diff --git a/lumps/textures/textures.cfg b/lumps/textures/textures.cfg index f283bc98..4ff637ea 100644 --- a/lumps/textures/textures.cfg +++ b/lumps/textures/textures.cfg @@ -2929,3 +2929,29 @@ PORAN 64 128 * PORAN 0 0 PWHITE 64 128 * PWHITE 0 0 + +; These are actually colormaps included in the Freedoom IWADs. +; They don't need texture entries, but the colormap names are used +; on property transfer lines, to apply a colormap to a sector or +; region. This can cause source ports that aren't Boom compatible +; to bomb out with invalid texture errors. +; While technically Freedoom is only for Boom-compatible source +; ports, it's nice to be at least able to load the level, and +; having dummy texture entries for the colormaps doesn't seem to +; do any harm (I checked several source ports to check colormaps +; were still applied correctly). +WATERMAP 128 128 +* WALL24_1 0 0 +BLOODMAP 128 128 +* WALL24_1 0 0 +BLUEMAP 128 128 +* WALL24_1 0 0 +LAVAMAP 128 128 +* WALL24_1 0 0 +NUKEMAP 128 128 +* WALL24_1 0 0 +FOGMAP 128 128 +* WALL24_1 0 0 +MFADEMAP 128 128 +* WALL24_1 0 0 +