diff --git a/graphics/text/config.py b/graphics/text/config.py index 5b83f89d..45815c67 100644 --- a/graphics/text/config.py +++ b/graphics/text/config.py @@ -105,8 +105,8 @@ red_graphics = { 'm_jkill': 'Please don\'t kill me!', 'm_rough': 'Will this hurt?', 'm_hurt': 'Bring on the pain.', - 'm_ultra': 'Extreme Carnage', - 'm_nmare': 'INSANITY!', + 'm_ultra': 'Extreme Carnage.', + 'm_nmare': 'MAYHEM!', 'm_lgttl': 'LOAD GAME', 'm_sgttl': 'SAVE GAME', diff --git a/manual/manual.adoc b/manual/manual.adoc index 340dc674..fdfd6435 100644 --- a/manual/manual.adoc +++ b/manual/manual.adoc @@ -89,9 +89,9 @@ effectively the same as _Will This Hurt?_, except that damage is halved. | 2 | **Will This Hurt?** | Easy skill level, a good choice if you're finding _Bring on the Pain_ too challenging. | 3 | **Bring on the Pain.** | The default skill level. -| 4 | **Extreme Carnage** | A more challenging skill level, suited more +| 4 | **Extreme Carnage.** | A more challenging skill level, suited more for experienced players and people in search of a challenge. -| 5 | **INSANITY!** | **Not Recommended**. This is equivalent to +| 5 | **MAYHEM!** | **Not Recommended**. This is equivalent to _Extreme Carnage_ except that monster attacks are up to twice as fast, and killed monsters come back to life after around 40 seconds. |==========================