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textures: fix Doom1 skies
This patch fixes a long-standing bug where the first three Doom1 sky textures used the Doom2 sky patches, giving them the wrong appearance. Signed-off-by: RjY <rjy@users.sourceforge.net> Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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1 changed files with 12 additions and 0 deletions
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@ -1806,9 +1806,17 @@ SKSPINE2 256 96
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* SPINE3_1 0 0
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* SPINE3_1 0 0
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* SPINE3_2 128 0
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* SPINE3_2 128 0
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SKY2 256 128
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SKY2 256 128
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#ifdef DOOM2
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* RSKY2 0 0
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* RSKY2 0 0
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#else
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* SKY2 0 0
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#endif
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SKY3 256 128
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SKY3 256 128
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#ifdef DOOM2
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* RSKY3 0 0
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* RSKY3 0 0
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#else
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* SKY3 0 0
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#endif
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SLADSKUL 64 128
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SLADSKUL 64 128
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* WLA128_1 0 0
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* WLA128_1 0 0
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* SW2_2 21 65
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* SW2_2 21 65
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@ -2384,7 +2392,11 @@ SFALL3 64 128
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SFALL4 64 128
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SFALL4 64 128
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* SFALL4 0 0
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* SFALL4 0 0
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SKY1 256 128
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SKY1 256 128
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#ifdef DOOM2
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* RSKY1 0 0
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* RSKY1 0 0
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#else
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* SKY1 0 0
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#endif
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SLADPOIS 64 128
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SLADPOIS 64 128
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* WLA128_1 0 0
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* WLA128_1 0 0
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* PS20A0 1 49
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* PS20A0 1 49
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