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dehacked: Split long string replacements.
BEX allows long string replacements to be continued onto multiple lines by appending a \ to the end of the line to indicate that the string continues on the next line. Make use of this syntax to split some of the really long string replacements and make the DEHACKED lumps more readable.
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2 changed files with 106 additions and 18 deletions
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@ -292,7 +292,9 @@ STSTR_NCON = noclip on
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STSTR_NCOFF = noclip off
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STSTR_CHOPPERS = vroom!
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STSTR_BEHOLD = v=invuln, s=steroids, i=invis, r=hazard, a=map, l=night vision
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NIGHTMARE = this is the highest skill level.\nnot recommended unless you're experienced.\n\n(press y to confirm)
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NIGHTMARE = this is the highest skill level.\n\
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not recommended unless you're experienced.\n\n\
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(press y to confirm)
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#HUSTR_CHATMACRO1
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#HUSTR_CHATMACRO2
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#HUSTR_CHATMACRO3
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@ -315,17 +317,36 @@ E2TEXT = You've finished episode 2!
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E3TEXT = You've finished episode 3!
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E4TEXT = You've finished episode 4!
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# After MAP06, before MAP07:
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C1TEXT = You're playing FreeDM, the Freedoom\ndeathmatch spinoff project.\n\nFor more information about Freedoom\nand FreeDM, see:\n\nhttp://freedoom.github.io/
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C1TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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http://freedoom.github.io/
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# After MAP11, before MAP12:
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C2TEXT = You're playing FreeDM, the Freedoom\ndeathmatch spinoff project.\n\nFor more information about Freedoom\nand FreeDM, see:\n\nhttp://freedoom.github.io/
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C2TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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http://freedoom.github.io/
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# After MAP20, before MAP21:
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C3TEXT = You're playing FreeDM, the Freedoom\ndeathmatch spinoff project.\n\nFor more information about Freedoom\nand FreeDM, see:\n\nhttp://freedoom.github.io/
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C3TEXT = You're playing FreeDM, the Freedoom\n\
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deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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http://freedoom.github.io/
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# After MAP30 (endgame text):
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C4TEXT = You're playing FreeDM, the Freedoom\ndeathmatch spinoff project.\n\nFor more information about Freedoom\nand FreeDM, see:\n\nhttp://freedoom.github.io/
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C4TEXT = Thank you for playing FreeDM, the\n\
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Freedoom deathmatch spinoff project.\n\n\
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For more information about Freedoom\n\
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and FreeDM, see:\n\n\
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http://freedoom.github.io/
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# Before MAP31 (secret level #1):
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C5TEXT = You've found the FreeDM secret level.\n\nHope you aren't too attached to\nyour double barreled shotgun!
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C5TEXT = You've found the FreeDM secret level.\n\n\
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Hope you aren't too attached to\n\
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your double-barreled shotgun!
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# Before MAP32 (secret level #2):
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C6TEXT = You've found the second secret level.\n\nHope you like green.
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C6TEXT = You've found the second secret level.\n\n\
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Hope you like green.
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#P1TEXT
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#P2TEXT
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#P3TEXT
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@ -296,7 +296,9 @@ STSTR_NCON = noclip on
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STSTR_NCOFF = noclip off
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STSTR_CHOPPERS = vroom!
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STSTR_BEHOLD = v=invuln, s=steroids, i=invis, r=hazard, a=map, l=night vision
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NIGHTMARE = this is the highest skill level.\nnot recommended unless you're experienced.\n\n(press y to confirm)
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NIGHTMARE = this is the highest skill level.\n\
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not recommended unless you're experienced.\n\n\
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(press y to confirm)
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#HUSTR_CHATMACRO1
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#HUSTR_CHATMACRO2
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#HUSTR_CHATMACRO3
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@ -314,22 +316,87 @@ NIGHTMARE = this is the highest skill level.\nnot recommended unless you're expe
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#HUSTR_TALKTOSELF5
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#HUSTR_MESSAGESENT
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# Temporary end-of-episode texts. Please replace them.
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E1TEXT = You've completed episode 1!\n\nBut your work isn't done yet.\n\nThere are more monsters still to kill.\n\nPlay Freedoom episode 2 to continue\nthe madness.
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E2TEXT = You've defeated episode 2!\n\nHordes of monsters lie dead by your\nhand. But there are still more waiting.\nYour work is not yet done.\n\nOnward to episode 3 - if you dare!
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E3TEXT = Hundreds of monsters couldn't stop you.\nSo much for episode 3.\n\nBut there's a whole other game to play!\n\nPlay Freedoom: Phase 2 and continue the\ncarnage!\n\n-or play episode 4: Double Impact!
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E4TEXT = Despite having an entire army against\nyou, you manage to reach the\nspacecraft by the skin of your teeth.\n"Can I go back to fixing things yet?"\nYou mutter to yourself and let out an\nexasperated sigh.\nYou initiate navigation systems and\npower-up thrusters, time to get the\nhell outta dodge. Destination: anywhere\nbut this suck-hole. As you lift off to the\nsafety of outerspace, you wonder if you're\ngoing to be paid overtime.
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E1TEXT = You've completed episode 1!\n\n\
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But your work isn't done yet.\n\n\
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There are more monsters still to kill.\n\n\
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Play Freedoom episode 2 to continue\n\
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the madness.
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E2TEXT = You've defeated episode 2!\n\n\
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Hordes of monsters lie dead by your\n\
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hand. But there are still more waiting.\n\
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Your work is not yet done.\n\n\
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Onward to episode 3 - if you dare!
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E3TEXT = Hundreds of monsters couldn't stop you.\n\
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So much for episode 3.\n\n\
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But there's a whole other game to play!\n\n\
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Play Freedoom: Phase 2 and continue the\n\
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carnage!\n\n\
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-or play episode 4: Double Impact!
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E4TEXT = Despite having an entire army against\n\
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you, you manage to reach the\n\
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spacecraft by the skin of your teeth.\n\n\
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"Can I go back to fixing things yet?"\n\
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You mutter to yourself and let out an\n\
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exasperated sigh.\n\n\
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You initiate navigation systems and\n\
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power-up thrusters, time to get the\n\
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hell outta dodge. Destination: anywhere\n\
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but this suck-hole. As you lift off to the\n\
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safety of outerspace, you wonder if you're\n\
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going to be paid overtime.
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# After MAP06, before MAP07:
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C1TEXT = You've found your way to the complex's\nouter storage warehouse. A whole\nsquadron of soldiers were\ndispatched here, but after 2 hours they\nwere never heard from again. What can have\nhappened to them? You feel a knot in\nyour stomach and try to put the question\nout of your mind.\n\nGuess you'll find out soon.
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C1TEXT = You've found your way to the complex's\n\
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outer storage warehouse. A whole\n\
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squadron of soldiers were\n\
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dispatched here, but after 2 hours they\n\
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were never heard from again. What can have\n\
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happened to them? You feel a knot in\n\
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your stomach and try to put the question\n\
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out of your mind.\n\n\
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Guess you'll find out soon.
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# After MAP11, before MAP12:
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C2TEXT = You make your way to the outskirts of\nthe city. This was once the planet's\nmost important economic powerhouse,\nand headquarters of the AGM conglomerate.\n\nNow it's a wreck.\n\nEvery entrance has been heavily fortified,\nbut you find one small forgotten doorway,\nit must be an industrial loading bay\nof some kind. Guess this is your way in.
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C2TEXT = You make your way to the outskirts of\n\
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the city. This was once the planet's\n\
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most important economic powerhouse,\n\
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and headquarters of the AGM conglomerate.\n\n\
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Now it's a wreck.\n\n\
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Every entrance has been heavily fortified,\n\
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but you find one small forgotten doorway,\n\
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it must be an industrial loading bay\n\
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of some kind. Guess this is your way in.
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# After MAP20, before MAP21:
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C3TEXT = You never thought you'd see a literal\nriver of blood. These bastards have a\nlot to answer for. But it just makes you\nmore determined to make them pay for\nwhat they've done.\n\nStepping through the portal you pause to\ncatch your breath, but there's no time\nto waste.
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C3TEXT = You never thought you'd see a literal\n\
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river of blood. These bastards have a\n\
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lot to answer for. But it just makes you\n\
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more determined to make them pay for\n\
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what they've done.\n\n\
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Stepping through the portal you pause to\n\
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catch your breath, but there's no time\n\
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to waste.
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# After MAP30 (endgame text):
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C4TEXT = Explosions erupt from all around the\nskull. You've done it. It's finally\nover. These monsters won't bother you\nany more.\n\nThe saying goes, live free or\ndie trying. Guess that doesn't always\nmean the latter.
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C4TEXT = Explosions erupt from all around the\n\
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skull. You've done it. It's finally\n\
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over. These monsters won't bother you\n\
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any more.\n\n\
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The saying goes, live free or die.\n\
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Guess that doesn't always mean the\n\
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latter.
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# Before MAP31 (secret level #1):
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C5TEXT = You step onto the teleport and after a\nstrange flash you find yourself in an\nold castle. What is this place? Before\nyou can wonder further, you hear\nnoises coming towards you.
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C5TEXT = You step onto the teleport and after a\n\
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strange flash you find yourself in an\n\
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old castle. What is this place? Before\n\
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you can wonder further, you hear\n\
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noises coming towards you.
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# Before MAP32 (secret level #2):
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C6TEXT = You place your hand on the strange\nyellow column, and quickly remember\nhow your mother always warned you\nto not touch things that don't belong\nto you.\n\nAs the glow of the alien teleport\nsubsides, it looks like you may have\nmade a wrong turn.\n\nAgain.
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C6TEXT = You place your hand on the strange\n\
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yellow column, and quickly remember\n\
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how your mother always warned you\n\
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to not touch things that don't belong\n\
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to you.\n\n\
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As the glow of the alien teleport\n\
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subsides, it looks like you may have\n\
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made a wrong turn.\n\n\
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Again.
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#P1TEXT
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#P2TEXT
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#P3TEXT
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