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levels: vanillafied and improved MAP25
https://forum.zdoom.org/viewtopic.php?f=3&t=57684 - Rebalance monsters and weapons for pistol start (tested on ITYTD-HMP) - Fix P_PlayerInSpecialSector issue in Sector #667 - Fix all(?) visplane overflows, and most drawseg overflows - Make staircase near (X: -992, Y: -480) less of a hassle to climb - Remove midtex from back side of line #4342 (X: -1504, Y: -928) - Change shootable switches near (X: -800, Y: 1408) to regular switches - Add shootable switch that opens bars in cave (X: -1344, Y: 448) - Shorten room sequence at (X: 2208, Y: -2144) to four rooms - Add "coffins" to key switches (X: 1088, Y: 992) - Simplify sectors leading to exit (X: 1632, Y: 256) - Replace blursphere in secret at (X: -992, Y: 120) with backpack - Add small platform, and super shotgun at (X: 2464, Y: -2224)
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