Merge branch 'double_impact'

Conflicts:
	graphics/text/config.py
	lumps/fraggle/freedoom.bex
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RjY 2013-12-18 12:20:45 +00:00
commit 2aaad3eea8
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Title : Double Impact
Filename : DBIMPACT.WAD
Release date : 03/30/2011
Author : RottKing & Ralphis
Email Address : ralphis@unidoom.org rottking@sbcglobal.net
Other Files By Author : Unidoom Deathmatch 1, Unidoom Deathmatch 2, Unidoom Deathmatch 3, Unidoom Deathmatch X, Odamex CTF 1
Misc. Author Info : Visit us at http://www.unidoom.org and #unidoom on irc.quakenet.org!
Description : A nine map episode 1 replacement.
Additional Credits to : infurnus for the sky texture, esselfortium for the titlepic, and dewww, st.alfonzo, NaturalTvventy, Xenaero, glortho, joshsmith, and whiteboy567 for helping out with play testing.
===========================================================================
* What is included *
===========================================================================
New levels : 9
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : Yes
Other files required : No
* Play Information *
Game : Ultimate DOOM
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : None
Difficulty Settings : Yes
* Construction *
Build Time : About a year and a half.
Editor(s) used : Doombuilder, Wintex, XWE, Slumped
Known Bugs : None
May Not Run With... : doom.exe. Requires at least a limit removing engine.
===========================================================================
* Level Information *
===========================================================================
----------
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file with
no modifications. You may distribute this file in any electronic
format (BBS, diskette, CD, etc.) as long as you include this file
intact.
You MAY edit and release any maps contained in the WAD as you wish under the conditions that the original authors and Unidoom are credited.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.unidoom.org

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THIS IS A LEVEL FOR FREEDOM, IT'S NOT YET COMPLETE SO DON'T GO NUTS!
OCCUPIES E4M2
AUTHOR(S): GhostlyDeath (ghostlydeath@gmail.com)
***************************
*** FILE IDENTIFICATION ***
***************************
File: `GhostlyDeath_UltFreeDoom_E4M2_20090712.wad'
Size: 76214 Blocks: 160 IO Block: 4096 regular file
Device: 13h/19d Inode: 1540299 Links: 1
Access: (0644/-rw-r--r--) Uid: ( 1000/ steven) Gid: ( 1000/ steven)
Access: 2009-07-12 02:04:02.000000000 -0400
Modify: 2009-07-12 02:04:05.000000000 -0400
Change: 2009-07-12 02:08:25.000000000 -0400
MD5SUM: 2aa508fccfde03aba9120828cb051566
SHA1SUM: 1d001a4c382a3eb4d101720f4777551ec3a5252e
SHA224SUM: c256c56f9642ced6f819e5ba5c34f6d3494bbcf4e936a5f077c56a60
SHA256SUM: 1a5e2a47518f4ad9a7931363d2e500fba81226aba32b7f9d52545ab433a278a3
SHA384SUM: e8cd707c981a7f0addd9d6b7c7c067d92f370dc37c13255b5e74647360ce31e201804c194b1fbddad14eadf2f1f3c67d
SHA512SUM: af74a1b8838fedf62e72fec6f615c801582f0dd0a6734d82381107109667d4b5399a40aa7046405074f06ed6803ca0084a1d97d121ed87db7ab93aad460d4c06

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name : The Catacombs
map # : 22
author : Nick Baker
This is a work-in-progress level, strongly inspired by the Ultimate Doom Episode 4 and the Talosian Incident.
The level originally started life as one of the three L.I.N.K. levels, and was started buy Chris Hansen, with some work also done by C. Celizic.
Chris has allowed me to complete the level due to lack of interest in the L.I.N.K. project.

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New stuff:
- more detail has been added to the four switches area
- a tiny bit of detail has been added elsewhere
To do:
- the southern most corridor still needs a bit more detailing.
- a secret bonus round in the four switches area! This will completely reset it (caco walls go back up, bars raise again, etc), but makes it even harder, with monsters teleporting in as well as the caco's :) There will be a suitable reward at the end though.
- a couple of rooms beyond the blue door.
- the last room is still in a very rough state (as should hopefully be obvious)