mirror of
https://github.com/freedoom/freedoom.git
synced 2025-09-01 22:25:46 -04:00
Fixes
This commit is contained in:
parent
a66a5656f6
commit
43f0732120
5 changed files with 196 additions and 190 deletions
|
@ -9,9 +9,8 @@
|
||||||
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
||||||
"version": "0.13.0",
|
"version": "0.13.0",
|
||||||
"iwad": null,
|
"iwad": null,
|
||||||
"pwadfiles": null,
|
"pwads": null,
|
||||||
"dehfiles": null,
|
"executable": "limitremoving",
|
||||||
"executable": "doom1.9",
|
|
||||||
"mode": "commercial",
|
"mode": "commercial",
|
||||||
"options": null
|
"options": null
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,9 +9,8 @@
|
||||||
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
||||||
"version": "0.13.0",
|
"version": "0.13.0",
|
||||||
"iwad": null,
|
"iwad": null,
|
||||||
"pwadfiles": null,
|
"pwads": null,
|
||||||
"dehfiles": null,
|
"executable": "limitremoving",
|
||||||
"executable": "doom1.9",
|
|
||||||
"mode": "retail",
|
"mode": "retail",
|
||||||
"options": null
|
"options": null
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,111 +3,120 @@
|
||||||
|
|
||||||
// SPDX-License-Identifier: BSD-3-Clause
|
// SPDX-License-Identifier: BSD-3-Clause
|
||||||
|
|
||||||
// Episode 4 music playback
|
// Episode 4, fixes music playback
|
||||||
MAP E4M1
|
map E4M1
|
||||||
{
|
{
|
||||||
levelname = "Maintenance Area"
|
levelname = "Maintenance Area"
|
||||||
levelpic = "WILV30"
|
levelpic = "WILV30"
|
||||||
skytexture = "SKY4"
|
label = "E4M1"
|
||||||
next = "E4M2"
|
skytexture = "SKY4"
|
||||||
music = "D_E4M1"
|
next = "E4M2"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M1"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M2
|
map E4M2
|
||||||
{
|
{
|
||||||
levelname = "Research Complex"
|
levelname = "Research Complex"
|
||||||
levelpic = "WILV31"
|
levelpic = "WILV31"
|
||||||
skytexture = "SKY4"
|
label = "E4M2"
|
||||||
next = "E4M3"
|
skytexture = "SKY4"
|
||||||
nextsecret = "E4M9"
|
next = "E4M3"
|
||||||
music = "D_E4M2"
|
nextsecret = "E4M9"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M2"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M3
|
map E4M3
|
||||||
{
|
{
|
||||||
levelname = "Central Computing"
|
levelname = "Central Computing"
|
||||||
levelpic = "WILV32"
|
levelpic = "WILV32"
|
||||||
skytexture = "SKY4"
|
label = "E4M3"
|
||||||
next = "E4M4"
|
skytexture = "SKY4"
|
||||||
music = "D_E4M3"
|
next = "E4M4"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M3"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M4
|
map E4M4
|
||||||
{
|
{
|
||||||
levelname = "Hydroponic Facility"
|
levelname = "Hydroponic Facility"
|
||||||
levelpic = "WILV33"
|
levelpic = "WILV33"
|
||||||
skytexture = "SKY4"
|
label = "E4M4"
|
||||||
next = "E4M5"
|
skytexture = "SKY4"
|
||||||
music = "D_E4M4"
|
next = "E4M5"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M4"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M5
|
map E4M5
|
||||||
{
|
{
|
||||||
levelname = "Engineering Station"
|
levelname = "Engineering Station"
|
||||||
levelpic = "WILV34"
|
levelpic = "WILV34"
|
||||||
skytexture = "SKY4"
|
label = "E4M5"
|
||||||
next = "E4M6"
|
skytexture = "SKY4"
|
||||||
music = "D_E4M5"
|
next = "E4M6"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M5"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M6
|
map E4M6
|
||||||
{
|
{
|
||||||
levelname = "Command Center"
|
levelname = "Command Center"
|
||||||
levelpic = "WILV35"
|
levelpic = "WILV35"
|
||||||
skytexture = "SKY4"
|
label = "E4M6"
|
||||||
next = "E4M7"
|
skytexture = "SKY4"
|
||||||
music = "D_E4M6"
|
next = "E4M7"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M6"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M7
|
map E4M7
|
||||||
{
|
{
|
||||||
levelname = "Waste Treatment"
|
levelname = "Waste Treatment"
|
||||||
levelpic = "WILV36"
|
levelpic = "WILV36"
|
||||||
skytexture = "SKY4"
|
label = "E4M7"
|
||||||
next = "E4M8"
|
skytexture = "SKY4"
|
||||||
music = "D_E4M7"
|
next = "E4M8"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M7"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M8
|
map E4M8
|
||||||
{
|
{
|
||||||
levelname = "Launch Bay"
|
levelname = "Launch Bay"
|
||||||
levelpic = "WILV37"
|
levelpic = "WILV37"
|
||||||
skytexture = "SKY4"
|
label = "E4M8"
|
||||||
music = "D_E4M8"
|
skytexture = "SKY4"
|
||||||
interbackdrop = "AQF075"
|
music = "D_E4M8"
|
||||||
author = "RottKing and Ralphis"
|
interbackdrop = "AQF075"
|
||||||
intertext = "Suppressing fire echoes above as the last
|
author = "RottKing and Ralphis"
|
||||||
survivors flee the ship. The launch process
|
intertext = "Suppressing fire echoes above as the last",
|
||||||
is irreversible: killing you now would only
|
"survivors flee the ship. The launch process",
|
||||||
bring a slow death drifting through space.
|
"is irreversible: killing you now would only",
|
||||||
|
"bring a slow death drifting through space.",
|
||||||
Fifty-nine. Fifty-eight. Fifty-seven. . .
|
" ",
|
||||||
You melt into the pilot's seat, lost in the
|
"Fifty-nine. Fifty-eight. Fifty-seven. . .",
|
||||||
voice of an automated assembly of angels
|
"You melt into the pilot's seat, lost in the",
|
||||||
delivering you from this wretched rock.
|
"voice of an automated assembly of angels",
|
||||||
|
"delivering you from this wretched rock.",
|
||||||
The ship rumbles as she wakes up;
|
" ",
|
||||||
you think of Earth as she lifts off.
|
"The ship rumbles as she wakes up;",
|
||||||
Hopefully AGM won't find you there:
|
"you think of Earth as she lifts off.",
|
||||||
they've got the outbreak to deal with,
|
"Hopefully AGM won't find you there:",
|
||||||
so that'll give you some time.
|
"they've got the outbreak to deal with,",
|
||||||
|
"so that'll give you some time.",
|
||||||
Destination: Earth!"
|
" ",
|
||||||
|
"Destination: Earth!"
|
||||||
}
|
}
|
||||||
|
|
||||||
MAP E4M9
|
map E4M9
|
||||||
{
|
{
|
||||||
levelname = "Operations"
|
levelname = "Operations"
|
||||||
levelpic = "WILV38"
|
levelpic = "WILV38"
|
||||||
skytexture = "SKY4"
|
label = "E4M9"
|
||||||
next = "E4M3"
|
skytexture = "SKY4"
|
||||||
music = "D_E4M9"
|
next = "E4M3"
|
||||||
author = "RottKing and Ralphis"
|
music = "D_E4M9"
|
||||||
|
author = "RottKing and Ralphis"
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,9 +9,8 @@
|
||||||
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
"description": "The Freedoom project aims to create a complete, free content first person shooter game.",
|
||||||
"version": "0.13.0",
|
"version": "0.13.0",
|
||||||
"iwad": null,
|
"iwad": null,
|
||||||
"pwadfiles": null,
|
"pwads": null,
|
||||||
"dehfiles": null,
|
"executable": "limitremoving",
|
||||||
"executable": "doom1.9",
|
|
||||||
"mode": "commercial",
|
"mode": "commercial",
|
||||||
"options": "comp_soul 0"
|
"options": "comp_soul 0"
|
||||||
}
|
}
|
||||||
|
|
|
@ -55,23 +55,23 @@ map MAP06
|
||||||
skytexture = "SKY1"
|
skytexture = "SKY1"
|
||||||
music = "D_THE_DA"
|
music = "D_THE_DA"
|
||||||
interbackdrop = "AQF016"
|
interbackdrop = "AQF016"
|
||||||
intertext = "Not even Earth is safe. The monsters show
|
intertext = "Not even Earth is safe. The monsters show",
|
||||||
up ahead of you everywhere you run.
|
"up ahead of you everywhere you run.",
|
||||||
Where are they even coming from?
|
"Where are they even coming from?",
|
||||||
|
" ",
|
||||||
Despite all the other destruction they've
|
"Despite all the other destruction they've",
|
||||||
wrought, the teleportation infrastructure
|
"wrought, the teleportation infrastructure",
|
||||||
remains intact - you might be able to
|
"remains intact - you might be able to",
|
||||||
get back to civilization this way.
|
"get back to civilization this way.",
|
||||||
|
" ",
|
||||||
You find an old pad and boot it up.
|
"You find an old pad and boot it up.",
|
||||||
Connection live. Handshake established.
|
"Connection live. Handshake established.",
|
||||||
|
" ",
|
||||||
Growling and chittering on the intercom.
|
"Growling and chittering on the intercom.",
|
||||||
|
" ",
|
||||||
Planted your feet.
|
"Planted your feet.",
|
||||||
Checked your weapons.
|
"Checked your weapons.",
|
||||||
Time to punch through."
|
"Time to punch through."
|
||||||
}
|
}
|
||||||
|
|
||||||
map MAP07
|
map MAP07
|
||||||
|
@ -118,22 +118,22 @@ map MAP11
|
||||||
skytexture = "SKY1"
|
skytexture = "SKY1"
|
||||||
music = "D_STLKS2"
|
music = "D_STLKS2"
|
||||||
interbackdrop = "AQF001"
|
interbackdrop = "AQF001"
|
||||||
intertext = "You didn't find anyone alive. Again.
|
intertext = "You didn't find anyone alive. Again.",
|
||||||
|
" ",
|
||||||
The fighting is taking its toll on you.
|
"The fighting is taking its toll on you.",
|
||||||
The pain. The brutality. The loneliness.
|
"The pain. The brutality. The loneliness.",
|
||||||
There's got to be a way to somewhere,
|
"There's got to be a way to somewhere,",
|
||||||
something that isn't... this.
|
"something that isn't... this.",
|
||||||
|
" ",
|
||||||
A train rumbles in the distance.
|
"A train rumbles in the distance.",
|
||||||
|
" ",
|
||||||
You follow the sound down the empty road
|
"You follow the sound down the empty road",
|
||||||
and reach the edge of a railyard.
|
"and reach the edge of a railyard.",
|
||||||
|
" ",
|
||||||
Trains mean cities.
|
"Trains mean cities.",
|
||||||
Cities mean people.
|
"Cities mean people.",
|
||||||
|
" ",
|
||||||
Right?"
|
"Right?"
|
||||||
}
|
}
|
||||||
|
|
||||||
map MAP12
|
map MAP12
|
||||||
|
@ -172,23 +172,23 @@ map MAP15
|
||||||
skytexture = "SKY2"
|
skytexture = "SKY2"
|
||||||
music = "D_RUNNI2"
|
music = "D_RUNNI2"
|
||||||
interbackdrop = "AQF004"
|
interbackdrop = "AQF004"
|
||||||
intertextsecret = "You step into the teleporter. You feel a
|
intertextsecret = "You step into the teleporter. You feel a",
|
||||||
familiar flash and... you're in a cage?
|
"familiar flash and... you're in a cage?",
|
||||||
Jailed?
|
"Jailed?",
|
||||||
|
" ",
|
||||||
There are other cages in here. Occupied.
|
"There are other cages in here. Occupied.",
|
||||||
So is this how they capture humans?
|
"So is this how they capture humans?",
|
||||||
Or did they set this up specially for you,
|
"Or did they set this up specially for you,",
|
||||||
as a reward for being such a monkey wrench
|
"as a reward for being such a monkey wrench",
|
||||||
in their plans?
|
"in their plans?",
|
||||||
|
" ",
|
||||||
The guards haven't noticed you - yet.
|
"The guards haven't noticed you - yet.",
|
||||||
Any noise could mean death. Or worse.
|
"Any noise could mean death. Or worse.",
|
||||||
|
" ",
|
||||||
When they zombify you, are you awake the
|
"When they zombify you, are you awake the",
|
||||||
entire time, locked inside of your brain?
|
"entire time, locked inside of your brain?",
|
||||||
|
" ",
|
||||||
You'd rather not find out."
|
"You'd rather not find out."
|
||||||
}
|
}
|
||||||
|
|
||||||
map MAP16
|
map MAP16
|
||||||
|
@ -235,23 +235,23 @@ map MAP20
|
||||||
skytexture = "SKY2"
|
skytexture = "SKY2"
|
||||||
music = "D_MESSAG"
|
music = "D_MESSAG"
|
||||||
interbackdrop = "FLAT5_6"
|
interbackdrop = "FLAT5_6"
|
||||||
intertext = "Here is no AGM but only monsters.
|
intertext = "Here is no AGM but only monsters.",
|
||||||
Monsters, no humans and dusty days
|
"Monsters, no humans and dusty days",
|
||||||
sleeping in old ruins and eating scraps.
|
"sleeping in old ruins and eating scraps.",
|
||||||
No one has escaped this wasteland alive.
|
"No one has escaped this wasteland alive.",
|
||||||
|
" ",
|
||||||
You've been tracking their movements.
|
"You've been tracking their movements.",
|
||||||
AGM records and alien scrawlings point
|
"AGM records and alien scrawlings point",
|
||||||
to something big worming its way through
|
"to something big worming its way through",
|
||||||
the entire teleportation network.
|
"the entire teleportation network.",
|
||||||
Sending its nightmare armies of brain-
|
"Sending its nightmare armies of brain-",
|
||||||
scrambled sapients - including humans -
|
"scrambled sapients - including humans -",
|
||||||
to conquer all known space.
|
"to conquer all known space.",
|
||||||
|
" ",
|
||||||
And now you're fighting at its doorstep.
|
"And now you're fighting at its doorstep.",
|
||||||
|
" ",
|
||||||
This could be the beginning
|
"This could be the beginning",
|
||||||
of your freedom - or your doom."
|
"of your freedom - or your doom."
|
||||||
}
|
}
|
||||||
|
|
||||||
map MAP21
|
map MAP21
|
||||||
|
@ -343,22 +343,22 @@ map MAP30
|
||||||
endcast = true
|
endcast = true
|
||||||
music = "D_OPENIN"
|
music = "D_OPENIN"
|
||||||
interbackdrop = "SLIME13"
|
interbackdrop = "SLIME13"
|
||||||
intertext = "The evil thing becomes unstable.
|
intertext = "The evil thing becomes unstable.",
|
||||||
Its final roars echo throughout the room
|
"Its final roars echo throughout the room",
|
||||||
until it crumples into scrap metal.
|
"until it crumples into scrap metal.",
|
||||||
|
" ",
|
||||||
A targeting portal opens, blissfully
|
"A targeting portal opens, blissfully",
|
||||||
unaware of its master's demise.
|
"unaware of its master's demise.",
|
||||||
|
" ",
|
||||||
On the other side you see a small town.
|
"On the other side you see a small town.",
|
||||||
You ditch your weapons and slip through,
|
"You ditch your weapons and slip through,",
|
||||||
leaving AGM and all its horrors behind.
|
"leaving AGM and all its horrors behind.",
|
||||||
|
" ",
|
||||||
No one will know who saved them.
|
"No one will know who saved them.",
|
||||||
|
" ",
|
||||||
No one will know what happened here.
|
"No one will know what happened here.",
|
||||||
|
" ",
|
||||||
No one will ever find you again."
|
"No one will ever find you again."
|
||||||
}
|
}
|
||||||
|
|
||||||
map MAP31
|
map MAP31
|
||||||
|
@ -370,22 +370,22 @@ map MAP31
|
||||||
skytexture = "SKY2"
|
skytexture = "SKY2"
|
||||||
music = "D_EVIL"
|
music = "D_EVIL"
|
||||||
interbackdrop = "AQF021"
|
interbackdrop = "AQF021"
|
||||||
intertextsecret = "Forcibly uncaged again. Good job.
|
intertextsecret = "Forcibly uncaged again. Good job.",
|
||||||
|
" ",
|
||||||
But where are you? The air and gravity
|
"But where are you? The air and gravity",
|
||||||
still feel like whatever planet that
|
"still feel like whatever planet that",
|
||||||
strange prison had been on.
|
"strange prison had been on.",
|
||||||
|
" ",
|
||||||
You look around and the layout triggers
|
"You look around and the layout triggers",
|
||||||
some old memories from history class.
|
"some old memories from history class.",
|
||||||
|
" ",
|
||||||
This is an arena.
|
"This is an arena.",
|
||||||
Where they send prisoners to die.
|
"Where they send prisoners to die.",
|
||||||
That wasn't an exit - but an entrance.
|
"That wasn't an exit - but an entrance.",
|
||||||
|
" ",
|
||||||
You will find your way back to the city,
|
"You will find your way back to the city,",
|
||||||
but it will have to be on the other side
|
"but it will have to be on the other side",
|
||||||
of a few homicidal mutants..."
|
"of a few homicidal mutants..."
|
||||||
}
|
}
|
||||||
|
|
||||||
map MAP32
|
map MAP32
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue