From 3b5562c86bf41686462b1a27852f649cdde4de17 Mon Sep 17 00:00:00 2001 From: RjY Date: Sat, 25 Feb 2012 19:33:48 +0000 Subject: [PATCH] levels: e1m1: fix texture alignment on exit switch Swap the offsets of the two segs on the front side of line 2544, the exit switch. Seg 235 (from 0 to 48) had offset 48, and 236 (48 to 64) had offset 0. Clearly these are the wrong way round. Only noticable in engines that do not use the GL nodes in this map, and have not yet switched to recalculating seg offsets themselves, after that spate of wads with bad seg offsets circa late 2005. --- levels/jond/e1m1.wad | Bin 511756 -> 511756 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/levels/jond/e1m1.wad b/levels/jond/e1m1.wad index 2aa5b63740c5d7098ce891c886edd854853da734..2fd896fa9497e4f04f389206c1e0dd4975a420b4 100644 GIT binary patch delta 53 zcmeB~C*LzqzM+M23lrBqUIvDAj`i#e4j(uf7!2CQ_b~x6GZ3=?F)I+WZ5Q9i{#5_~ D#QhN| delta 53 zcmeB~C*LzqzM+M23lrBqUIT`7j`i#e4j(uf7#P~c_b~x6GZ3=?F)I+WZ5Q9i{#5_~ D$2}1#