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textures: include almost all textures in all IWADs
We have been operating since the beginning with the idea of only including matching compatible textures for Phase 1 and 2 based on the textures that appeared in Doom 1 and 2, including keeping some exclusive to each game. This is artifically limiting to map creators and there is no good reason to keep it this way. Fixes #588
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@ -37,10 +37,6 @@
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AASHITTY 64 64
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* BODIES 0 0
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#ifdef DOOM1
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; these textures are in doom 1, but not doom 2
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; aastinky is different to the original, it is 32 wide
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; instead of 24. textures are supposed to have widths
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; in powers of 2
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@ -267,13 +263,6 @@ TEKWALL3 128 112
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TEKWALL5 128 128
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* WALL24_1 -120 -8
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; end of doom 1 textures
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#endif
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#ifdef DOOM2
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; tnt texture support
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; may conflict, not yet added - SW1GSTON 512 128
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; may conflict, not yet added - SW2GSTON 512 128
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@ -1337,10 +1326,6 @@ ZZZFACE8 256 128
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ZZZFACE9 256 128
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* RWDMON10 0 0
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; end of doom2-specific textures list
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#endif
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; These textures are in both Doom 1 and Doom 2, but the texture
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; definitions do not match between the two.
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@ -1841,15 +1826,9 @@ WFALL3 64 128
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WFALL4 64 128
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* WFALL4 0 0
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#ifdef ULTDOOM
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; These textures are only in Ultimate Doom
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SKY4 256 128
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* SKY4 0 0
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#endif
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; Common textures (in all IWADs):
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ASHWALL2 64 128
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