diff --git a/buildcfg.txt b/buildcfg.txt index 8bae4f87..f2de0abf 100644 --- a/buildcfg.txt +++ b/buildcfg.txt @@ -860,7 +860,7 @@ M_JOYSET 0 1 M_LDSV 0 1 M_MENUS 0 1 M_MOUSE 0 1 -M_MULTI 0 1 +M_MULTI 0 0 M_PLAYER 0 1 M_SERIAL 0 1 M_SOUND 0 1 diff --git a/graphics/text/config.py b/graphics/text/config.py index 9356ed50..923a684a 100644 --- a/graphics/text/config.py +++ b/graphics/text/config.py @@ -183,7 +183,6 @@ red_graphics = { 'm_ldsv': 'Load/Save', 'm_menus': 'Menu Options', 'm_mouse': 'mouse options', - 'm_multi': 'multiplayer', 'm_player': 'player setup', 'm_serial': 'serial connection', 'm_sound': 'sound options', @@ -192,6 +191,12 @@ red_graphics = { 'm_video': 'video options', 'm_wad': 'load wad', 'm_wadopt': 'wad options', + # This is from SMMU too, and if we follow things to the letter, + # ought to be all lower-case. However, same lump name is used + # by other ports (Zandronum) which expect a taller graphic to + # match the other main menu graphics. Eternity Engine doesn't + # use it any more, and on SMMU there's enough space for it. + 'm_multi': 'Multiplayer', } def read_bex_lump(filename):