flats: remove vert. lines in fbodies and flat5_6b.

There's no way they're going to tile with the equivalent wall textures and I don't think that's even a realistic goal, but at least it should be close enough not to be immediately noticeable in software mode (cf. when someone tries to use FLAT5_6 and the bloody skull wall, which is what prompted this to begin with).
This commit is contained in:
mc776 2023-03-04 13:11:44 -08:00 committed by GitHub
parent 38d6377b7e
commit 23dca4b7be
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 0 additions and 0 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5 KiB

After

Width:  |  Height:  |  Size: 4.9 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.2 KiB

After

Width:  |  Height:  |  Size: 4.2 KiB

Before After
Before After