mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-01 13:25:46 -04:00
Add GAMECONF, WADINFO, UMAPINFO
This commit is contained in:
parent
8946c29501
commit
4175908c07
10 changed files with 1149 additions and 0 deletions
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@ -148,14 +148,23 @@ DBIGFONT
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#ifdef FREEDM
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#ifdef FREEDM
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DEHACKED = fdm_deh
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DEHACKED = fdm_deh
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UMAPINFO = fdmuminf
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GAMECONF = fdmgconf
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WADINFO = fdmwdinf
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ZMAPINFO = fdmmpinf
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ZMAPINFO = fdmmpinf
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ENDOOM = endoomdm
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ENDOOM = endoomdm
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FREEDM
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FREEDM
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#else
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#else
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#ifdef PHASE1
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#ifdef PHASE1
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DEHACKED = p1_deh
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DEHACKED = p1_deh
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UMAPINFO = p1_uminf
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GAMECONF = p1_gconf
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WADINFO = p1_wdinf
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#else
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#else
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DEHACKED = p2_deh
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DEHACKED = p2_deh
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UMAPINFO = p2_uminf
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GAMECONF = p2_gconf
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WADINFO = p2_wdinf
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#endif
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#endif
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ENDOOM
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ENDOOM
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#endif
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#endif
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18
lumps/fdmgconf.lmp
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18
lumps/fdmgconf.lmp
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{
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"type": "gameconf",
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"version": "1.0.0",
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"metadata": { },
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"data":
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{
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"title": "FreeDM",
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"author": "The Freedoom Project",
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"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
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"version": "0.13.0",
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"iwad": null,
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"pwadfiles": null,
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"dehfiles": null,
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"executable": "doom1.9",
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"mode": "commercial",
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"options": null
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}
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}
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299
lumps/fdmuminf.lmp
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299
lumps/fdmuminf.lmp
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// UMAPINFO lump for FreeDM.
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// SPDX-License-Identifier: BSD-3-Clause
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map MAP01
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{
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levelpic = "CWILV00"
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levelname = "Tech Test"
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next = "MAP02"
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skytexture = "SKY1"
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music = "D_RUNNIN"
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}
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map MAP02
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{
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levelpic = "CWILV01"
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levelname = "Natural Station"
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next = "MAP03"
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skytexture = "SKY1"
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music = "D_STALKS"
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}
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map MAP03
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{
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levelpic = "CWILV02"
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levelname = "Issues of Claveria"
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next = "MAP04"
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skytexture = "SKY1"
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music = "D_COUNTD"
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}
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map MAP04
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{
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levelpic = "CWILV03"
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levelname = "Steel"
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next = "MAP05"
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skytexture = "SKY1"
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music = "D_BETWEE"
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}
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map MAP05
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{
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levelpic = "CWILV04"
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levelname = "Dense Fields"
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next = "MAP06"
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skytexture = "SKY1"
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music = "D_DOOM"
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}
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map MAP06
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{
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levelpic = "CWILV05"
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levelname = "Temple of Ammon"
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next = "MAP07"
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skytexture = "SKY1"
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music = "D_THE_DA"
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intertext = clear
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}
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map MAP07
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{
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levelpic = "CWILV06"
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levelname = "Main Stronghold"
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next = "MAP08"
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skytexture = "SKY1"
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music = "D_SHAWN"
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}
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map MAP08
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{
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levelpic = "CWILV07"
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levelname = "Artifact Base"
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next = "MAP09"
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skytexture = "SKY1"
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music = "D_DDTBLU"
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}
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map MAP09
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{
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levelpic = "CWILV08"
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levelname = "Industrial Outland"
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next = "MAP10"
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skytexture = "SKY1"
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music = "D_IN_CIT"
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}
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map MAP10
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{
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levelpic = "CWILV09"
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levelname = "Detached Grounds"
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next = "MAP11"
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skytexture = "SKY1"
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music = "D_DEAD"
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}
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map MAP11
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{
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levelpic = "CWILV10"
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levelname = "Isolated Facility"
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next = "MAP12"
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skytexture = "SKY1"
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music = "D_STLKS2"
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intertext = clear
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}
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map MAP12
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{
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levelpic = "CWILV11"
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levelname = "Up 'n' Down Canyon"
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next = "MAP13"
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skytexture = "SKY2"
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music = "D_THEDA2"
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}
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map MAP13
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{
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levelpic = "CWILV12"
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levelname = "Unholy Blood"
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next = "MAP14"
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skytexture = "SKY2"
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music = "D_DOOM2"
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}
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map MAP14
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{
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levelpic = "CWILV13"
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levelname = "Technical Assault"
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next = "MAP15"
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skytexture = "SKY2"
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music = "D_DDTBL2"
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}
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map MAP15
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{
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levelpic = "CWILV14"
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levelname = "Shallow Complex"
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next = "MAP16"
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nextsecret = "MAP31"
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skytexture = "SKY2"
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music = "D_RUNNI2"
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intertextsecret = clear
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}
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map MAP16
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{
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levelpic = "CWILV15"
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levelname = "Barren Alleys"
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next = "MAP17"
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skytexture = "SKY2"
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music = "D_DEAD2"
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}
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map MAP17
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{
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levelpic = "CWILV16"
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levelname = "Underwoods"
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next = "MAP18"
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skytexture = "SKY2"
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music = "D_STLKS3"
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}
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map MAP18
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{
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levelpic = "CWILV17"
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levelname = "Deserted Courtyard"
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next = "MAP19"
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skytexture = "SKY2"
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music = "D_ROMERO"
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}
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map MAP19
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{
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levelpic = "CWILV18"
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levelname = "Tech Isle"
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next = "MAP20"
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skytexture = "SKY2"
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music = "D_SHAWN2"
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}
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map MAP20
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{
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levelpic = "CWILV19"
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levelname = "Warehouse"
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next = "MAP21"
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skytexture = "SKY2"
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music = "D_MESSAG"
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intertext = clear
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}
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map MAP21
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{
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levelpic = "CWILV20"
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levelname = "Refinery"
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next = "MAP22"
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skytexture = "SKY3"
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music = "D_COUNT2"
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}
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map MAP22
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{
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levelpic = "CWILV21"
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levelname = "Military Depot"
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next = "MAP23"
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skytexture = "SKY3"
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music = "D_DDTBL3"
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}
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map MAP23
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{
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levelpic = "CWILV22"
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levelname = "Confrontation"
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next = "MAP24"
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skytexture = "SKY3"
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music = "D_AMPIE"
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}
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map MAP24
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{
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levelpic = "CWILV23"
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levelname = "Flooded Base"
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next = "MAP25"
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skytexture = "SKY3"
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music = "D_THEDA3"
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}
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map MAP25
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{
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levelpic = "CWILV24"
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levelname = "Mansion Yard"
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next = "MAP26"
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skytexture = "SKY3"
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music = "D_ADRIAN"
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}
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map MAP26
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{
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levelpic = "CWILV25"
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levelname = "Acidic Crypt"
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next = "MAP27"
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skytexture = "SKY3"
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music = "D_MESSG2"
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}
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map MAP27
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{
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levelpic = "CWILV26"
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levelname = "The Exile"
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next = "MAP28"
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skytexture = "SKY3"
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music = "D_ROMER2"
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}
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map MAP28
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{
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levelpic = "CWILV27"
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levelname = "Weapons Factory"
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next = "MAP29"
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skytexture = "SKY3"
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music = "D_TENSE"
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}
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map MAP29
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{
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levelpic = "CWILV28"
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levelname = "Unusual Territory"
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next = "MAP30"
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skytexture = "SKY3"
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music = "D_SHAWN3"
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}
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map MAP30
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{
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levelpic = "CWILV29"
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levelname = "Last Man Standing"
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next = "MAP01"
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skytexture = "SKY3"
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music = "D_OPENIN"
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intertext = clear
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}
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map MAP31
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{
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levelpic = "CWILV30"
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levelname = "Desolated Fort"
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next = "MAP16"
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nextsecret = "MAP32"
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skytexture = "SKY2"
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music = "D_EVIL"
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intertextsecret = clear
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}
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map MAP32
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{
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levelpic = "CWILV31"
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levelname = "Fourplay"
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next = "MAP16"
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skytexture = "SKY2"
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music = "D_ULTIMA"
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}
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92
lumps/fdmwdinf.lmp
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92
lumps/fdmwdinf.lmp
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===========================================================================
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Advanced engine needed : Vanilla-compatible
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Primary purpose : Deathmatch
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===========================================================================
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Title : FreeDM
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Filename : freedm.wad
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Release date : 2024-01-29
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Author : The Freedoom Project
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Version : 0.13.0
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Other Files By Author : Freedoom: Phase 1, Freedoom: Phase 2
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Misc. Author Info : Contributors to the Freedoom Project
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Description : The Freedoom project aims to provide all the
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content needed to form a complete, entirely
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free/libre game for the Doom engine. It is designed
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to be compatible with most custom levels, music,
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graphics and other modifications (mods) made for
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the original Doom games by Doom fans and artists
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over the decades.
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Additional Credits to : See the CREDITS file
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===========================================================================
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* What is included *
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New levels : 32
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Sounds : Yes
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Music : Yes
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Graphics : Yes
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Dehacked/BEX Patch : Yes
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Demos : Yes
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Other : No
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Other files required : None
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* Play Information *
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Game : Doom 2
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Single Player : Designed for
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Cooperative 2-4 Player : Designed for
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Deathmatch 2-4 Player : Designed for
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Other game styles : None
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Difficulty Settings : Not implemented
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* Construction *
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Base : New from scratch
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Build Time : Since 2001
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Editor(s) used : DeuTex
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Known Bugs : Please report bugs to
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https://github.com/freedoom/freedoom/issues
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May Not Run With : None
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Tested With : Chocolate Doom, Crispy Doom, Odamex, GZDoom
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* Copyright / Permissions *
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Copyright © 2001-2024
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Contributors to the Freedoom project. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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||||||
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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||||||
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Freedoom project nor the names of its
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contributors may be used to endorse or promote products derived from
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||||||
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
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IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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||||||
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TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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||||||
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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||||||
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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||||||
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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||||||
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
For a list of contributors to the Freedoom project, see the file
|
||||||
|
CREDITS.
|
||||||
|
|
||||||
|
* Where to get the file that this text file describes *
|
||||||
|
|
||||||
|
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
|
||||||
|
Web sites: https://freedoom.github.io/
|
18
lumps/p1_gconf.lmp
Normal file
18
lumps/p1_gconf.lmp
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"type": "gameconf",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"metadata": { },
|
||||||
|
"data":
|
||||||
|
{
|
||||||
|
"title": "Freedoom: Phase 1",
|
||||||
|
"author": "The Freedoom Project",
|
||||||
|
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
||||||
|
"version": "0.13.0",
|
||||||
|
"iwad": null,
|
||||||
|
"pwadfiles": null,
|
||||||
|
"dehfiles": null,
|
||||||
|
"executable": "doom1.9",
|
||||||
|
"mode": "retail",
|
||||||
|
"options": null
|
||||||
|
}
|
||||||
|
}
|
113
lumps/p1_uminf.lmp
Normal file
113
lumps/p1_uminf.lmp
Normal file
|
@ -0,0 +1,113 @@
|
||||||
|
// UMAPINFO lump for Phase 1.
|
||||||
|
// Initially adapted from Double Impact MIDI Pack.
|
||||||
|
|
||||||
|
// SPDX-License-Identifier: BSD-3-Clause
|
||||||
|
|
||||||
|
// Episode 4 music playback
|
||||||
|
MAP E4M1
|
||||||
|
{
|
||||||
|
levelname = "Maintenance Area"
|
||||||
|
levelpic = "WILV30"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M2"
|
||||||
|
music = "D_E4M1"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M2
|
||||||
|
{
|
||||||
|
levelname = "Research Complex"
|
||||||
|
levelpic = "WILV31"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M3"
|
||||||
|
nextsecret = "E4M9"
|
||||||
|
music = "D_E4M2"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M3
|
||||||
|
{
|
||||||
|
levelname = "Central Computing"
|
||||||
|
levelpic = "WILV32"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M4"
|
||||||
|
music = "D_E4M3"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M4
|
||||||
|
{
|
||||||
|
levelname = "Hydroponic Facility"
|
||||||
|
levelpic = "WILV33"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M5"
|
||||||
|
music = "D_E4M4"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M5
|
||||||
|
{
|
||||||
|
levelname = "Engineering Station"
|
||||||
|
levelpic = "WILV34"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M6"
|
||||||
|
music = "D_E4M5"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M6
|
||||||
|
{
|
||||||
|
levelname = "Command Center"
|
||||||
|
levelpic = "WILV35"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M7"
|
||||||
|
music = "D_E4M6"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M7
|
||||||
|
{
|
||||||
|
levelname = "Waste Treatment"
|
||||||
|
levelpic = "WILV36"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M8"
|
||||||
|
music = "D_E4M7"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M8
|
||||||
|
{
|
||||||
|
levelname = "Launch Bay"
|
||||||
|
levelpic = "WILV37"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
music = "D_E4M8"
|
||||||
|
interbackdrop = "AQF075"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
intertext = "Suppressing fire echoes above as the last
|
||||||
|
survivors flee the ship. The launch process
|
||||||
|
is irreversible: killing you now would only
|
||||||
|
bring a slow death drifting through space.
|
||||||
|
|
||||||
|
Fifty-nine. Fifty-eight. Fifty-seven. . .
|
||||||
|
You melt into the pilot's seat, lost in the
|
||||||
|
voice of an automated assembly of angels
|
||||||
|
delivering you from this wretched rock.
|
||||||
|
|
||||||
|
The ship rumbles as she wakes up;
|
||||||
|
you think of Earth as she lifts off.
|
||||||
|
Hopefully AGM won't find you there:
|
||||||
|
they've got the outbreak to deal with,
|
||||||
|
so that'll give you some time.
|
||||||
|
|
||||||
|
Destination: Earth!"
|
||||||
|
}
|
||||||
|
|
||||||
|
MAP E4M9
|
||||||
|
{
|
||||||
|
levelname = "Operations"
|
||||||
|
levelpic = "WILV38"
|
||||||
|
skytexture = "SKY4"
|
||||||
|
next = "E4M3"
|
||||||
|
music = "D_E4M9"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
|
}
|
92
lumps/p1_wdinf.lmp
Normal file
92
lumps/p1_wdinf.lmp
Normal file
|
@ -0,0 +1,92 @@
|
||||||
|
===========================================================================
|
||||||
|
Advanced engine needed : Vanilla-compatible
|
||||||
|
Primary purpose : Single + coop play
|
||||||
|
===========================================================================
|
||||||
|
Title : Freedoom: Phase 1
|
||||||
|
Filename : freedoom1.wad
|
||||||
|
Release date : 2024-01-29
|
||||||
|
Author : The Freedoom Project
|
||||||
|
Version : 0.13.0
|
||||||
|
Other Files By Author : Freedoom: Phase 2, FreeDM
|
||||||
|
Misc. Author Info : Contributors to the Freedoom Project
|
||||||
|
|
||||||
|
Description : The Freedoom project aims to provide all the
|
||||||
|
content needed to form a complete, entirely
|
||||||
|
free/libre game for the Doom engine. It is designed
|
||||||
|
to be compatible with most custom levels, music,
|
||||||
|
graphics and other modifications (mods) made for
|
||||||
|
the original Doom games by Doom fans and artists
|
||||||
|
over the decades.
|
||||||
|
|
||||||
|
Additional Credits to : See the CREDITS file
|
||||||
|
===========================================================================
|
||||||
|
* What is included *
|
||||||
|
|
||||||
|
New levels : 36
|
||||||
|
Sounds : Yes
|
||||||
|
Music : Yes
|
||||||
|
Graphics : Yes
|
||||||
|
Dehacked/BEX Patch : Yes
|
||||||
|
Demos : Yes
|
||||||
|
Other : No
|
||||||
|
Other files required : None
|
||||||
|
|
||||||
|
|
||||||
|
* Play Information *
|
||||||
|
|
||||||
|
Game : Doom
|
||||||
|
Single Player : Designed for
|
||||||
|
Cooperative 2-4 Player : Designed for
|
||||||
|
Deathmatch 2-4 Player : Designed for
|
||||||
|
Other game styles : None
|
||||||
|
Difficulty Settings : Not implemented
|
||||||
|
|
||||||
|
|
||||||
|
* Construction *
|
||||||
|
|
||||||
|
Base : New from scratch
|
||||||
|
Build Time : Since 2001
|
||||||
|
Editor(s) used : DeuTex
|
||||||
|
Known Bugs : Please report bugs to
|
||||||
|
https://github.com/freedoom/freedoom/issues
|
||||||
|
May Not Run With : None
|
||||||
|
Tested With : Chocolate Doom, Crispy Doom, Odamex, GZDoom
|
||||||
|
|
||||||
|
|
||||||
|
* Copyright / Permissions *
|
||||||
|
|
||||||
|
Copyright © 2001-2024
|
||||||
|
Contributors to the Freedoom project. All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
* Neither the name of the Freedoom project nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
|
||||||
|
IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||||
|
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
For a list of contributors to the Freedoom project, see the file
|
||||||
|
CREDITS.
|
||||||
|
|
||||||
|
* Where to get the file that this text file describes *
|
||||||
|
|
||||||
|
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
|
||||||
|
Web sites: https://freedoom.github.io/
|
18
lumps/p2_gconf.lmp
Normal file
18
lumps/p2_gconf.lmp
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"type": "gameconf",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"metadata": { },
|
||||||
|
"data":
|
||||||
|
{
|
||||||
|
"title": "Freedoom: Phase 2",
|
||||||
|
"author": "The Freedoom Project",
|
||||||
|
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
||||||
|
"version": "0.13.0",
|
||||||
|
"iwad": null,
|
||||||
|
"pwadfiles": null,
|
||||||
|
"dehfiles": null,
|
||||||
|
"executable": "doom1.9",
|
||||||
|
"mode": "commercial",
|
||||||
|
"options": null
|
||||||
|
}
|
||||||
|
}
|
398
lumps/p2_uminf.lmp
Normal file
398
lumps/p2_uminf.lmp
Normal file
|
@ -0,0 +1,398 @@
|
||||||
|
// UMAPINFO lump for FreeDM.
|
||||||
|
|
||||||
|
// SPDX-License-Identifier: BSD-3-Clause
|
||||||
|
|
||||||
|
map MAP01
|
||||||
|
{
|
||||||
|
levelpic = "CWILV00"
|
||||||
|
levelname = "Hydroelectric Plant"
|
||||||
|
next = "MAP02"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_RUNNIN"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP02
|
||||||
|
{
|
||||||
|
levelpic = "CWILV01"
|
||||||
|
levelname = "Filtration Tunnels"
|
||||||
|
next = "MAP03"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_STALKS"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP03
|
||||||
|
{
|
||||||
|
levelpic = "CWILV02"
|
||||||
|
levelname = "Crude Processing Center"
|
||||||
|
next = "MAP04"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_COUNTD"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP04
|
||||||
|
{
|
||||||
|
levelpic = "CWILV03"
|
||||||
|
levelname = "Containment Bay"
|
||||||
|
next = "MAP05"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_BETWEE"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP05
|
||||||
|
{
|
||||||
|
levelpic = "CWILV04"
|
||||||
|
levelname = "Sludge Burrow"
|
||||||
|
next = "MAP06"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_DOOM"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP06
|
||||||
|
{
|
||||||
|
levelpic = "CWILV05"
|
||||||
|
levelname = "Janus Terminal"
|
||||||
|
next = "MAP07"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_THE_DA"
|
||||||
|
interbackdrop = "AQF016"
|
||||||
|
intertext = "Not even Earth is safe. The monsters show
|
||||||
|
up ahead of you everywhere you run.
|
||||||
|
Where are they even coming from?
|
||||||
|
|
||||||
|
Despite all the other destruction they've
|
||||||
|
wrought, the teleportation infrastructure
|
||||||
|
remains intact - you might be able to
|
||||||
|
get back to civilization this way.
|
||||||
|
|
||||||
|
You find an old pad and boot it up.
|
||||||
|
Connection live. Handshake established.
|
||||||
|
|
||||||
|
Growling and chittering on the intercom.
|
||||||
|
|
||||||
|
Planted your feet.
|
||||||
|
Checked your weapons.
|
||||||
|
Time to punch through."
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP07
|
||||||
|
{
|
||||||
|
levelpic = "CWILV06"
|
||||||
|
levelname = "Logic Gate"
|
||||||
|
next = "MAP08"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_SHAWN"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP08
|
||||||
|
{
|
||||||
|
levelpic = "CWILV07"
|
||||||
|
levelname = "Astronomy Complex"
|
||||||
|
next = "MAP09"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_DDTBLU"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP09
|
||||||
|
{
|
||||||
|
levelpic = "CWILV08"
|
||||||
|
levelname = "Datacenter"
|
||||||
|
next = "MAP10"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_IN_CIT"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP10
|
||||||
|
{
|
||||||
|
levelpic = "CWILV09"
|
||||||
|
levelname = "Deadly Outlands"
|
||||||
|
next = "MAP11"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_DEAD"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP11
|
||||||
|
{
|
||||||
|
levelpic = "CWILV10"
|
||||||
|
levelname = "Dimensional Rift Observatory"
|
||||||
|
next = "MAP12"
|
||||||
|
skytexture = "SKY1"
|
||||||
|
music = "D_STLKS2"
|
||||||
|
interbackdrop = "AQF001"
|
||||||
|
intertext = "You didn't find anyone alive. Again.
|
||||||
|
|
||||||
|
The fighting is taking its toll on you.
|
||||||
|
The pain. The brutality. The loneliness.
|
||||||
|
There's got to be a way to somewhere,
|
||||||
|
something that isn't... this.
|
||||||
|
|
||||||
|
A train rumbles in the distance.
|
||||||
|
|
||||||
|
You follow the sound down the empty road
|
||||||
|
and reach the edge of a railyard.
|
||||||
|
|
||||||
|
Trains mean cities.
|
||||||
|
Cities mean people.
|
||||||
|
|
||||||
|
Right?"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP12
|
||||||
|
{
|
||||||
|
levelpic = "CWILV11"
|
||||||
|
levelname = "Railroads"
|
||||||
|
next = "MAP13"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_THEDA2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP13
|
||||||
|
{
|
||||||
|
levelpic = "CWILV12"
|
||||||
|
levelname = "Station Earth"
|
||||||
|
next = "MAP14"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_DOOM2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP14
|
||||||
|
{
|
||||||
|
levelpic = "CWILV13"
|
||||||
|
levelname = "Nuclear Zone"
|
||||||
|
next = "MAP15"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_DDTBL2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP15
|
||||||
|
{
|
||||||
|
levelpic = "CWILV14"
|
||||||
|
levelname = "Hostile Takeover"
|
||||||
|
next = "MAP16"
|
||||||
|
nextsecret = "MAP31"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_RUNNI2"
|
||||||
|
interbackdrop = "AQF004"
|
||||||
|
intertextsecret = "You step into the teleporter. You feel a
|
||||||
|
familiar flash and... you're in a cage?
|
||||||
|
Jailed?
|
||||||
|
|
||||||
|
There are other cages in here. Occupied.
|
||||||
|
So is this how they capture humans?
|
||||||
|
Or did they set this up specially for you,
|
||||||
|
as a reward for being such a monkey wrench
|
||||||
|
in their plans?
|
||||||
|
|
||||||
|
The guards haven't noticed you - yet.
|
||||||
|
Any noise could mean death. Or worse.
|
||||||
|
|
||||||
|
When they zombify you, are you awake the
|
||||||
|
entire time, locked inside of your brain?
|
||||||
|
|
||||||
|
You'd rather not find out."
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP16
|
||||||
|
{
|
||||||
|
levelpic = "CWILV15"
|
||||||
|
levelname = "Urban Jungle"
|
||||||
|
next = "MAP17"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_DEAD2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP17
|
||||||
|
{
|
||||||
|
levelpic = "CWILV16"
|
||||||
|
levelname = "City Capitol"
|
||||||
|
next = "MAP18"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_STLKS3"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP18
|
||||||
|
{
|
||||||
|
levelpic = "CWILV17"
|
||||||
|
levelname = "Aquatics Lab"
|
||||||
|
next = "MAP19"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_ROMERO"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP19
|
||||||
|
{
|
||||||
|
levelpic = "CWILV18"
|
||||||
|
levelname = "Sewage Control"
|
||||||
|
next = "MAP20"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_SHAWN2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP20
|
||||||
|
{
|
||||||
|
levelpic = "CWILV19"
|
||||||
|
levelname = "Blood Ember Fortress"
|
||||||
|
next = "MAP21"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_MESSAG"
|
||||||
|
interbackdrop = "FLAT5_6"
|
||||||
|
intertext = "Here is no AGM but only monsters.
|
||||||
|
Monsters, no humans and dusty days
|
||||||
|
sleeping in old ruins and eating scraps.
|
||||||
|
No one has escaped this wasteland alive.
|
||||||
|
|
||||||
|
You've been tracking their movements.
|
||||||
|
AGM records and alien scrawlings point
|
||||||
|
to something big worming its way through
|
||||||
|
the entire teleportation network.
|
||||||
|
Sending its nightmare armies of brain-
|
||||||
|
scrambled sapients - including humans -
|
||||||
|
to conquer all known space.
|
||||||
|
|
||||||
|
And now you're fighting at its doorstep.
|
||||||
|
|
||||||
|
This could be the beginning
|
||||||
|
of your freedom - or your doom."
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP21
|
||||||
|
{
|
||||||
|
levelpic = "CWILV20"
|
||||||
|
levelname = "Under Realm"
|
||||||
|
next = "MAP22"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_COUNT2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP22
|
||||||
|
{
|
||||||
|
levelpic = "CWILV21"
|
||||||
|
levelname = "Remanasu"
|
||||||
|
next = "MAP23"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_DDTBL3"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP23
|
||||||
|
{
|
||||||
|
levelpic = "CWILV22"
|
||||||
|
levelname = "Underground Facility"
|
||||||
|
next = "MAP24"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_AMPIE"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP24
|
||||||
|
{
|
||||||
|
levelpic = "CWILV23"
|
||||||
|
levelname = "Abandoned Teleporter Lab"
|
||||||
|
next = "MAP25"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_THEDA3"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP25
|
||||||
|
{
|
||||||
|
levelpic = "CWILV24"
|
||||||
|
levelname = "Persistence of Memory"
|
||||||
|
next = "MAP26"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_ADRIAN"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP26
|
||||||
|
{
|
||||||
|
levelpic = "CWILV25"
|
||||||
|
levelname = "Dark Depths"
|
||||||
|
next = "MAP27"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_MESSG2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP27
|
||||||
|
{
|
||||||
|
levelpic = "CWILV26"
|
||||||
|
levelname = "Palace of Red"
|
||||||
|
next = "MAP28"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_ROMER2"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP28
|
||||||
|
{
|
||||||
|
levelpic = "CWILV27"
|
||||||
|
levelname = "Grim Redoubt"
|
||||||
|
next = "MAP29"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_TENSE"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP29
|
||||||
|
{
|
||||||
|
levelpic = "CWILV28"
|
||||||
|
levelname = "Melting Point"
|
||||||
|
next = "MAP30"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
music = "D_SHAWN3"
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP30
|
||||||
|
{
|
||||||
|
levelpic = "CWILV29"
|
||||||
|
levelname = "Jaws of Defeat"
|
||||||
|
skytexture = "SKY3"
|
||||||
|
endcast = true
|
||||||
|
music = "D_OPENIN"
|
||||||
|
interbackdrop = "SLIME13"
|
||||||
|
intertext = "The evil thing becomes unstable.
|
||||||
|
Its final roars echo throughout the room
|
||||||
|
until it crumples into scrap metal.
|
||||||
|
|
||||||
|
A targeting portal opens, blissfully
|
||||||
|
unaware of its master's demise.
|
||||||
|
|
||||||
|
On the other side you see a small town.
|
||||||
|
You ditch your weapons and slip through,
|
||||||
|
leaving AGM and all its horrors behind.
|
||||||
|
|
||||||
|
No one will know who saved them.
|
||||||
|
|
||||||
|
No one will know what happened here.
|
||||||
|
|
||||||
|
No one will ever find you again."
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP31
|
||||||
|
{
|
||||||
|
levelpic = "CWILV30"
|
||||||
|
levelname = "Be Quiet"
|
||||||
|
next = "MAP16"
|
||||||
|
nextsecret = "MAP32"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_EVIL"
|
||||||
|
interbackdrop = "AQF021"
|
||||||
|
intertextsecret = "Forcibly uncaged again. Good job.
|
||||||
|
|
||||||
|
But where are you? The air and gravity
|
||||||
|
still feel like whatever planet that
|
||||||
|
strange prison had been on.
|
||||||
|
|
||||||
|
You look around and the layout triggers
|
||||||
|
some old memories from history class.
|
||||||
|
|
||||||
|
This is an arena.
|
||||||
|
Where they send prisoners to die.
|
||||||
|
That wasn't an exit - but an entrance.
|
||||||
|
|
||||||
|
You will find your way back to the city,
|
||||||
|
but it will have to be on the other side
|
||||||
|
of a few homicidal mutants..."
|
||||||
|
}
|
||||||
|
|
||||||
|
map MAP32
|
||||||
|
{
|
||||||
|
levelpic = "CWILV31"
|
||||||
|
levelname = "Not Sure"
|
||||||
|
next = "MAP16"
|
||||||
|
skytexture = "SKY2"
|
||||||
|
music = "D_ULTIMA"
|
||||||
|
}
|
92
lumps/p2_wdinf.lmp
Normal file
92
lumps/p2_wdinf.lmp
Normal file
|
@ -0,0 +1,92 @@
|
||||||
|
===========================================================================
|
||||||
|
Advanced engine needed : Vanilla-compatible
|
||||||
|
Primary purpose : Single + coop play
|
||||||
|
===========================================================================
|
||||||
|
Title : Freedoom: Phase 2
|
||||||
|
Filename : freedoom2.wad
|
||||||
|
Release date : 2024-01-29
|
||||||
|
Author : The Freedoom Project
|
||||||
|
Version : 0.13.0
|
||||||
|
Other Files By Author : Freedoom: Phase 1, FreeDM
|
||||||
|
Misc. Author Info : Contributors to the Freedoom Project
|
||||||
|
|
||||||
|
Description : The Freedoom project aims to provide all the
|
||||||
|
content needed to form a complete, entirely
|
||||||
|
free/libre game for the Doom engine. It is designed
|
||||||
|
to be compatible with most custom levels, music,
|
||||||
|
graphics and other modifications (mods) made for
|
||||||
|
the original Doom games by Doom fans and artists
|
||||||
|
over the decades.
|
||||||
|
|
||||||
|
Additional Credits to : See the CREDITS file
|
||||||
|
===========================================================================
|
||||||
|
* What is included *
|
||||||
|
|
||||||
|
New levels : 32
|
||||||
|
Sounds : Yes
|
||||||
|
Music : Yes
|
||||||
|
Graphics : Yes
|
||||||
|
Dehacked/BEX Patch : Yes
|
||||||
|
Demos : Yes
|
||||||
|
Other : No
|
||||||
|
Other files required : None
|
||||||
|
|
||||||
|
|
||||||
|
* Play Information *
|
||||||
|
|
||||||
|
Game : Doom 2
|
||||||
|
Single Player : Designed for
|
||||||
|
Cooperative 2-4 Player : Designed for
|
||||||
|
Deathmatch 2-4 Player : Designed for
|
||||||
|
Other game styles : None
|
||||||
|
Difficulty Settings : Not implemented
|
||||||
|
|
||||||
|
|
||||||
|
* Construction *
|
||||||
|
|
||||||
|
Base : New from scratch
|
||||||
|
Build Time : Since 2001
|
||||||
|
Editor(s) used : DeuTex
|
||||||
|
Known Bugs : Please report bugs to
|
||||||
|
https://github.com/freedoom/freedoom/issues
|
||||||
|
May Not Run With : None
|
||||||
|
Tested With : Chocolate Doom, Crispy Doom, Odamex, GZDoom
|
||||||
|
|
||||||
|
|
||||||
|
* Copyright / Permissions *
|
||||||
|
|
||||||
|
Copyright © 2001-2024
|
||||||
|
Contributors to the Freedoom project. All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
* Neither the name of the Freedoom project nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS
|
||||||
|
IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||||
|
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||||
|
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
For a list of contributors to the Freedoom project, see the file
|
||||||
|
CREDITS.
|
||||||
|
|
||||||
|
* Where to get the file that this text file describes *
|
||||||
|
|
||||||
|
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
|
||||||
|
Web sites: https://freedoom.github.io/
|
Loading…
Add table
Add a link
Reference in a new issue