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sounds: softer bossbrain pain and death. (#1251)
Quiets down the original sounds, delays them a bit, and adds a bunch of explosions, giving the impression of a delay in the sounds reaching the player. A slightly longer delay on the pain sound would have been enough to address the awfulness of the old method of the Map16 ending, but at this point it doesn't really matter. I don't know how to get the explosions louder without clipping.
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