mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-06 10:25:45 -04:00
levels: two new FreeDM maps from Mechadon
Tweaked for vanilla compatibility by Catoptromancy, who wrote in <http://www.doomworld.com/vb/post/963232>: >Tried really hard on mech1 but it is way too open. There are many >places in the map that can see to other side. Only way to cure the >massive HOM was to make those 4 ledges to be walls to block sight. A >few other areas were also slightly gameplay touched to get rid of tons >of linedefs. >Mech7 was much more closed and I could leave much more detail. Still >had to get rid of ceiling lights or simplify them. Mostly just squared >corners and got rid of step borders. Signed-off-by: RjY <rjy@users.sourceforge.net>
This commit is contained in:
parent
345ebb487f
commit
42c4b94cc1
5 changed files with 8 additions and 0 deletions
1
levels/dm17.wad
Symbolic link
1
levels/dm17.wad
Symbolic link
|
@ -0,0 +1 @@
|
|||
mechadon/mech7.wad
|
Loading…
Add table
Add a link
Reference in a new issue