diff --git a/TODO b/TODO deleted file mode 100644 index 89cd7102..00000000 --- a/TODO +++ /dev/null @@ -1,124 +0,0 @@ -* Rework texture build system to be automatic: - - For shareware build, extract a list of textures used in the - shareware wad levels. Build the shareware wad containing only - these textures. - - For the full build, include all textures. - - This removes the need to fiddle the textures around whenever a - new wad is added to the shareware build and also should make - the wad more compact. - -* Make textures be in alphabetical order. - -* Split up sprites so their offsets are stored with the image files. - -****************************************************************************** -deathmatch/multiplayer starts to fix: -(from http://www.doomworld.com/vb/showthread.php?s=&threadid=38121) - -columns 1 and 2 identify the wad. -column 3 is the number of single player starts (type 1) -columns 4 to 6 are the number of multiplayer starts (things 2, 3 and 4 respectively) -column 7 is the number of deathmatch starts (type 11) - -maps with fewer than 4 deathmatch starts: - - doom2.wad MAP02 1 1 1 1 0 - doom2.wad MAP03 1 1 1 1 0 - doom2.wad MAP04 1 1 1 1 1 - doom2.wad MAP12 1 0 0 0 0 - doom2.wad MAP13 2 1 1 1 0 - doom2.wad MAP17 1 1 1 1 1 - doom2.wad MAP18 1 0 0 0 0 - doom2.wad MAP22 1 1 1 1 0 - doom2.wad MAP27 1 1 1 1 1 - doom2.wad MAP31 2 2 2 2 0 - -maps with at least one missing co-op start, excluding freedm.wad - - doom2.wad MAP12 1 0 0 0 0 - doom2.wad MAP18 1 0 0 0 0 - doom1.wad E1M6 1 0 0 0 5 - doom1.wad E1M7 1 1 2 0 8 - -haha, spot the player 3 start that's meant to be a player 4 start :) - -raw data - - doom2.wad MAP01 1 1 1 1 4 - doom2.wad MAP02 1 1 1 1 0 - doom2.wad MAP03 1 1 1 1 0 - doom2.wad MAP04 1 1 1 1 1 - doom2.wad MAP05 1 1 1 1 11 - doom2.wad MAP06 1 1 1 1 8 - doom2.wad MAP07 1 1 1 1 8 - doom2.wad MAP08 1 1 1 1 8 - doom2.wad MAP09 1 1 1 1 8 - doom2.wad MAP10 1 1 1 1 5 - doom2.wad MAP11 1 1 1 1 4 - doom2.wad MAP12 1 0 0 0 0 - doom2.wad MAP13 2 1 1 1 0 - doom2.wad MAP14 1 1 1 1 8 - doom2.wad MAP15 1 1 1 1 8 - doom2.wad MAP16 1 1 1 1 6 - doom2.wad MAP17 1 1 1 1 1 - doom2.wad MAP18 1 0 0 0 0 - doom2.wad MAP19 1 1 1 1 8 - doom2.wad MAP20 2 1 1 1 10 - doom2.wad MAP21 1 1 1 1 8 - doom2.wad MAP22 1 1 1 1 0 - doom2.wad MAP23 1 1 1 1 8 - doom2.wad MAP24 1 1 1 1 8 - doom2.wad MAP25 1 1 1 1 9 - doom2.wad MAP26 1 1 1 1 5 - doom2.wad MAP27 1 1 1 1 1 - doom2.wad MAP28 1 1 1 1 8 - doom2.wad MAP29 1 1 1 1 8 - doom2.wad MAP30 1 1 1 1 7 - doom2.wad MAP31 2 2 2 2 0 - doom2.wad MAP32 1 1 1 1 6 - doom1.wad E1M1 1 1 1 1 10 - doom1.wad E1M2 1 1 1 1 8 - doom1.wad E1M3 2 1 1 1 5 - doom1.wad E1M4 1 1 1 1 7 - doom1.wad E1M5 1 1 1 1 8 - doom1.wad E1M6 1 0 0 0 5 - doom1.wad E1M7 1 1 2 0 8 - doom1.wad E1M8 1 1 1 1 6 - doom1.wad E1M9 1 1 1 1 4 - freedm.wad MAP01 1 0 0 0 8 - freedm.wad MAP02 1 0 0 0 8 - freedm.wad MAP03 1 0 0 0 8 - freedm.wad MAP04 1 0 0 0 8 - freedm.wad MAP05 1 0 0 0 8 - freedm.wad MAP06 1 0 0 0 8 - freedm.wad MAP07 1 0 0 0 8 - freedm.wad MAP08 1 0 0 0 8 - freedm.wad MAP09 1 0 0 0 8 - freedm.wad MAP10 1 0 0 0 8 - freedm.wad MAP11 1 0 0 0 8 - freedm.wad MAP12 1 0 0 0 8 - freedm.wad MAP13 1 0 0 0 8 - freedm.wad MAP14 1 0 0 0 8 - freedm.wad MAP15 1 0 0 0 8 - freedm.wad MAP16 1 1 1 1 8 - freedm.wad MAP17 1 1 1 1 8 - freedm.wad MAP18 1 1 1 1 8 - freedm.wad MAP19 1 1 1 1 8 - freedm.wad MAP20 1 1 1 1 8 - freedm.wad MAP21 1 1 1 1 8 - freedm.wad MAP22 1 1 1 1 8 - freedm.wad MAP23 1 1 1 1 8 - freedm.wad MAP24 1 1 1 1 8 - freedm.wad MAP25 1 1 1 1 8 - freedm.wad MAP26 1 1 1 1 8 - freedm.wad MAP27 1 1 1 1 8 - freedm.wad MAP28 1 1 1 1 8 - freedm.wad MAP29 1 1 1 1 8 - freedm.wad MAP30 1 1 1 1 8 - freedm.wad MAP31 1 1 1 1 8 - freedm.wad MAP32 1 1 1 1 8 - -******************************************************************************