levels: two new FreeDM maps from Mechadon

Tweaked for vanilla compatibility by Catoptromancy,
who wrote in <http://www.doomworld.com/vb/post/963232>:
>Tried really hard on mech1 but it is way too open. There are many
>places in the map that can see to other side. Only way to cure the
>massive HOM was to make those 4 ledges to be walls to block sight. A
>few other areas were also slightly gameplay touched to get rid of tons
>of linedefs.

>Mech7 was much more closed and I could leave much more detail. Still
>had to get rid of ceiling lights or simplify them. Mostly just squared
>corners and got rid of step borders.

Signed-off-by: RjY <rjy@users.sourceforge.net>
This commit is contained in:
Brett "Mechadon" Harrell 2011-04-25 13:01:08 +01:00 committed by RjY
parent 345ebb487f
commit 42c4b94cc1
5 changed files with 8 additions and 0 deletions

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@ -639,3 +639,9 @@ D: levels
F: sodaholic
S: Sodaholic
D: sprites
F: mechadon
N: Brett Harrell
S: Mechadon
E: mekaddonn@gmail.com
D: levels

1
levels/dm16.wad Symbolic link
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mechadon/mech1.wad

1
levels/dm17.wad Symbolic link
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mechadon/mech7.wad

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