documentation: change ascii ' quotes to either ’ or _

Non-reference AsciiDoc implementations such as AsciiDoctor (used by
GitHub) or even the simplistic parser in loccount choke up on these
characters for different reasons.  AsciiDoctor doesn’t seem to even
parse them, displaying them as-is and not with emphasized text.
loccount would get hung up on possessives, expecting a terminating
character for emphasis that never comes.

Annoying, but easy to work around.  the curly ’ character can be used
for possessives and _underscores_ can be used for emphasis.
This commit is contained in:
Mike Swanson 2019-08-25 21:17:41 -07:00
parent 4ccdc785d0
commit 3b0f55db25
5 changed files with 35 additions and 37 deletions

View file

@ -5,7 +5,7 @@ system.
== Overview
Freedoom is built using 'deutex', which is a command-line tool for
Freedoom is built using `deutex`, which is a command-line tool for
automated building of Doom WAD files. However, multiple different WAD
files are built from the Freedoom material. Therefore, the Freedoom
build system is more complicated than a “normal” deutex build would
@ -62,7 +62,7 @@ system:
deutex is configured using a configuration file typically named
+wadinfo.txt+. In the case of Freedoom, multiple different WADs are
built from the common material, with slightly different settings for
each. Therefore, a 'master configuration file' named +buildcfg.txt+
each. Therefore, a _master configuration file_ named +buildcfg.txt+
is used to generate configuration files for each individual WAD to
build.
@ -80,7 +80,7 @@ based on the type of output target desired:
The texture configuration file is used to generate the texture lumps.
These are +texture1.lmp+ (texture directory), +pnames.lmp+ (list of
patch names) and +texture2.lmp+ (Doom I only). They are generated
by the +build-textures+ script; deutex's internal texture builder
by the +build-textures+ script; deutexs internal texture builder
is deliberately not used for compatibility reasons.
Similarly to the build configuration file, different textures are
@ -208,13 +208,13 @@ the authentic retro feel.
Found in +lumps/dmxgus+, this script builds the +DMXGUS+ lump used for
GUS MIDI playback. The GUS (Gravis UltraSound) card was a gaming sound
card popular in the '90s. As with the +GENMIDI+ lump, few people are
card popular in the 90s. As with the +GENMIDI+ lump, few people are
still using a real GUS card nowadays, but several source ports emulate
them and require this file.
== deutex
'deutex' is the tool used to generate the WAD files. It processes a
`deutex` is the tool used to generate the WAD files. It processes a
file typically named +wadinfo.txt+, reading files from the following
directories to generate the WAD:
@ -238,7 +238,7 @@ around. Some of them are listed here.
* deutex does not allow the exact path to the +texture1.txt+ file to
be specified in the configuration file; this used to be a problem
but the Freedoom's texture lumps are now built using a custom
but the Freedooms texture lumps are now built using a custom
script.
* deutex requires an existing IWAD file in order to build WAD files,