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levels: two new FreeDM maps from Mechadon
Tweaked for vanilla compatibility by Catoptromancy, who wrote in <http://www.doomworld.com/vb/post/963232>: >Tried really hard on mech1 but it is way too open. There are many >places in the map that can see to other side. Only way to cure the >massive HOM was to make those 4 ledges to be walls to block sight. A >few other areas were also slightly gameplay touched to get rid of tons >of linedefs. >Mech7 was much more closed and I could leave much more detail. Still >had to get rid of ceiling lights or simplify them. Mostly just squared >corners and got rid of step borders. Signed-off-by: RjY <rjy@users.sourceforge.net>
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@ -639,3 +639,9 @@ D: levels
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F: sodaholic
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S: Sodaholic
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D: sprites
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F: mechadon
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N: Brett Harrell
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S: Mechadon
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E: mekaddonn@gmail.com
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D: levels
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levels/dm16.wad
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levels/dm16.wad
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mechadon/mech1.wad
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levels/dm17.wad
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levels/dm17.wad
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mechadon/mech7.wad
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levels/mechadon/mech1.wad
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levels/mechadon/mech1.wad
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levels/mechadon/mech7.wad
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levels/mechadon/mech7.wad
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