mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-02 07:25:45 -04:00
lumps: Add README files for some directories.
These deserve to be documented.
This commit is contained in:
parent
758164748c
commit
254602c6db
3 changed files with 37 additions and 0 deletions
10
lumps/colormap/README
Normal file
10
lumps/colormap/README
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
This directory contains the generator script for the COLORMAP lump. The
|
||||||
|
COLORMAP lump is used to calculate Doom's lighting; it translates normal
|
||||||
|
colors into darkened versions in 32 different levels of light. Some more
|
||||||
|
details can be found on the Doom wiki:
|
||||||
|
|
||||||
|
<http://doomwiki.org/wiki/COLORMAP>
|
||||||
|
|
||||||
|
Boom extends the COLORMAP to allow the addition of extra colormap lumps;
|
||||||
|
these can be used to apply colored lighting and other effects.
|
||||||
|
|
15
lumps/playpal/README
Normal file
15
lumps/playpal/README
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
This directory contains the palette generation script. The output of the
|
||||||
|
script is the PLAYPAL lump.
|
||||||
|
|
||||||
|
The Doom engine operates in a palettized screen mode where only 256
|
||||||
|
different colors can be shown on screen at a given time. By applying
|
||||||
|
alternate palettes, special effects can be generated (eg. the red tint
|
||||||
|
when taking damage, or the green tint when wearing the radsuit). More
|
||||||
|
information can be found on the Doom wiki:
|
||||||
|
|
||||||
|
<http://doomwiki.org/wiki/PLAYPAL>
|
||||||
|
|
||||||
|
The input for the script is playpal-base.lmp which contains the default
|
||||||
|
palette seen during normal gameplay. The script translates this palette
|
||||||
|
into the various other forms which are shown in different situations.
|
||||||
|
|
12
lumps/textures/README
Normal file
12
lumps/textures/README
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
This directory contains the texture lump generation script. This is used
|
||||||
|
to generate the TEXTURE1, TEXTURE2 and PNAMES lumps. The Doom engine uses
|
||||||
|
these lumps on startup to build the game's wall textures from individual
|
||||||
|
patch textures. More information can be found on the Doom wiki:
|
||||||
|
|
||||||
|
<http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2>
|
||||||
|
|
||||||
|
The deutex tool contains its own texture builder. However, due to the
|
||||||
|
specific requirements of the Freedoom project, we have implemented our
|
||||||
|
own texture lump builder. See the header comments in the build-textures
|
||||||
|
script for more information.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue