From 3c71678ea2424862cbff5787b45a1fe1faa1c5ad Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 24 Jun 2025 20:14:44 -0400 Subject: [PATCH] README: Make IP advice more explicit/forceful The previous text was couching its words a lot ("don't emulate... exactly", "this is a tough call"). Let's be more explicit and emphasize that work should be original and not a clone of Doom. Besides being safer from a legal standpoint, it's a better goal for the project in general. --- README.adoc | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/README.adoc b/README.adoc index f20969df..21d3cb64 100644 --- a/README.adoc +++ b/README.adoc @@ -99,10 +99,11 @@ The general rules go as follows: permission to include it in the _Freedoom_ project. They may not place additional restrictions compared to the normal _Freedoom_ license. - * Do not try to emulate _Doom_ resources exactly. Where possible, - put effort to make new versions look visibly different from - _Doom_. This is a tough call, because our compatibility with - _Doom_ mods limits how far we can deviate, but it is feasible. + * Freedoom's name often leads some people to think that the project's + goal is to make a "free clone of Doom". This is not the case! While + compatibility with Doom is a goal, we are our building our own game. + Please make an effort to ensure your work is original and distinct, + and not just a copy of anything from Doom. * Be especially careful of “free textures” (or “free sounds” or “free graphics”) sites. Although these would appear at first to be okay to use, many are free for “non-commercial use only.”