From 3f807699b1b1e03817109520ee794841709ba498 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 11 May 2006 12:24:17 +0000 Subject: [PATCH] Overwrite old version of text file; remove 'new' directory. --- levels/archvile46/av46m10.txt | 6 ++++-- levels/archvile46/new/av46m10.txt | 7 ------- 2 files changed, 4 insertions(+), 9 deletions(-) delete mode 100644 levels/archvile46/new/av46m10.txt diff --git a/levels/archvile46/av46m10.txt b/levels/archvile46/av46m10.txt index d5091fe5..02b0fb47 100644 --- a/levels/archvile46/av46m10.txt +++ b/levels/archvile46/av46m10.txt @@ -1,5 +1,7 @@ -Freedoom Doom2 Map 10 beta 2 +Freedoom Doom2 Map 10 beta 3 Archvile46 (pudge@att.net) -Here's an updated version of map10 for you all to enjoy. Let me know what you think, especially about ammo/monster balance/placement, something that's always been my weak point when designing levels. \ No newline at end of file +This map has come a long way since the last beta. Gameplay is implemented up until the blue door, then there are no more items and monsters after that but feel free to look around and check stuff out. The TEKGREN area after the underground monorail type thing is a mess, so don't bother with that. + +Let me know what you think, comments would be greatly appreciated. \ No newline at end of file diff --git a/levels/archvile46/new/av46m10.txt b/levels/archvile46/new/av46m10.txt deleted file mode 100644 index 02b0fb47..00000000 --- a/levels/archvile46/new/av46m10.txt +++ /dev/null @@ -1,7 +0,0 @@ -Freedoom Doom2 Map 10 beta 3 - -Archvile46 (pudge@att.net) - -This map has come a long way since the last beta. Gameplay is implemented up until the blue door, then there are no more items and monsters after that but feel free to look around and check stuff out. The TEKGREN area after the underground monorail type thing is a mess, so don't bother with that. - -Let me know what you think, comments would be greatly appreciated. \ No newline at end of file