From 2f865df89252102ae24328bd8bf8b42e2e9c7be4 Mon Sep 17 00:00:00 2001 From: Mike Swanson Date: Fri, 11 Oct 2019 22:13:08 -0700 Subject: [PATCH] README: update most external links to HTTPS --- README.adoc | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/README.adoc b/README.adoc index 0d712694..8f90b93b 100644 --- a/README.adoc +++ b/README.adoc @@ -5,7 +5,7 @@ person shooter game, but _Freedoom_ by itself is just the raw material for a game. It must be paired with a compatible _Doom_ engine to be played. -There is a massive http://doomwiki.org/wiki/Idgames_archive[back +There is a massive https://doomwiki.org/wiki/Idgames_archive[back catalog], spanning over two decades, containing thousands of _Doom_ levels and other modifications (“mods”) made by fans of the game. _Freedoom_ aims to be compatible with these and allows most to be @@ -29,11 +29,11 @@ all the game data such as graphics, sound effects, music, and so on. This file is often called an “IWAD” by those in the _Doom_ and _Freedoom_ communities. While the _Doom_ engine source code is free, you would normally still need one of the proprietary data files from -http://www.idsoftware.com/[id Software] to play _Doom_. _Freedoom_ +https://www.idsoftware.com/[id Software] to play _Doom_. _Freedoom_ aims to create a free alternative: combined with the GPL-licensed _Doom_ source code, this results in a completely free game. -For more information, see http://freedoom.github.io/. +For more information, see https://freedoom.github.io/. == How to play @@ -41,7 +41,7 @@ Since _Freedoom_ is only the game data, you will still need to download an engine separately. These are also often termed “source ports” by the community. There are an overwhelming number of choices available, a lengthy list of which is available on the -http://doomwiki.org/wiki/Source_port[Doom Wiki]. +https://doomwiki.org/wiki/Source_port[Doom Wiki]. One particularly recommended by the _Freedoom_ project is https://zdoom.org/[GZDoom]. This engine offers good support for @@ -97,8 +97,8 @@ intact, see `COPYING`), and you may study it--for example, to see how an “IWAD” is built. To facilitate this, you can get the full source code for _Freedoom_, in this case, in the form of a DeuTex tree. -You may read more about free software at the http://www.gnu.org/[GNU] -and http://www.fsf.org/[Free Software Foundation] websites. +You may read more about free software at the https://www.gnu.org/[GNU] +and https://www.fsf.org/[Free Software Foundation] websites. == Contributing to Freedoom @@ -197,10 +197,11 @@ patches, but keep in mind: === Submitting your work The most common, and a fairly simple method, to submit your work is by -posting it on the http://www.doomworld.com/vb/freedoom/[Freedoom -forum] on Doomworld Forums. This allows a great number of people to -review the contribution and provide feedback, although the -registration process is known to be cumbersome. +posting it on the +https://www.doomworld.com/forum/17-freedoom/[Freedoom forum] on +Doomworld Forums. This allows a great number of people to review the +contribution and provide feedback, although the registration process +is known to be cumbersome. An alternative to using the forum, is to post your submission on the https://github.com/freedoom/freedoom/issues[issue tracker], which may