the beginning. +E3TEXT = The spider explodes into oblivion.\n\ + The monsters look confused.\n\ + But fuck them. As you kill off the rest of\n\ + the creatures, you see a hidden door.\n\ + And behind it, lies an AGM teleporter\n\n\ + Set for Earth.\n\n\ + Well, at least it's better than here.\n\ + You step on the teleporter, waiting for that\n\ + strange feeling of speed and pain.\n\ + Nothing happens. Too much weight.\n\ + You drop all your weapons on the ground\n\ + and step on the platform one more time.\n\ + You feel your body break down\n\ + then reassemble back on Earth... +E4TEXT = Despite fighting an army of monsters\n\ + you manage to reach the\n\ spacecraft by the skin of your teeth.\n\n\ - "Can I go back to fixing things yet?"\n\ - You mutter to yourself and let out an\n\ - exasperated sigh.\n\n\ - You initiate navigation systems and\n\ - power-up thrusters, time to get the\n\ - hell outta dodge. Destination: anywhere\n\ - but this suck-hole. As you lift off to the\n\ - safety of outerspace, you wonder if you're\n\ - going to be paid overtime. + "Time to get out of here."\n\ + You tell yourself and plump down\n\ + on the comfortable chair.\n\n\ + The ship rumbles as she wakes up,\n\ + thrusters warmed up,\n\ + As you lift off, something comes up.\n\n\ + "What's happening back on Earth?"\n\n\ + A part of you says you don't want to know.\n\ + But you're no backstabbing coward.\n\ + Destination: Earth # After MAP06, before MAP07: C1TEXT = You've found your way to the complex's\n\ - outer storage warehouse. A whole\n\ - squadron of soldiers were\n\ - dispatched here, but after 2 hours they\n\ - were never heard from again. What can have\n\ - happened to them? You feel a knot in\n\ - your stomach and try to put the question\n\ - out of your mind.\n\n\ - Guess you'll find out soon. + outer storage warehouse. You hear growls.\n\ + A squadron was sent here, judging from the\n\ + two 4x4 vehicles parked near the gates.\n\n\ + So where are they?\n\n\ + Most likely dead. Or turned into monsters.\n\ + Best to end their misery now than later.\n\ + You loot the vehicles and open the gates.\n\ + The lift hums as you enter, lowering down.\n\ + Planted your feet and checked your weapon.\n\n\ + Time to go up. # After MAP11, before MAP12: -C2TEXT = You make your way to the outskirts of\n\ - the city. This was once the planet's\n\ - most important economic powerhouse,\n\ - and headquarters of the AGM conglomerate.\n\n\ - Now it's a wreck.\n\n\ - Every entrance has been heavily fortified,\n\ - but you find one small forgotten doorway,\n\ - it must be an industrial loading bay\n\ - of some kind. Guess this is your way in. +C2TEXT = You're on the ledge, looking down\n\ + into the void below. It pulls you inch by\n\ + inch. But you fight back against the\n\ + force. Looking back at the city, you\n\ + know that it's hopeless to save it now.\n\ + The whole place is yielding to the void.\n\n\ + As you get near the teleporter, one of\n\ + the steel bars holding it in place flys off\n\ + right into the abyss. You don't have much\n\ + time until the teleporter goes in too.\n\n\ + You quickly hop on the platform, and feel\n\ + that tingling sensation of movement.\n\n\ + But you're not going somewhere\n\ + familiar. You're going to the source. # After MAP20, before MAP21: -C3TEXT = You never thought you'd see a literal\n\ - river of blood. These bastards have a\n\ - lot to answer for. But it just makes you\n\ - more determined to make them pay for\n\ - what they've done.\n\n\ - Stepping through the portal you pause to\n\ - catch your breath, but there's no time\n\ - to waste. +C3TEXT = There is no AGM here. no humans.\n\ + Just monsters and monsters. And you.\n\ + This could be the beginning of the end.\n\n\ + The end of this massacre of mankind.\n\n\ + No man has ever entered this wasteland.\n\n\ + This path to the very core of the slaughter.\n\n\ + Filled with toxicity.\n\n\ + Fueled with agony.\n\n\ + And you're going to take it. # After MAP30 (endgame text): -C4TEXT = Explosions erupt from all around the\n\ - skull. You've done it. It's finally\n\ - over. These monsters won't bother you\n\ - any more.\n\n\ - The saying goes, live free or die.\n\ - Guess that doesn't always mean the\n\ - latter. +C4TEXT = The gigantic beast becomes unstable.\n\ + Its final roar echoes throughout the room\n\ + till it crumples in a billow of smoke and a\n\ + pool of blood and molten metal.\n\n\ + A portal opens up, and in it, you see a small\n\ + town. You jump in, forgetting the past.\n\ + Humanity learned its lesson this time.\n\n\ + Hopefully.\n\n\ + No one will know know who saved them.\n\n\ + No one will know what happened here.\n\n\ + No one will ever find you again. # Before MAP31 (secret level #1): -C5TEXT = You step onto the teleport and after a\n\ +C5TEXT = You step onto the machine and after a\n\ strange flash you find yourself in an\n\ old castle. What is this place? Before\n\ - you can wonder further, you hear\n\ + you can wander further, you hear\n\ noises coming towards you. # Before MAP32 (secret level #2): C6TEXT = You place your hand on the strange\n\ - yellow column, and quickly remember\n\ - how your mother always warned you\n\ - to not touch things that don't belong\n\ - to you.\n\n\ - As the glow of the alien teleport\n\ + yellow column, and hope for the best.\n\n\ + Only, things got worse\n\ + for you.\n\n\ + As the glow of the teleporter\n\ subsides, it looks like you may have\n\ - made a wrong turn.\n\n\ - Again. + made a wrong turn. #P1TEXT #P2TEXT #P3TEXT @@ -430,22 +459,22 @@ C6TEXT = You place your hand on the strange\n\ #STARTUP5 #SAVEGAMENAME # Obituary texts, for ZDoom-based ports. -OB_STEALTHBABY=%o thought %g saw a Small Technospider. -OB_STEALTHVILE=%o thought %g saw an Flame Bringer. +OB_STEALTHBABY=%o thought %g saw a Technospider. +OB_STEALTHVILE=%o thought %g saw a Flame Bringer. OB_STEALTHBARON=%o thought %g saw a Pain Lord. OB_STEALTHCACO=%o thought %g saw an Orb Monster. OB_STEALTHCHAINGUY=%o thought %g saw a Minigun Zombie. -OB_STEALTHDEMON=%o thought %g saw a Worm. +OB_STEALTHDEMON=%o thought %g saw a Flesh Worm. OB_STEALTHKNIGHT=%o thought %g saw a Pain Bringer. -OB_STEALTHIMP=%o thought %g saw an Serpent. +OB_STEALTHIMP=%o thought %g saw a Serpentide. OB_STEALTHFATSO=%o thought %g saw a Combat Slug. OB_STEALTHUNDEAD=%o thought %g saw a Dark Soldier. OB_STEALTHSHOTGUY=%o thought %g saw a Shotgun Zombie. OB_STEALTHZOMBIE=%o thought %g saw a Zombie. OB_UNDEADHIT=%o was punched by a Dark Soldier. -OB_IMPHIT=%o was slashed by a Serpent. +OB_IMPHIT=%o was slashed by a Serpentide. OB_CACOHIT=%o got too close to an Orb Monster. -OB_DEMONHIT=%o was bitten by a Worm. +OB_DEMONHIT=%o was bitten by a Flesh Worm. OB_SPECTREHIT=%o was eaten by a Stealth Worm. OB_BARONHIT=%o was torn open by a Pain Lord. OB_KNIGHTHIT=%o was gutted by a Pain Bringer. @@ -456,12 +485,12 @@ OB_UNDEAD=%o couldn't evade the Dark Soldier's fireball. OB_FATSO=%o was blasted by a Combat Slug. OB_CHAINGUY=%o was perforated by a Minigun Zombie. OB_SKULL=%o was slammed by a Deadflare. -OB_IMP=%o was burned by an Serpent. +OB_IMP=%o was burned by a Serpentide. OB_CACO=%o was smitten by an Orb Monster. OB_BARON=%o was bruised by a Pain Lord. OB_KNIGHT=%o was splayed by a Pain Bringer. OB_SPIDER=%o stood in awe of the Large Technospider. -OB_BABY=%o let a Small Technospider get %h. +OB_BABY=%o let a Technospider get %h. OB_CYBORG=%o was splattered by an Assault Tripod. OB_WOLFSS=%o met a Sailor. OB_MPFIST=%k punched %o to death.