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manual: Add sections for in-game items.
Also add some details to the environmental hazards section.
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@ -40,7 +40,7 @@ series of levels, in each one trying to find the way to the exit. An
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assortment of monsters will try to stop you, and you'll need to use weapons
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to defend yourself.
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Portions of the levels may be inaccessible until you find a particular key, or
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find a switch to open a locked door. This adds a puzzle element to the game in
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find a switch to open a locked door. This gives a puzzle element to the game in
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addition to the action.
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By default, the keyboard cursor keys will move forward and backward, and turn
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@ -68,6 +68,7 @@ right now (for example, a health power-up when you already have 100% health).
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At the bottom of the screen, you'll see the status bar, which is divided into
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the following sections:
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[cols="1,4",width="70%",align="center",valign="middle"]
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|==========================
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| **Ammo** | Number of units of ammunition remaining for the current weapon.
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| **Health** | If this reaches zero, you're dead! See the
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@ -86,7 +87,7 @@ ammunition, along with the maximum of each you can carry.
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You'll encounter a number of weapons within the game:
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[options="header",cols="2,1,5,1"]
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[options="header",cols="2,1,5,1",valign="middle"]
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|==========================
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| Weapon | Key | Description | Ammo
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| **Fist** | 1 | If you have no ammunition, you can always fall back on punching the
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@ -117,17 +118,108 @@ has been picked up!). Apart from the melee weapons, each weapon consumes a
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certain type of ammo, and you should be careful to look out for more ammo as
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you're exploring.
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TODO: Add table of ammo powerups
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[options="header",cols="2,1,1",width="50%",align="center",valign="middle"]
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|==========================
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| Ammo type | Small | Large
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| **Bullets** |
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image:../sprites/clipa0.png[Ammo Clip] |
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image:../sprites/ammoa0.png[Ammo Clip]
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| **Shells** |
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image:../sprites/cella0.png[Small Energy Recharge] |
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image:../sprites/celpa0.png[Large Energy Recharge]
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| **Missiles** |
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image:../sprites/rocka0.png[Missile] |
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image:../sprites/broka0.png[Crate of Missiles]
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| **Energy** |
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image:../sprites/cella0.png[Small Energy Recharge] |
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image:../sprites/celpa0.png[Large Energy Recharge]
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| **Backpack** |
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- |
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image:../sprites/bpaka0.png[Backpack]
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|==========================
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The backpack item is a special item that contains several of every ammo type
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and doubles the maximum amount of ammo you can carry.
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[[health]]
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=== Health
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TODO: Add table of health powerups.
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You die if your health reaches 0%. You'll find health bonuses hidden around the
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levels which can restore you back to 100% health; 1% health bonuses can take
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you over 100% and up to 200% health.
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[options="header",cols="1,1,1,1",width="50%",align="center",halign="center"]
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|==========================
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| 1% | 10% | 25% | 100%
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| image:../sprites/bon1a0.png[1% Health Bonus] |
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image:../sprites/stima0.png[Small Health Pack] |
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image:../sprites/media0.png[Large Health Pack] |
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image:../sprites/soula0.png[Overdrive Sphere]
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|==========================
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[[armor]]
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=== Armor
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TODO: Add table of armor powerups
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You start with 0% armor and can increase this up to 200% by collecting bonuses.
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[options="header",cols="1,1,1",width="50%",align="center",halign="center"]
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|==========================
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| 1% | 100% | 200%
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| image:../sprites/bon2a0.png[1% Armor Bonus] |
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image:../sprites/arm1a0.png[Light Armor Vest] |
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image:../sprites/arm2a0.png[Heavy Armor Vest]
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|==========================
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Normal armor absorbs one third of damage you receive. For example, suppose
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you're hit by a missile that reduces your health from 100% to 50%. If you're
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hit by the same missile while wearing 100% armor, your health will reduce to
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only 66%, but you'll lose 16% armor.
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The heavy armor vest has slightly different behavior: in addition to being
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worth 200% armor, it also absorbs half of all damage. For this reason, it's
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a very good idea to get your hands on a heavy armor vest if you can locate one.
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== Special Items
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You may also encounter any one of these special items while exploring:
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[cols="2,1,5",width="80%",align="center",valign="middle"]
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|==========================
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| **Keys** |
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image:../sprites/bkeya0.png[Blue Key]
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image:../sprites/bskua0.png[Blue Key]
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image:../sprites/rkeya0.png[Red Key]
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image:../sprites/rskua0.png[Red Key]
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image:../sprites/ykeya0.png[Yellow Key]
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image:../sprites/yskua0.png[Yellow Key] |
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Allow you to open certain locked doors and activate locked switches.
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Usually essential to be able to progress, although they sometimes allow
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access to secret areas.
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| **Night Vision Goggles** |
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image:../sprites/pvisa0.png[Night Vision Goggles] |
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Allow you to see in the dark for a limited time.
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| **Ultra-Overdrive Sphere** |
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image:../sprites/megaa0.png[Ultra-Overdrive Sphere] |
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Maxes you out to 200% health and armor.
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| **Tactical Survey Map** |
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image:../sprites/pmapa0.png[Tactical Survey Map] |
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Unlocks all areas of the map, including some secret areas that may not be
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immediately visible.
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| **Hazard Suit** |
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image:../sprites/suita0.png[Hazard Suit] |
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Protects you from the harmful radiation of damaging floors, for a limited
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time.
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| **Strength Power-Up** |
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image:../sprites/pstra0.png[Strength Power-Up] |
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Increases your health back to 100% and enhances your fists to 10x their
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normal damage, until the end of level.
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| **Stealth Sphere** |
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image:../sprites/pinsa0.png[Stealth Sphere] |
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Makes you almost invisible for a limited time.
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| **Invulnerability Sphere** |
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image:../sprites/pinva0.png[Invulnerability Sphere] |
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Makes you immune to all damage for a limited time.
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|==========================
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=== Enemies
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@ -207,7 +299,29 @@ image:images/monster-assault-tripod.png[Assault Tripod,150,150]
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=== Environmental Hazards
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Barrels, damaging floors, crushing ceilings.
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If the monsters weren't enough, the environment itself poses hazards which
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can hurt or even kill you!
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TODO: Add screenshots
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[frame="none",cols="1,3",valign="middle",grid="none"]
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|==========================
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| **Barrels** |
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These exploding barrels litter many of the levels. Several shots with a pistol
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are usually enough to make them detonate, damaging anything in their immediate
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vicinity. Make sure when engaged in combat to never stand too close, or a stray
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shot from an enemy may cause one to explode in your face! Be aware too of the
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potential for chain reactions when several barrels are clustered together.
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| **Damaging Floors** |
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Red-hot lava and radioactive sludge are just two of the types of damaging floor
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you can encounter in Freedoom's levels. If walking over it is necessary, try to
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find yourself a hazard suit, but be aware that they will only protect you for
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a limited time.
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| **Crushing Ceilings** |
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Many of the levels have been rigged with traps and this is just one of them. Be
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very careful not to get caught beneath one, or it will quickly crush you into a
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paste!
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|==========================
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=== Tactical tips
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@ -250,3 +364,7 @@ suggestions:
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TODO: Add some instructions.
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== Cheats ==
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TODO: Document cheats.
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