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lumps: Add README files for some directories.
These deserve to be documented.
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lumps/colormap/README
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lumps/colormap/README
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This directory contains the generator script for the COLORMAP lump. The
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COLORMAP lump is used to calculate Doom's lighting; it translates normal
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colors into darkened versions in 32 different levels of light. Some more
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details can be found on the Doom wiki:
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<http://doomwiki.org/wiki/COLORMAP>
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Boom extends the COLORMAP to allow the addition of extra colormap lumps;
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these can be used to apply colored lighting and other effects.
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lumps/playpal/README
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lumps/playpal/README
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This directory contains the palette generation script. The output of the
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script is the PLAYPAL lump.
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The Doom engine operates in a palettized screen mode where only 256
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different colors can be shown on screen at a given time. By applying
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alternate palettes, special effects can be generated (eg. the red tint
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when taking damage, or the green tint when wearing the radsuit). More
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information can be found on the Doom wiki:
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<http://doomwiki.org/wiki/PLAYPAL>
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The input for the script is playpal-base.lmp which contains the default
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palette seen during normal gameplay. The script translates this palette
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into the various other forms which are shown in different situations.
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lumps/textures/README
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lumps/textures/README
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This directory contains the texture lump generation script. This is used
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to generate the TEXTURE1, TEXTURE2 and PNAMES lumps. The Doom engine uses
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these lumps on startup to build the game's wall textures from individual
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patch textures. More information can be found on the Doom wiki:
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<http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2>
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The deutex tool contains its own texture builder. However, due to the
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specific requirements of the Freedoom project, we have implemented our
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own texture lump builder. See the header comments in the build-textures
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script for more information.
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