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levels: made C1M2 vanilla compatible
* Simplified lighting gradients in a few places, especially the numerous circles in the room to the E (large visplane overflows) * Changed translucent glass window in S of map. * Reworked the diagonal translucent window (near 434,-1364) and lowered the room on SE side to accommodate MIDGRATE texture. * Replaced generalized linetype in backpack secret (in W of map). * Lowered the corner area just past the broken sky room. By chance this fixes the odd-looking stairs a bit further on. * Made the translucent glass in SE of map simply be opaque (the player could not see much through it anyway). * Changed doorway near (900, -1700) to look more like a doorway (it was previously looking too much like a window). * Replaced translucent window just S of the broken sky room -- now solid (this window was high and player could not see much through it). * For teleporting monsters into blue key room, replaced BOOM silent teleport linetype #269 with vanilla compatible #97 (vanilla has no silent ones). * Replaced BOOM scroll linetype #85 with vanilla linetype #48. * In blue key room, changed monster closet to use a vanilla linetype instead of a BOOM generalized one. Also made closet have a lowering floor instead of a raising ceiling (to preserve the geometry there). * Cleared a line with tag #7 and a BOOM generalized type, there was no matching sector. * Replaced BOOM generalized type for switch just past red-keyed door, reworking the door so the lights do not get cut off. * Fixed linedefs with missing textures. * Large rework of the "blue room" -- can no longer use BOOM colormap fx, hence made all the walls, floors and ceilings use blue textures.
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