From 2a099f549526412e0d28563c70caf372847c6556 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 17 Aug 2024 21:36:57 -0400 Subject: [PATCH] README: Remove outdated paragraph This is left over from before the change to vanilla as the target for levels. The change should inherently ensure that scenes will never be too complicated. --- README.adoc | 3 --- 1 file changed, 3 deletions(-) diff --git a/README.adoc b/README.adoc index 0bbb245a..b5d1e1da 100644 --- a/README.adoc +++ b/README.adoc @@ -154,9 +154,6 @@ It is sensible to also heed the following guidelines: engines, especially those that use hardware accelerated rendering, may not render it properly. Examples of tricks to avoid include those used to simulate 3D bridges and “deep water” effects. - * While unrestricted by limits, do not make excessively complicated - scenes. It is desirable that _Freedoom_ levels should be playable - on low-powered hardware, such as phones and old computers. * Test your levels in https://www.chocolate-doom.org/[Chocolate Doom] to make sure that vanilla compatibility is maintained. This is an engine with strict adherence to vanilla Doom limits and