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documentation: change ascii ' quotes to either ’ or _
Non-reference AsciiDoc implementations such as AsciiDoctor (used by GitHub) or even the simplistic parser in loccount choke up on these characters for different reasons. AsciiDoctor doesn’t seem to even parse them, displaying them as-is and not with emphasized text. loccount would get hung up on possessives, expecting a terminating character for emphasis that never comes. Annoying, but easy to work around. the curly ’ character can be used for possessives and _underscores_ can be used for emphasis.
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5 changed files with 35 additions and 37 deletions
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dist/freedoom
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@ -8,7 +8,7 @@ PORTS="doom odamex crispy-doom prboom-plus eternity gzdoom chocolate-doom"
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# Just a single argument starting the command is allowed, -p, in order
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# to explicitly set a port on the command line. -- is also supported
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# so that -p can be instead sent directly to the port's argument list.
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# so that -p can be instead sent directly to the port’s argument list.
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if [ $# -gt 0 ]; then
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if [ "$1" = "-p" ]; then
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@ -54,7 +54,7 @@ for port in $PORTS; do
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done
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done
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# If we've reached this far, no engine was successfully executed.
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# If we’ve reached this far, no engine was successfully executed.
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# print message to stderr and exit with a status of 1.
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cat <<EOF >&2
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14
dist/freedoom.adoc
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dist/freedoom.adoc
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@ -8,30 +8,30 @@ freedoom - Automatically launch Freedoom with an engine
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SYNOPSIS
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--------
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*freedoom* ['-p' 'PORT'|'--'] ['ARGS']
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*freedoom* [_-p_ _PORT_|_--_] [_ARGS_]
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DESCRIPTION
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-----------
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Freedoom is a project to create a complete free-content game based on
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the 'Doom' engine (often called “source ports” or simply “ports”),
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the _Doom_ engine (often called “source ports” or simply “ports”),
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which itself is free software. In addition, it maintains
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compatibility with 'Doom' itself and is capable of playing the wide
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compatibility with _Doom_ itself and is capable of playing the wide
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variety of modifications (“mods”) that have been released by an
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active community since 1993.
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This command is a simple shell script to assist in running Freedoom,
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which is not a game engine itself nor part of any engine project, but
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playing Freedoom should remain simple. Only accepted as the first
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argument, you may pass '-p PORT', which will run Freedoom using the
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'PORT' specified. As an alternative, you may make a symbolic link
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argument, you may pass _-p PORT_, which will run Freedoom using the
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_PORT_ specified. As an alternative, you may make a symbolic link
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named +$HOME/.doomport+ to your preferred port. A port specified on
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the command line explicitly overrides +$HOME/.doomport+, whereas the
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existence of the symbolic link will override the detection of port
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based on a hard-coded list.
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Additional arguments passed to the program, or after specifying '--'
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Additional arguments passed to the program, or after specifying _--_
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as the first option, will be passed to the engine being called. This
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can allow you to use options such as '-file' to load mods or anything
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can allow you to use options such as _-file_ to load mods or anything
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else available with the engine of choice.
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COPYRIGHT
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