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Eureka fixes and rebuild-nodes (#890)
* levels: bugfix: remove E1M2 wall midtex. The level had a decorative door-the-player-had-come-in-from that was obscured by a wall texture. Thanks to Smokey on Discord for pointing this out. I've also removed the Doom Builder camera thing. * levels: Cleanup Eureka errors in seven levels Relatively minor Eureka fixes following the level changes at the start of 2023 freedoom1.wad E1M2 Outside wall ceiling lower than floor. Raise ceiling to 100. Fix stuck shotgun zombies in hidden in triangular sector #319 Fix unused transparent CGRATE1 texture on linedef #747 by clearing it E1M9 Remove unused back sidedef on lower side of door jamb sector #255 in the upper right hand corner of the map. E3M7 Sector #182 cleared unused tag #31 Sector # 58 cleared unused tag #35 freedoom2.wad MAP14 Replaced missing textures with GRAY1 in monster closest upper left of map MAP16 Fix missing textures in inaccessible outside area with ASHWALL2 MAP26 Delete unused tag #2 in sector #38 MAP27 Replace four missing textures above four short red torches with MARBGRAY in the switch maze room Replace transparent texture AQTRIM03 with AQRUST10 on lower trim for door below the switch maze room * levels: rebuild nodes Ran "make rebuild-nodes" --------- Co-authored-by: mc776 <24984517+mc776@users.noreply.github.com>
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