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Support running in Doom 3: BFG Edition
There are a few lumps added to the Doom IWADs required by the BFG Edition of the game that would cause it to crash abnormally if the IWADs were replaced by Freedoom. We add these news graphics lumps to the game here. BFG Edition also changes m_gdhigh to "Fullscreen:" and m_scrnsz to "Gamepad:", neither change of which will ever be reflected in Freedoom, but it won't crash in this engine anymore. Closes: #529
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@ -194,6 +194,12 @@ red_graphics = {
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# match the other main menu graphics. Eternity Engine doesn't
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# use it any more, and on SMMU there's enough space for it.
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'm_multi': 'Multiplayer',
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# Doom 3: BFG Edition support
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'm_acpt': 'accept',
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'm_can': 'cancel',
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'm_chg': 'change game',
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'm_exito': 'are you sure?',
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}
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def read_bex_lump(filename):
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