levels: map09 revision 10 (Jan 4, 2012)

DW: http://www.doomworld.com/vb/post/1062252
Signed-off-by: RjY <rjy@users.sourceforge.net>
This commit is contained in:
Wesley D. Johnson 2012-03-20 21:26:55 +00:00 committed by RjY
parent 24fb823b99
commit 23332b342d
2 changed files with 86 additions and 51 deletions

View file

@ -3,52 +3,43 @@ Wesley D. Johnson
john <obfuscate> son 24 12 @ usgo <dot> net
Release Revision 7. Feb 3, 2011
Release Revision 10. Jan 4, 2012
CHANGES Rev2:
Added water treatment plant as exit.
Added some rewards and obstacles there.
Removed some swamp and simplified.
Removed trees and plants.
CHANGES Rev3:
Changed missing passageway to missing bridge.
Altered layout of entryways.
Marked doors with skull.
Waterfall as source of flooding.
Additional traps and difficulties in water treatment area.
Added two secret areas.
CHANGES Rev4:
Added support pillars in mine area, for visual effect.
Mine area passageways extended for more interest.
Modified the monster lair shapes.
Fixed problem of imps not coming out of their lair.
Yellow door now blocks access to all of office.
Moved storage room to hallway outside of office.
There is now more variation on how the monsters attack, as they do
not get stuck in one area so much.
CHANGES Rev5:
Moved supershotgun for medium and hard.
Has benches and boxes to stand upon in waterlogged rooms, so
conceptually player does not drown, and player can get a look around.
Changed layout of mine shafts to prevent being met at top of
elevator by smart revenants, as this elevator is only access to top level.
Added vertical shaft to cut passageway, with narrow path for the brave.
Moved mine weapons room (red door) to be harder to get to.
Modified particular mine shaft doorways so monsters get stuck less.
Connected mine shaft to cave as alternative entrance.
Improved caves, with alternative passages, connection to pit cave, and a
tight secret passage.
CHANGES Rev6:
Fixed texture items discussed in Forum.
Roof on some of mine pit with pillars to hold it up.
Removed monster caves in mine area and redistributed the contents.
Redid all of river and its relation to the caves and mine.
Removed half of river, added fallen bridge section to block river.
Rotated and reversed right half of map to move entrance across from mine.
Added mining machine that monsters used to cut into corridor.
Added mining equipment.
Added desks, tool chests, etc..
Moved some ammo and weapons.
CHANGES Rev10:
Added lights in mine passages and mine floor.
Adjusted lighting levels in all mine areas.
Lowered the mine floor, steeper main passage.
Lowered the pump pit, redesigned the pump piping.
Adjusted pump sounds and added mech. room sound.
Adjusted the ventilation system.
Added more ore cars.
Move knapsack secret from cave to mine.
Reduced linedefs in cave, smaller tighter design.
Adjusted gorge bank, ditch, and gorge bottom for easier monster movement.
Changed monster teleport in gorge to a design that does not jam.
Added lights in office areas and corridors.
Adjusted sizes of furniture.
Moved storage room with monsters, and modified the L corridor, added lights.
Larger platforms in water tank room.
CHANGES Rev9:
Added pumps, ventilation, equipment rooms, and connections to them.
Added pump sounds.
Added locker room, and moved armor and health there.
Adjusted offices, adjusted corridor, and added monitors, cabinets, table.
Moved passages around ventilation area, and added doors.
Moved cave connection passages at back of mine.
Added lights in main mine passages.
Raised depth of river gorge.
Added equipment, monitors, in water works control room.
Added fountain and flora to lower water works foyer.
Adjusted size and shape of upper water works foyer.
CHANGES Rev8:
Added pillars and more depth to mine ceiling.
Adjusted some mine shafts, and the size of some pillars.
Added a roof bolter machine.
Moved some of the monsters in river, and changed some at the waterworks.
Adjusted all mud and friction.
Added a pump discharge pipe to river.
CHANGES Rev7:
Added closet in office.
Modified one mine machine.
@ -61,7 +52,50 @@ CHANGES Rev7:
Moved some monsters away from deathmatch starts so that deathmatch
with monsters is playable.
Added weapons and armor for multiplayer, coop and deathmatch.
CHANGES Rev6:
Fixed texture items discussed in Forum.
Roof on some of mine pit with pillars to hold it up.
Removed monster caves in mine area and redistributed the contents.
Redid all of river and its relation to the caves and mine.
Removed half of river, added fallen bridge section to block river.
Rotated and reversed right half of map to move entrance across from mine.
Added mining machine that monsters used to cut into corridor.
Added mining equipment.
Added desks, tool chests, etc..
Moved some ammo and weapons.
CHANGES Rev5:
Moved supershotgun for medium and hard.
Has benches and boxes to stand upon in waterlogged rooms, so
conceptually player does not drown, and player can get a look around.
Changed layout of mine shafts to prevent being met at top of
elevator by smart revenants, as this elevator is only access to top level.
Added vertical shaft to cut passageway, with narrow path for the brave.
Moved mine weapons room (red door) to be harder to get to.
Modified particular mine shaft doorways so monsters get stuck less.
Connected mine shaft to cave as alternative entrance.
Improved caves, with alternative passages, connection to pit cave, and a
tight secret passage.
CHANGES Rev4:
Added support pillars in mine area, for visual effect.
Mine area passageways extended for more interest.
Modified the monster lair shapes.
Fixed problem of imps not coming out of their lair.
Yellow door now blocks access to all of office.
Moved storage room to hallway outside of office.
There is now more variation on how the monsters attack, as they do
not get stuck in one area so much.
CHANGES Rev3:
Changed missing passageway to missing bridge.
Altered layout of entryways.
Marked doors with skull.
Waterfall as source of flooding.
Additional traps and difficulties in water treatment area.
Added two secret areas.
CHANGES Rev2:
Added water treatment plant as exit.
Added some rewards and obstacles there.
Removed some swamp and simplified.
Removed trees and plants.
HAS BEEN DONE:
Play tested at levels 4,3.
@ -69,7 +103,10 @@ HAS BEEN DONE:
Play tested on Legacy, prboom.
Level is medium size.
523 sectors
secrets: 4
sectors: 663
linedefs: 3740
single, 4 coop, 9 deathmatch starts
Play:
Non-linear, 5 keys.
@ -77,10 +114,8 @@ Play:
Other keys help with ammo and weapons.
Features:
An abandoned mining area, stripped of most valuables.
A mining area.
Tunnels through the area have been cut by the mining.
Some areas have degraded into a mud pit.
The pit and buildings are flooded, and some battles are in and under muddy water.
Exit area is in flooded water treatment plant.

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