diff --git a/levels/c3m1.wad b/levels/c3m1.wad deleted file mode 120000 index bc50d73f..00000000 --- a/levels/c3m1.wad +++ /dev/null @@ -1 +0,0 @@ -sargebaldy/c3m1.wad \ No newline at end of file diff --git a/levels/c3m1.wad b/levels/c3m1.wad new file mode 100644 index 00000000..398f4f80 Binary files /dev/null and b/levels/c3m1.wad differ diff --git a/levels/sargebaldy/c3m1.wad b/levels/sargebaldy/c3m1.wad deleted file mode 100644 index 398f4f80..00000000 Binary files a/levels/sargebaldy/c3m1.wad and /dev/null differ diff --git a/levels/sargebaldy/hellkeep.txt b/levels/sargebaldy/hellkeep.txt deleted file mode 100644 index 21b48ce4..00000000 --- a/levels/sargebaldy/hellkeep.txt +++ /dev/null @@ -1,60 +0,0 @@ -=========================================================================== -Primary purpose : Single+Coop play -=========================================================================== -Title : Hell Keep II -Filename : hellkeep.wad -Release date : August 18th, 2003 -Last Updated : January 2nd, 2004 - Fixed some errors. Now runs in doom.exe. -Author : Owen "Sarge Baldy" Lloyd -Email Address : lloydo@onid.orst.edu -Other Files By Author : Waster Treatment Center #911, MooDDoom -Misc. Author Info : Student at Oregon State with no life. -Description : An E3M1 replacement for Freedoom (http://www.nongnu.org/freedoom/). - Tries to stay somewhat like the original. This map can be played with or - without -Freedoom resources. -Additional Credits to : Matt Tagliaferri, for DoomCAD (which I no longer use) - Gherkin, for Doom Builder (which I now use) - id Software circa 1993, for Doom - Elt.. er, I mean, Fraggle, for Freedoom -=========================================================================== -* What is included * -New levels : Um, yeah -Sounds : No -Music : No -Graphics : No -Dehacked/BEX Patch : No -Demos : No -Other : No, just one level damnit! -Other files required : Freedoom resources optional. - -* Play Information * -Game : DOOM -Map # : E3M1 -Single Player : Yes -Cooperative 2-4 Player : Yes, untested -Deathmatch 2-4 Player : Yes, 8 starts, untested -Other game styles : No -Difficulty Settings : Of course - -* Construction * -Base : New from scratch -Build Time : Three or four days (heh, this would have taken me 3-4 months with DoomCAD) -Editor(s) used : Doom Builder 0.3 (my first with it) -Known Bugs : None -May Not Run With... : the bulls - -* Copyright / Permissions * -Authors MAY use the contents of this file as a base for -modification or reuse. Permissions have been obtained from original -authors for any of their resources modified or included in this file. - -You MAY distribute this file, provided you include this text file, with -no modifications. You may distribute this file in any electronic -format (BBS, Diskette, CD, etc) as long as you include this file -intact. - -* Where to get the file that this text file describes * -The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors -Web: http://www.nongnu.org/freedoom/