mirror of
https://github.com/freedoom/freedoom.git
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Fixes
This commit is contained in:
parent
a66a5656f6
commit
43f0732120
5 changed files with 196 additions and 190 deletions
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@ -9,9 +9,8 @@
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"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
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"version": "0.13.0",
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"iwad": null,
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"pwadfiles": null,
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"dehfiles": null,
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"executable": "doom1.9",
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"pwads": null,
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"executable": "limitremoving",
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"mode": "commercial",
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"options": null
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}
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@ -9,9 +9,8 @@
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"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
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"version": "0.13.0",
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"iwad": null,
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"pwadfiles": null,
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"dehfiles": null,
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"executable": "doom1.9",
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"pwads": null,
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"executable": "limitremoving",
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"mode": "retail",
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"options": null
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}
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@ -3,111 +3,120 @@
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// SPDX-License-Identifier: BSD-3-Clause
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// Episode 4 music playback
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MAP E4M1
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// Episode 4, fixes music playback
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map E4M1
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{
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levelname = "Maintenance Area"
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levelpic = "WILV30"
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skytexture = "SKY4"
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next = "E4M2"
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music = "D_E4M1"
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author = "RottKing and Ralphis"
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levelname = "Maintenance Area"
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levelpic = "WILV30"
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label = "E4M1"
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skytexture = "SKY4"
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next = "E4M2"
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music = "D_E4M1"
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author = "RottKing and Ralphis"
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}
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MAP E4M2
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map E4M2
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{
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levelname = "Research Complex"
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levelpic = "WILV31"
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skytexture = "SKY4"
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next = "E4M3"
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nextsecret = "E4M9"
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music = "D_E4M2"
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author = "RottKing and Ralphis"
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levelname = "Research Complex"
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levelpic = "WILV31"
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label = "E4M2"
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skytexture = "SKY4"
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next = "E4M3"
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nextsecret = "E4M9"
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music = "D_E4M2"
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author = "RottKing and Ralphis"
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}
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MAP E4M3
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map E4M3
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{
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levelname = "Central Computing"
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levelpic = "WILV32"
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skytexture = "SKY4"
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next = "E4M4"
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music = "D_E4M3"
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author = "RottKing and Ralphis"
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levelname = "Central Computing"
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levelpic = "WILV32"
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label = "E4M3"
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skytexture = "SKY4"
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next = "E4M4"
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music = "D_E4M3"
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author = "RottKing and Ralphis"
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}
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MAP E4M4
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map E4M4
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{
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levelname = "Hydroponic Facility"
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levelpic = "WILV33"
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skytexture = "SKY4"
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next = "E4M5"
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music = "D_E4M4"
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author = "RottKing and Ralphis"
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levelname = "Hydroponic Facility"
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levelpic = "WILV33"
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label = "E4M4"
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skytexture = "SKY4"
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next = "E4M5"
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music = "D_E4M4"
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author = "RottKing and Ralphis"
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}
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MAP E4M5
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map E4M5
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{
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levelname = "Engineering Station"
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levelpic = "WILV34"
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skytexture = "SKY4"
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next = "E4M6"
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music = "D_E4M5"
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author = "RottKing and Ralphis"
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levelname = "Engineering Station"
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levelpic = "WILV34"
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label = "E4M5"
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skytexture = "SKY4"
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next = "E4M6"
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music = "D_E4M5"
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author = "RottKing and Ralphis"
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}
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MAP E4M6
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map E4M6
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{
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levelname = "Command Center"
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levelpic = "WILV35"
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skytexture = "SKY4"
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next = "E4M7"
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music = "D_E4M6"
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author = "RottKing and Ralphis"
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levelname = "Command Center"
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levelpic = "WILV35"
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label = "E4M6"
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skytexture = "SKY4"
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next = "E4M7"
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music = "D_E4M6"
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author = "RottKing and Ralphis"
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}
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MAP E4M7
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map E4M7
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{
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levelname = "Waste Treatment"
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levelpic = "WILV36"
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skytexture = "SKY4"
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next = "E4M8"
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music = "D_E4M7"
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author = "RottKing and Ralphis"
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levelname = "Waste Treatment"
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levelpic = "WILV36"
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label = "E4M7"
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skytexture = "SKY4"
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next = "E4M8"
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music = "D_E4M7"
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author = "RottKing and Ralphis"
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}
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MAP E4M8
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map E4M8
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{
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levelname = "Launch Bay"
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levelpic = "WILV37"
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skytexture = "SKY4"
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music = "D_E4M8"
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interbackdrop = "AQF075"
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author = "RottKing and Ralphis"
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intertext = "Suppressing fire echoes above as the last
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survivors flee the ship. The launch process
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is irreversible: killing you now would only
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bring a slow death drifting through space.
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Fifty-nine. Fifty-eight. Fifty-seven. . .
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You melt into the pilot's seat, lost in the
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voice of an automated assembly of angels
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delivering you from this wretched rock.
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The ship rumbles as she wakes up;
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you think of Earth as she lifts off.
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Hopefully AGM won't find you there:
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they've got the outbreak to deal with,
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so that'll give you some time.
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Destination: Earth!"
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levelname = "Launch Bay"
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levelpic = "WILV37"
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label = "E4M8"
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skytexture = "SKY4"
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music = "D_E4M8"
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interbackdrop = "AQF075"
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author = "RottKing and Ralphis"
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intertext = "Suppressing fire echoes above as the last",
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"survivors flee the ship. The launch process",
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"is irreversible: killing you now would only",
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"bring a slow death drifting through space.",
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" ",
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"Fifty-nine. Fifty-eight. Fifty-seven. . .",
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"You melt into the pilot's seat, lost in the",
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"voice of an automated assembly of angels",
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"delivering you from this wretched rock.",
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" ",
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"The ship rumbles as she wakes up;",
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"you think of Earth as she lifts off.",
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"Hopefully AGM won't find you there:",
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"they've got the outbreak to deal with,",
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"so that'll give you some time.",
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" ",
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"Destination: Earth!"
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}
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MAP E4M9
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map E4M9
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{
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levelname = "Operations"
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levelpic = "WILV38"
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skytexture = "SKY4"
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next = "E4M3"
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music = "D_E4M9"
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author = "RottKing and Ralphis"
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levelname = "Operations"
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levelpic = "WILV38"
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label = "E4M9"
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skytexture = "SKY4"
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next = "E4M3"
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music = "D_E4M9"
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author = "RottKing and Ralphis"
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}
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@ -9,9 +9,8 @@
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"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
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"version": "0.13.0",
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"iwad": null,
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"pwadfiles": null,
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"dehfiles": null,
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"executable": "doom1.9",
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"pwads": null,
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"executable": "limitremoving",
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"mode": "commercial",
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"options": "comp_soul 0"
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}
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@ -55,23 +55,23 @@ map MAP06
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skytexture = "SKY1"
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music = "D_THE_DA"
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interbackdrop = "AQF016"
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intertext = "Not even Earth is safe. The monsters show
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up ahead of you everywhere you run.
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Where are they even coming from?
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Despite all the other destruction they've
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wrought, the teleportation infrastructure
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remains intact - you might be able to
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get back to civilization this way.
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You find an old pad and boot it up.
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Connection live. Handshake established.
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Growling and chittering on the intercom.
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Planted your feet.
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Checked your weapons.
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Time to punch through."
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intertext = "Not even Earth is safe. The monsters show",
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"up ahead of you everywhere you run.",
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"Where are they even coming from?",
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" ",
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"Despite all the other destruction they've",
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"wrought, the teleportation infrastructure",
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"remains intact - you might be able to",
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"get back to civilization this way.",
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" ",
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"You find an old pad and boot it up.",
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"Connection live. Handshake established.",
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" ",
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"Growling and chittering on the intercom.",
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" ",
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"Planted your feet.",
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"Checked your weapons.",
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"Time to punch through."
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}
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map MAP07
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@ -118,22 +118,22 @@ map MAP11
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skytexture = "SKY1"
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music = "D_STLKS2"
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interbackdrop = "AQF001"
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intertext = "You didn't find anyone alive. Again.
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The fighting is taking its toll on you.
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The pain. The brutality. The loneliness.
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There's got to be a way to somewhere,
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something that isn't... this.
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A train rumbles in the distance.
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You follow the sound down the empty road
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and reach the edge of a railyard.
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Trains mean cities.
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Cities mean people.
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Right?"
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intertext = "You didn't find anyone alive. Again.",
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" ",
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"The fighting is taking its toll on you.",
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"The pain. The brutality. The loneliness.",
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"There's got to be a way to somewhere,",
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"something that isn't... this.",
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" ",
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"A train rumbles in the distance.",
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" ",
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"You follow the sound down the empty road",
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"and reach the edge of a railyard.",
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" ",
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"Trains mean cities.",
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"Cities mean people.",
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" ",
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"Right?"
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}
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map MAP12
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skytexture = "SKY2"
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music = "D_RUNNI2"
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interbackdrop = "AQF004"
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intertextsecret = "You step into the teleporter. You feel a
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familiar flash and... you're in a cage?
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Jailed?
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There are other cages in here. Occupied.
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So is this how they capture humans?
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Or did they set this up specially for you,
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as a reward for being such a monkey wrench
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in their plans?
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The guards haven't noticed you - yet.
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Any noise could mean death. Or worse.
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When they zombify you, are you awake the
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entire time, locked inside of your brain?
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You'd rather not find out."
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intertextsecret = "You step into the teleporter. You feel a",
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"familiar flash and... you're in a cage?",
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"Jailed?",
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" ",
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"There are other cages in here. Occupied.",
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"So is this how they capture humans?",
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"Or did they set this up specially for you,",
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"as a reward for being such a monkey wrench",
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"in their plans?",
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" ",
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"The guards haven't noticed you - yet.",
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"Any noise could mean death. Or worse.",
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" ",
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"When they zombify you, are you awake the",
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"entire time, locked inside of your brain?",
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" ",
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"You'd rather not find out."
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}
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map MAP16
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skytexture = "SKY2"
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music = "D_MESSAG"
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interbackdrop = "FLAT5_6"
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intertext = "Here is no AGM but only monsters.
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Monsters, no humans and dusty days
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sleeping in old ruins and eating scraps.
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No one has escaped this wasteland alive.
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You've been tracking their movements.
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AGM records and alien scrawlings point
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to something big worming its way through
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the entire teleportation network.
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Sending its nightmare armies of brain-
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scrambled sapients - including humans -
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to conquer all known space.
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And now you're fighting at its doorstep.
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This could be the beginning
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of your freedom - or your doom."
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intertext = "Here is no AGM but only monsters.",
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"Monsters, no humans and dusty days",
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"sleeping in old ruins and eating scraps.",
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"No one has escaped this wasteland alive.",
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" ",
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"You've been tracking their movements.",
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"AGM records and alien scrawlings point",
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"to something big worming its way through",
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"the entire teleportation network.",
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"Sending its nightmare armies of brain-",
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"scrambled sapients - including humans -",
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"to conquer all known space.",
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" ",
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"And now you're fighting at its doorstep.",
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" ",
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"This could be the beginning",
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"of your freedom - or your doom."
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}
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map MAP21
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@ -343,22 +343,22 @@ map MAP30
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endcast = true
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music = "D_OPENIN"
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interbackdrop = "SLIME13"
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intertext = "The evil thing becomes unstable.
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Its final roars echo throughout the room
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until it crumples into scrap metal.
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A targeting portal opens, blissfully
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unaware of its master's demise.
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On the other side you see a small town.
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You ditch your weapons and slip through,
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leaving AGM and all its horrors behind.
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No one will know who saved them.
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No one will know what happened here.
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No one will ever find you again."
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intertext = "The evil thing becomes unstable.",
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"Its final roars echo throughout the room",
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"until it crumples into scrap metal.",
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" ",
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"A targeting portal opens, blissfully",
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"unaware of its master's demise.",
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" ",
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"On the other side you see a small town.",
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"You ditch your weapons and slip through,",
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"leaving AGM and all its horrors behind.",
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" ",
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"No one will know who saved them.",
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" ",
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"No one will know what happened here.",
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" ",
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"No one will ever find you again."
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}
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map MAP31
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@ -370,22 +370,22 @@ map MAP31
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skytexture = "SKY2"
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music = "D_EVIL"
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interbackdrop = "AQF021"
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intertextsecret = "Forcibly uncaged again. Good job.
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But where are you? The air and gravity
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still feel like whatever planet that
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strange prison had been on.
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You look around and the layout triggers
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some old memories from history class.
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This is an arena.
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Where they send prisoners to die.
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That wasn't an exit - but an entrance.
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You will find your way back to the city,
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but it will have to be on the other side
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of a few homicidal mutants..."
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intertextsecret = "Forcibly uncaged again. Good job.",
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" ",
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"But where are you? The air and gravity",
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"still feel like whatever planet that",
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"strange prison had been on.",
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" ",
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"You look around and the layout triggers",
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"some old memories from history class.",
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" ",
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"This is an arena.",
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"Where they send prisoners to die.",
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"That wasn't an exit - but an entrance.",
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" ",
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"You will find your way back to the city,",
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"but it will have to be on the other side",
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"of a few homicidal mutants..."
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}
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map MAP32
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|
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