This commit is contained in:
Georgy Samoilov 2024-09-21 01:13:57 +05:00
parent a66a5656f6
commit 43f0732120
5 changed files with 196 additions and 190 deletions

View file

@ -9,9 +9,8 @@
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
"version": "0.13.0",
"iwad": null,
"pwadfiles": null,
"dehfiles": null,
"executable": "doom1.9",
"pwads": null,
"executable": "limitremoving",
"mode": "commercial",
"options": null
}

View file

@ -9,9 +9,8 @@
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
"version": "0.13.0",
"iwad": null,
"pwadfiles": null,
"dehfiles": null,
"executable": "doom1.9",
"pwads": null,
"executable": "limitremoving",
"mode": "retail",
"options": null
}

View file

@ -3,111 +3,120 @@
// SPDX-License-Identifier: BSD-3-Clause
// Episode 4 music playback
MAP E4M1
// Episode 4, fixes music playback
map E4M1
{
levelname = "Maintenance Area"
levelpic = "WILV30"
skytexture = "SKY4"
next = "E4M2"
music = "D_E4M1"
author = "RottKing and Ralphis"
levelname = "Maintenance Area"
levelpic = "WILV30"
label = "E4M1"
skytexture = "SKY4"
next = "E4M2"
music = "D_E4M1"
author = "RottKing and Ralphis"
}
MAP E4M2
map E4M2
{
levelname = "Research Complex"
levelpic = "WILV31"
skytexture = "SKY4"
next = "E4M3"
nextsecret = "E4M9"
music = "D_E4M2"
author = "RottKing and Ralphis"
levelname = "Research Complex"
levelpic = "WILV31"
label = "E4M2"
skytexture = "SKY4"
next = "E4M3"
nextsecret = "E4M9"
music = "D_E4M2"
author = "RottKing and Ralphis"
}
MAP E4M3
map E4M3
{
levelname = "Central Computing"
levelpic = "WILV32"
skytexture = "SKY4"
next = "E4M4"
music = "D_E4M3"
author = "RottKing and Ralphis"
levelname = "Central Computing"
levelpic = "WILV32"
label = "E4M3"
skytexture = "SKY4"
next = "E4M4"
music = "D_E4M3"
author = "RottKing and Ralphis"
}
MAP E4M4
map E4M4
{
levelname = "Hydroponic Facility"
levelpic = "WILV33"
skytexture = "SKY4"
next = "E4M5"
music = "D_E4M4"
author = "RottKing and Ralphis"
levelname = "Hydroponic Facility"
levelpic = "WILV33"
label = "E4M4"
skytexture = "SKY4"
next = "E4M5"
music = "D_E4M4"
author = "RottKing and Ralphis"
}
MAP E4M5
map E4M5
{
levelname = "Engineering Station"
levelpic = "WILV34"
skytexture = "SKY4"
next = "E4M6"
music = "D_E4M5"
author = "RottKing and Ralphis"
levelname = "Engineering Station"
levelpic = "WILV34"
label = "E4M5"
skytexture = "SKY4"
next = "E4M6"
music = "D_E4M5"
author = "RottKing and Ralphis"
}
MAP E4M6
map E4M6
{
levelname = "Command Center"
levelpic = "WILV35"
skytexture = "SKY4"
next = "E4M7"
music = "D_E4M6"
author = "RottKing and Ralphis"
levelname = "Command Center"
levelpic = "WILV35"
label = "E4M6"
skytexture = "SKY4"
next = "E4M7"
music = "D_E4M6"
author = "RottKing and Ralphis"
}
MAP E4M7
map E4M7
{
levelname = "Waste Treatment"
levelpic = "WILV36"
skytexture = "SKY4"
next = "E4M8"
music = "D_E4M7"
author = "RottKing and Ralphis"
levelname = "Waste Treatment"
levelpic = "WILV36"
label = "E4M7"
skytexture = "SKY4"
next = "E4M8"
music = "D_E4M7"
author = "RottKing and Ralphis"
}
MAP E4M8
map E4M8
{
levelname = "Launch Bay"
levelpic = "WILV37"
skytexture = "SKY4"
music = "D_E4M8"
interbackdrop = "AQF075"
author = "RottKing and Ralphis"
intertext = "Suppressing fire echoes above as the last
survivors flee the ship. The launch process
is irreversible: killing you now would only
bring a slow death drifting through space.
Fifty-nine. Fifty-eight. Fifty-seven. . .
You melt into the pilot's seat, lost in the
voice of an automated assembly of angels
delivering you from this wretched rock.
The ship rumbles as she wakes up;
you think of Earth as she lifts off.
Hopefully AGM won't find you there:
they've got the outbreak to deal with,
so that'll give you some time.
Destination: Earth!"
levelname = "Launch Bay"
levelpic = "WILV37"
label = "E4M8"
skytexture = "SKY4"
music = "D_E4M8"
interbackdrop = "AQF075"
author = "RottKing and Ralphis"
intertext = "Suppressing fire echoes above as the last",
"survivors flee the ship. The launch process",
"is irreversible: killing you now would only",
"bring a slow death drifting through space.",
" ",
"Fifty-nine. Fifty-eight. Fifty-seven. . .",
"You melt into the pilot's seat, lost in the",
"voice of an automated assembly of angels",
"delivering you from this wretched rock.",
" ",
"The ship rumbles as she wakes up;",
"you think of Earth as she lifts off.",
"Hopefully AGM won't find you there:",
"they've got the outbreak to deal with,",
"so that'll give you some time.",
" ",
"Destination: Earth!"
}
MAP E4M9
map E4M9
{
levelname = "Operations"
levelpic = "WILV38"
skytexture = "SKY4"
next = "E4M3"
music = "D_E4M9"
author = "RottKing and Ralphis"
levelname = "Operations"
levelpic = "WILV38"
label = "E4M9"
skytexture = "SKY4"
next = "E4M3"
music = "D_E4M9"
author = "RottKing and Ralphis"
}

View file

@ -9,9 +9,8 @@
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
"version": "0.13.0",
"iwad": null,
"pwadfiles": null,
"dehfiles": null,
"executable": "doom1.9",
"pwads": null,
"executable": "limitremoving",
"mode": "commercial",
"options": "comp_soul 0"
}

View file

@ -55,23 +55,23 @@ map MAP06
skytexture = "SKY1"
music = "D_THE_DA"
interbackdrop = "AQF016"
intertext = "Not even Earth is safe. The monsters show
up ahead of you everywhere you run.
Where are they even coming from?
Despite all the other destruction they've
wrought, the teleportation infrastructure
remains intact - you might be able to
get back to civilization this way.
You find an old pad and boot it up.
Connection live. Handshake established.
Growling and chittering on the intercom.
Planted your feet.
Checked your weapons.
Time to punch through."
intertext = "Not even Earth is safe. The monsters show",
"up ahead of you everywhere you run.",
"Where are they even coming from?",
" ",
"Despite all the other destruction they've",
"wrought, the teleportation infrastructure",
"remains intact - you might be able to",
"get back to civilization this way.",
" ",
"You find an old pad and boot it up.",
"Connection live. Handshake established.",
" ",
"Growling and chittering on the intercom.",
" ",
"Planted your feet.",
"Checked your weapons.",
"Time to punch through."
}
map MAP07
@ -118,22 +118,22 @@ map MAP11
skytexture = "SKY1"
music = "D_STLKS2"
interbackdrop = "AQF001"
intertext = "You didn't find anyone alive. Again.
The fighting is taking its toll on you.
The pain. The brutality. The loneliness.
There's got to be a way to somewhere,
something that isn't... this.
A train rumbles in the distance.
You follow the sound down the empty road
and reach the edge of a railyard.
Trains mean cities.
Cities mean people.
Right?"
intertext = "You didn't find anyone alive. Again.",
" ",
"The fighting is taking its toll on you.",
"The pain. The brutality. The loneliness.",
"There's got to be a way to somewhere,",
"something that isn't... this.",
" ",
"A train rumbles in the distance.",
" ",
"You follow the sound down the empty road",
"and reach the edge of a railyard.",
" ",
"Trains mean cities.",
"Cities mean people.",
" ",
"Right?"
}
map MAP12
@ -172,23 +172,23 @@ map MAP15
skytexture = "SKY2"
music = "D_RUNNI2"
interbackdrop = "AQF004"
intertextsecret = "You step into the teleporter. You feel a
familiar flash and... you're in a cage?
Jailed?
There are other cages in here. Occupied.
So is this how they capture humans?
Or did they set this up specially for you,
as a reward for being such a monkey wrench
in their plans?
The guards haven't noticed you - yet.
Any noise could mean death. Or worse.
When they zombify you, are you awake the
entire time, locked inside of your brain?
You'd rather not find out."
intertextsecret = "You step into the teleporter. You feel a",
"familiar flash and... you're in a cage?",
"Jailed?",
" ",
"There are other cages in here. Occupied.",
"So is this how they capture humans?",
"Or did they set this up specially for you,",
"as a reward for being such a monkey wrench",
"in their plans?",
" ",
"The guards haven't noticed you - yet.",
"Any noise could mean death. Or worse.",
" ",
"When they zombify you, are you awake the",
"entire time, locked inside of your brain?",
" ",
"You'd rather not find out."
}
map MAP16
@ -235,23 +235,23 @@ map MAP20
skytexture = "SKY2"
music = "D_MESSAG"
interbackdrop = "FLAT5_6"
intertext = "Here is no AGM but only monsters.
Monsters, no humans and dusty days
sleeping in old ruins and eating scraps.
No one has escaped this wasteland alive.
You've been tracking their movements.
AGM records and alien scrawlings point
to something big worming its way through
the entire teleportation network.
Sending its nightmare armies of brain-
scrambled sapients - including humans -
to conquer all known space.
And now you're fighting at its doorstep.
This could be the beginning
of your freedom - or your doom."
intertext = "Here is no AGM but only monsters.",
"Monsters, no humans and dusty days",
"sleeping in old ruins and eating scraps.",
"No one has escaped this wasteland alive.",
" ",
"You've been tracking their movements.",
"AGM records and alien scrawlings point",
"to something big worming its way through",
"the entire teleportation network.",
"Sending its nightmare armies of brain-",
"scrambled sapients - including humans -",
"to conquer all known space.",
" ",
"And now you're fighting at its doorstep.",
" ",
"This could be the beginning",
"of your freedom - or your doom."
}
map MAP21
@ -343,22 +343,22 @@ map MAP30
endcast = true
music = "D_OPENIN"
interbackdrop = "SLIME13"
intertext = "The evil thing becomes unstable.
Its final roars echo throughout the room
until it crumples into scrap metal.
A targeting portal opens, blissfully
unaware of its master's demise.
On the other side you see a small town.
You ditch your weapons and slip through,
leaving AGM and all its horrors behind.
No one will know who saved them.
No one will know what happened here.
No one will ever find you again."
intertext = "The evil thing becomes unstable.",
"Its final roars echo throughout the room",
"until it crumples into scrap metal.",
" ",
"A targeting portal opens, blissfully",
"unaware of its master's demise.",
" ",
"On the other side you see a small town.",
"You ditch your weapons and slip through,",
"leaving AGM and all its horrors behind.",
" ",
"No one will know who saved them.",
" ",
"No one will know what happened here.",
" ",
"No one will ever find you again."
}
map MAP31
@ -370,22 +370,22 @@ map MAP31
skytexture = "SKY2"
music = "D_EVIL"
interbackdrop = "AQF021"
intertextsecret = "Forcibly uncaged again. Good job.
But where are you? The air and gravity
still feel like whatever planet that
strange prison had been on.
You look around and the layout triggers
some old memories from history class.
This is an arena.
Where they send prisoners to die.
That wasn't an exit - but an entrance.
You will find your way back to the city,
but it will have to be on the other side
of a few homicidal mutants..."
intertextsecret = "Forcibly uncaged again. Good job.",
" ",
"But where are you? The air and gravity",
"still feel like whatever planet that",
"strange prison had been on.",
" ",
"You look around and the layout triggers",
"some old memories from history class.",
" ",
"This is an arena.",
"Where they send prisoners to die.",
"That wasn't an exit - but an entrance.",
" ",
"You will find your way back to the city,",
"but it will have to be on the other side",
"of a few homicidal mutants..."
}
map MAP32