diff --git a/levels/cyb/idunno.txt b/levels/cyb/idunno.txt deleted file mode 100644 index 13ab379c..00000000 --- a/levels/cyb/idunno.txt +++ /dev/null @@ -1,36 +0,0 @@ -Map 25 Changelog (whee, this is necessary!) - -Okay now it's done. ---- - -Should be done now. Fixed/improved a few teleporters, tweaked monsters a few -places. Blah blah blah. - ---- -Pretty much the final version. I removed a few monsters, added some ammo and -health, aligned a few textures and whatnot. The DM area is also done. - ---- -Map is now completable in SP play, and essentially done except for some tweaks -and detailing and play testing a little I assume. Also added a small DM arena -which needs detail and to become bigger. Few more hallways should do it I -reckon. - ---- -more areas, and monsters. Horrah! You can get the two keys without cheating -now, but still need clip or kdfa for the yellow door/key. - ---- -yeesh.wad, by Cyb (same map, name change thanks to wauthor being a bitch) - -More areas added, if you idkfa it's actually possible to exit the map. With -idclip you can get the two keys. That's about it. - - ---- -idunno.wad, by Cyb - -cyb@frad.org, heh. I figured this could maybe replace map25, Bloodfalls, as it -fits in with the theme sorta (lots of blood, whee). It's not finished yet, but -in progress wads are fun, hooray! - diff --git a/levels/cyb/map25.wad b/levels/cyb/map25.wad deleted file mode 100644 index 187d186e..00000000 Binary files a/levels/cyb/map25.wad and /dev/null differ diff --git a/levels/map25.wad b/levels/map25.wad deleted file mode 120000 index 365cc2a5..00000000 --- a/levels/map25.wad +++ /dev/null @@ -1 +0,0 @@ -cyb/map25.wad \ No newline at end of file diff --git a/levels/map25.wad b/levels/map25.wad new file mode 100644 index 00000000..187d186e Binary files /dev/null and b/levels/map25.wad differ