mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-03 19:25:45 -04:00
BUILD-SYSTEM: Update to current state of the project
Some directory names changed, we don't build resource WADs anymore, cpp variables changed to PHASE1 and PHASE2.
This commit is contained in:
parent
a31450f5b9
commit
40f9cbf0d6
1 changed files with 26 additions and 31 deletions
|
@ -51,8 +51,8 @@ following diagram illustrates the process:
|
||||||
The following are the resulting WAD files generated by the build
|
The following are the resulting WAD files generated by the build
|
||||||
system:
|
system:
|
||||||
|
|
||||||
* +freedoom1.wad+: Phase 1, the _Ultimate Doom_ IWAD file.
|
* +freedoom1.wad+: Phase 1, the _Ultimate Doom_-compatible IWAD file.
|
||||||
* +freedoom2.wad+: Phase 2, the _Doom II_ IWAD file.
|
* +freedoom2.wad+: Phase 2, the _Doom II_-compatible IWAD file.
|
||||||
* +freedm.wad+: FreeDM IWAD file, containing deathmatch levels
|
* +freedm.wad+: FreeDM IWAD file, containing deathmatch levels
|
||||||
|
|
||||||
== Source configuration files
|
== Source configuration files
|
||||||
|
@ -71,9 +71,8 @@ The +buildcfg.txt+ file is processed using a Python script named
|
||||||
tool (C Preprocessor). Variables are defined on the command line,
|
tool (C Preprocessor). Variables are defined on the command line,
|
||||||
based on the type of output target desired:
|
based on the type of output target desired:
|
||||||
|
|
||||||
* +DOOM2+: Build for a Doom II WAD.
|
* +PHASE1+: Build for the Phase 1 IWAD.
|
||||||
* +DOOM1+: Build for a Doom I WAD.
|
* +PHASE2+: Build for the Phase 2 IWAD.
|
||||||
* +ULTDOOM+: Include episode four levels.
|
|
||||||
|
|
||||||
=== Texture configuration file (+lumps/textures/textures.cfg+)
|
=== Texture configuration file (+lumps/textures/textures.cfg+)
|
||||||
|
|
||||||
|
@ -83,20 +82,19 @@ patch names) and +texture2.lmp+ (Doom I only). They are generated
|
||||||
by the +build-textures+ script; deutex’s internal texture builder
|
by the +build-textures+ script; deutex’s internal texture builder
|
||||||
is deliberately not used for compatibility reasons.
|
is deliberately not used for compatibility reasons.
|
||||||
|
|
||||||
Similarly to the build configuration file, different textures are
|
Unlike id’s Doom games, Freedoom includes nearly every texture
|
||||||
included depending on the output WAD type. The file is passed through
|
possible in all three of its IWADs. There are a handful of textures
|
||||||
the +simplecpp+ script to include the appropriate textures. Command
|
that must differ between Phase 1 and 2 for compatibility with Doom 1
|
||||||
line variables are defined based on the desired build settings:
|
and 2 mods, since their definitions changed in the Doom games. We
|
||||||
|
also include logo textures for FreeDM levels. The file is passed
|
||||||
|
through the +simplecpp+ script to account for the variant textures.
|
||||||
|
Command line variables are defined based on the desired build
|
||||||
|
settings:
|
||||||
|
|
||||||
* +DOOM1+: Include textures that only exist in Doom I.
|
* +DOOM1_VERSIONS+: Include textures in Phase 1 that would conflict
|
||||||
* +DOOM2+: Include textures that only exist in Doom II.
|
with Phase 2.
|
||||||
* +ULTDOOM+: Include textures that only exist in Ultimate Doom.
|
|
||||||
* +FREEDM+: Include textures that are needed for FreeDM.
|
* +FREEDM+: Include textures that are needed for FreeDM.
|
||||||
|
|
||||||
Note that +DOOM1+ and +DOOM2+ are not mutually exclusive, and the
|
|
||||||
default for a Doom II build is to include all of the textures for
|
|
||||||
both.
|
|
||||||
|
|
||||||
== Generated files
|
== Generated files
|
||||||
|
|
||||||
The following files are generated automatically by automated scripts
|
The following files are generated automatically by automated scripts
|
||||||
|
@ -118,8 +116,8 @@ configurations for each IWAD file.
|
||||||
[frame="topbot",grid="none",options="header"]
|
[frame="topbot",grid="none",options="header"]
|
||||||
|===============================================================
|
|===============================================================
|
||||||
| Subdirectory | WAD File | CPP Variables
|
| Subdirectory | WAD File | CPP Variables
|
||||||
| +lumps/textures/phase1/+ | +freedoom1.wad+ | DOOM1, ULTDOOM
|
| +lumps/textures/phase1/+ | +freedoom1.wad+ | PHASE1
|
||||||
| +lumps/textures/phase2/+ | +freedoom2.wad+ | DOOM1, DOOM2
|
| +lumps/textures/phase2/+ | +freedoom2.wad+ | PHASE2
|
||||||
| +lumps/textures/freedm/+ | +freedm.wad+ | FREEDM
|
| +lumps/textures/freedm/+ | +freedm.wad+ | FREEDM
|
||||||
|===============================================================
|
|===============================================================
|
||||||
|
|
||||||
|
@ -135,9 +133,8 @@ WAD files that are built:
|
||||||
[frame="topbot",grid="none",options="header"]
|
[frame="topbot",grid="none",options="header"]
|
||||||
|===============================================================
|
|===============================================================
|
||||||
| Filename | WAD File | CPP Variables
|
| Filename | WAD File | CPP Variables
|
||||||
| +wadinfo.txt+ | Resource WAD files | DOOM2
|
| +wadinfo_phase1.txt+ | +freedoom1.wad+ | PHASE1
|
||||||
| +wadinfo_phase1.txt+ | +freedoom1.wad+ | DOOM1, ULTDOOM
|
| +wadinfo_phase2.txt+ | +freedoom2.wad+ | PHASE2
|
||||||
| +wadinfo_phase2.txt+ | +freedoom2.wad+ | DOOM2
|
|
||||||
| +wadinfo_freedm.txt+ | +freedm.wad+ | FREEDM
|
| +wadinfo_freedm.txt+ | +freedm.wad+ | FREEDM
|
||||||
|===============================================================
|
|===============================================================
|
||||||
|
|
||||||
|
@ -180,19 +177,17 @@ It reads level names from the dehacked lumps.
|
||||||
|
|
||||||
=== +playpal.py+
|
=== +playpal.py+
|
||||||
|
|
||||||
Found in +lumps/cph/misc-lumps+, this script builds the +PLAYPAL+
|
Found in +lumps/playpal+, this script builds the +PLAYPAL+ lump which
|
||||||
lump which contains the 256-color palettes used for special
|
contains the 256-color palettes used for special effects (injured
|
||||||
effects (injured “red” flash, the green “radiation suit” effect,
|
“red” flash, the green “radiation suit” effect, etc.)
|
||||||
etc.)
|
|
||||||
|
|
||||||
=== +colormap.py+
|
=== +colormap.py+
|
||||||
|
|
||||||
Found in +lumps/cph/misc-lumps+, this script builds the +COLORMAP+
|
Found in +lumps/colormap+, this script builds the +COLORMAP+ lump that
|
||||||
lump that is used for the diminished lighting within the game.
|
is used for the diminished lighting within the game. This script is
|
||||||
This script is also reused to generate additional colormaps that
|
also reused to generate additional colormaps that can be used for
|
||||||
can be used for special effects. It has a number of command line
|
special effects. It has a number of command line options that allow it
|
||||||
options that allow it to do various different colorizing and
|
to do various different colorizing and “fog” effects.
|
||||||
“fog” effects.
|
|
||||||
|
|
||||||
=== +mkgenmidi+
|
=== +mkgenmidi+
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue