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lumps: Add README files for some directories.
These deserve to be documented.
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lumps/textures/README
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lumps/textures/README
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This directory contains the texture lump generation script. This is used
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to generate the TEXTURE1, TEXTURE2 and PNAMES lumps. The Doom engine uses
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these lumps on startup to build the game's wall textures from individual
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patch textures. More information can be found on the Doom wiki:
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<http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2>
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The deutex tool contains its own texture builder. However, due to the
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specific requirements of the Freedoom project, we have implemented our
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own texture lump builder. See the header comments in the build-textures
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script for more information.
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