textures: fix Doom1 skies

This patch fixes a long-standing bug where the first three Doom1 sky
textures used the Doom2 sky patches, giving them the wrong appearance.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
This commit is contained in:
RjY 2011-03-05 17:53:30 +00:00 committed by Mike Swanson
parent ffd4554e96
commit 20a0c53f0f

View file

@ -1806,9 +1806,17 @@ SKSPINE2 256 96
* SPINE3_1 0 0
* SPINE3_2 128 0
SKY2 256 128
#ifdef DOOM2
* RSKY2 0 0
#else
* SKY2 0 0
#endif
SKY3 256 128
#ifdef DOOM2
* RSKY3 0 0
#else
* SKY3 0 0
#endif
SLADSKUL 64 128
* WLA128_1 0 0
* SW2_2 21 65
@ -2384,7 +2392,11 @@ SFALL3 64 128
SFALL4 64 128
* SFALL4 0 0
SKY1 256 128
#ifdef DOOM2
* RSKY1 0 0
#else
* SKY1 0 0
#endif
SLADPOIS 64 128
* WLA128_1 0 0
* PS20A0 1 49