textures: include almost all textures in all IWADs

We have been operating since the beginning with the idea of only
including matching compatible textures for Phase 1 and 2 based on the
textures that appeared in Doom 1 and 2, including keeping some
exclusive to each game.

This is artifically limiting to map creators and there is no good
reason to keep it this way.  Fixes #588
This commit is contained in:
Mike Swanson 2019-09-01 01:16:49 -07:00
parent d3cdc3e76c
commit 2e7bde78db

View file

@ -37,10 +37,6 @@
AASHITTY 64 64
* BODIES 0 0
#ifdef DOOM1
; these textures are in doom 1, but not doom 2
; aastinky is different to the original, it is 32 wide
; instead of 24. textures are supposed to have widths
; in powers of 2
@ -267,13 +263,6 @@ TEKWALL3 128 112
TEKWALL5 128 128
* WALL24_1 -120 -8
; end of doom 1 textures
#endif
#ifdef DOOM2
; tnt texture support
; may conflict, not yet added - SW1GSTON 512 128
; may conflict, not yet added - SW2GSTON 512 128
@ -1337,10 +1326,6 @@ ZZZFACE8 256 128
ZZZFACE9 256 128
* RWDMON10 0 0
; end of doom2-specific textures list
#endif
; These textures are in both Doom 1 and Doom 2, but the texture
; definitions do not match between the two.
@ -1841,15 +1826,9 @@ WFALL3 64 128
WFALL4 64 128
* WFALL4 0 0
#ifdef ULTDOOM
; These textures are only in Ultimate Doom
SKY4 256 128
* SKY4 0 0
#endif
; Common textures (in all IWADs):
ASHWALL2 64 128