This commit is contained in:
Georgy Samoilov 2024-09-21 01:13:57 +05:00
parent a66a5656f6
commit 43f0732120
5 changed files with 196 additions and 190 deletions

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@ -9,9 +9,8 @@
"description": "The Freedoom project aims to create a complete, free content first person shooter game.", "description": "The Freedoom project aims to create a complete, free content first person shooter game.",
"version": "0.13.0", "version": "0.13.0",
"iwad": null, "iwad": null,
"pwadfiles": null, "pwads": null,
"dehfiles": null, "executable": "limitremoving",
"executable": "doom1.9",
"mode": "commercial", "mode": "commercial",
"options": null "options": null
} }

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@ -9,9 +9,8 @@
"description": "The Freedoom project aims to create a complete, free content first person shooter game.", "description": "The Freedoom project aims to create a complete, free content first person shooter game.",
"version": "0.13.0", "version": "0.13.0",
"iwad": null, "iwad": null,
"pwadfiles": null, "pwads": null,
"dehfiles": null, "executable": "limitremoving",
"executable": "doom1.9",
"mode": "retail", "mode": "retail",
"options": null "options": null
} }

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@ -3,111 +3,120 @@
// SPDX-License-Identifier: BSD-3-Clause // SPDX-License-Identifier: BSD-3-Clause
// Episode 4 music playback // Episode 4, fixes music playback
MAP E4M1 map E4M1
{ {
levelname = "Maintenance Area" levelname = "Maintenance Area"
levelpic = "WILV30" levelpic = "WILV30"
skytexture = "SKY4" label = "E4M1"
next = "E4M2" skytexture = "SKY4"
music = "D_E4M1" next = "E4M2"
author = "RottKing and Ralphis" music = "D_E4M1"
author = "RottKing and Ralphis"
} }
MAP E4M2 map E4M2
{ {
levelname = "Research Complex" levelname = "Research Complex"
levelpic = "WILV31" levelpic = "WILV31"
skytexture = "SKY4" label = "E4M2"
next = "E4M3" skytexture = "SKY4"
nextsecret = "E4M9" next = "E4M3"
music = "D_E4M2" nextsecret = "E4M9"
author = "RottKing and Ralphis" music = "D_E4M2"
author = "RottKing and Ralphis"
} }
MAP E4M3 map E4M3
{ {
levelname = "Central Computing" levelname = "Central Computing"
levelpic = "WILV32" levelpic = "WILV32"
skytexture = "SKY4" label = "E4M3"
next = "E4M4" skytexture = "SKY4"
music = "D_E4M3" next = "E4M4"
author = "RottKing and Ralphis" music = "D_E4M3"
author = "RottKing and Ralphis"
} }
MAP E4M4 map E4M4
{ {
levelname = "Hydroponic Facility" levelname = "Hydroponic Facility"
levelpic = "WILV33" levelpic = "WILV33"
skytexture = "SKY4" label = "E4M4"
next = "E4M5" skytexture = "SKY4"
music = "D_E4M4" next = "E4M5"
author = "RottKing and Ralphis" music = "D_E4M4"
author = "RottKing and Ralphis"
} }
MAP E4M5 map E4M5
{ {
levelname = "Engineering Station" levelname = "Engineering Station"
levelpic = "WILV34" levelpic = "WILV34"
skytexture = "SKY4" label = "E4M5"
next = "E4M6" skytexture = "SKY4"
music = "D_E4M5" next = "E4M6"
author = "RottKing and Ralphis" music = "D_E4M5"
author = "RottKing and Ralphis"
} }
MAP E4M6 map E4M6
{ {
levelname = "Command Center" levelname = "Command Center"
levelpic = "WILV35" levelpic = "WILV35"
skytexture = "SKY4" label = "E4M6"
next = "E4M7" skytexture = "SKY4"
music = "D_E4M6" next = "E4M7"
author = "RottKing and Ralphis" music = "D_E4M6"
author = "RottKing and Ralphis"
} }
MAP E4M7 map E4M7
{ {
levelname = "Waste Treatment" levelname = "Waste Treatment"
levelpic = "WILV36" levelpic = "WILV36"
skytexture = "SKY4" label = "E4M7"
next = "E4M8" skytexture = "SKY4"
music = "D_E4M7" next = "E4M8"
author = "RottKing and Ralphis" music = "D_E4M7"
author = "RottKing and Ralphis"
} }
MAP E4M8 map E4M8
{ {
levelname = "Launch Bay" levelname = "Launch Bay"
levelpic = "WILV37" levelpic = "WILV37"
skytexture = "SKY4" label = "E4M8"
music = "D_E4M8" skytexture = "SKY4"
interbackdrop = "AQF075" music = "D_E4M8"
author = "RottKing and Ralphis" interbackdrop = "AQF075"
intertext = "Suppressing fire echoes above as the last author = "RottKing and Ralphis"
survivors flee the ship. The launch process intertext = "Suppressing fire echoes above as the last",
is irreversible: killing you now would only "survivors flee the ship. The launch process",
bring a slow death drifting through space. "is irreversible: killing you now would only",
"bring a slow death drifting through space.",
Fifty-nine. Fifty-eight. Fifty-seven. . . " ",
You melt into the pilot's seat, lost in the "Fifty-nine. Fifty-eight. Fifty-seven. . .",
voice of an automated assembly of angels "You melt into the pilot's seat, lost in the",
delivering you from this wretched rock. "voice of an automated assembly of angels",
"delivering you from this wretched rock.",
The ship rumbles as she wakes up; " ",
you think of Earth as she lifts off. "The ship rumbles as she wakes up;",
Hopefully AGM won't find you there: "you think of Earth as she lifts off.",
they've got the outbreak to deal with, "Hopefully AGM won't find you there:",
so that'll give you some time. "they've got the outbreak to deal with,",
"so that'll give you some time.",
Destination: Earth!" " ",
"Destination: Earth!"
} }
MAP E4M9 map E4M9
{ {
levelname = "Operations" levelname = "Operations"
levelpic = "WILV38" levelpic = "WILV38"
skytexture = "SKY4" label = "E4M9"
next = "E4M3" skytexture = "SKY4"
music = "D_E4M9" next = "E4M3"
author = "RottKing and Ralphis" music = "D_E4M9"
author = "RottKing and Ralphis"
} }

View file

@ -9,9 +9,8 @@
"description": "The Freedoom project aims to create a complete, free content first person shooter game.", "description": "The Freedoom project aims to create a complete, free content first person shooter game.",
"version": "0.13.0", "version": "0.13.0",
"iwad": null, "iwad": null,
"pwadfiles": null, "pwads": null,
"dehfiles": null, "executable": "limitremoving",
"executable": "doom1.9",
"mode": "commercial", "mode": "commercial",
"options": "comp_soul 0" "options": "comp_soul 0"
} }

View file

@ -55,23 +55,23 @@ map MAP06
skytexture = "SKY1" skytexture = "SKY1"
music = "D_THE_DA" music = "D_THE_DA"
interbackdrop = "AQF016" interbackdrop = "AQF016"
intertext = "Not even Earth is safe. The monsters show intertext = "Not even Earth is safe. The monsters show",
up ahead of you everywhere you run. "up ahead of you everywhere you run.",
Where are they even coming from? "Where are they even coming from?",
" ",
Despite all the other destruction they've "Despite all the other destruction they've",
wrought, the teleportation infrastructure "wrought, the teleportation infrastructure",
remains intact - you might be able to "remains intact - you might be able to",
get back to civilization this way. "get back to civilization this way.",
" ",
You find an old pad and boot it up. "You find an old pad and boot it up.",
Connection live. Handshake established. "Connection live. Handshake established.",
" ",
Growling and chittering on the intercom. "Growling and chittering on the intercom.",
" ",
Planted your feet. "Planted your feet.",
Checked your weapons. "Checked your weapons.",
Time to punch through." "Time to punch through."
} }
map MAP07 map MAP07
@ -118,22 +118,22 @@ map MAP11
skytexture = "SKY1" skytexture = "SKY1"
music = "D_STLKS2" music = "D_STLKS2"
interbackdrop = "AQF001" interbackdrop = "AQF001"
intertext = "You didn't find anyone alive. Again. intertext = "You didn't find anyone alive. Again.",
" ",
The fighting is taking its toll on you. "The fighting is taking its toll on you.",
The pain. The brutality. The loneliness. "The pain. The brutality. The loneliness.",
There's got to be a way to somewhere, "There's got to be a way to somewhere,",
something that isn't... this. "something that isn't... this.",
" ",
A train rumbles in the distance. "A train rumbles in the distance.",
" ",
You follow the sound down the empty road "You follow the sound down the empty road",
and reach the edge of a railyard. "and reach the edge of a railyard.",
" ",
Trains mean cities. "Trains mean cities.",
Cities mean people. "Cities mean people.",
" ",
Right?" "Right?"
} }
map MAP12 map MAP12
@ -172,23 +172,23 @@ map MAP15
skytexture = "SKY2" skytexture = "SKY2"
music = "D_RUNNI2" music = "D_RUNNI2"
interbackdrop = "AQF004" interbackdrop = "AQF004"
intertextsecret = "You step into the teleporter. You feel a intertextsecret = "You step into the teleporter. You feel a",
familiar flash and... you're in a cage? "familiar flash and... you're in a cage?",
Jailed? "Jailed?",
" ",
There are other cages in here. Occupied. "There are other cages in here. Occupied.",
So is this how they capture humans? "So is this how they capture humans?",
Or did they set this up specially for you, "Or did they set this up specially for you,",
as a reward for being such a monkey wrench "as a reward for being such a monkey wrench",
in their plans? "in their plans?",
" ",
The guards haven't noticed you - yet. "The guards haven't noticed you - yet.",
Any noise could mean death. Or worse. "Any noise could mean death. Or worse.",
" ",
When they zombify you, are you awake the "When they zombify you, are you awake the",
entire time, locked inside of your brain? "entire time, locked inside of your brain?",
" ",
You'd rather not find out." "You'd rather not find out."
} }
map MAP16 map MAP16
@ -235,23 +235,23 @@ map MAP20
skytexture = "SKY2" skytexture = "SKY2"
music = "D_MESSAG" music = "D_MESSAG"
interbackdrop = "FLAT5_6" interbackdrop = "FLAT5_6"
intertext = "Here is no AGM but only monsters. intertext = "Here is no AGM but only monsters.",
Monsters, no humans and dusty days "Monsters, no humans and dusty days",
sleeping in old ruins and eating scraps. "sleeping in old ruins and eating scraps.",
No one has escaped this wasteland alive. "No one has escaped this wasteland alive.",
" ",
You've been tracking their movements. "You've been tracking their movements.",
AGM records and alien scrawlings point "AGM records and alien scrawlings point",
to something big worming its way through "to something big worming its way through",
the entire teleportation network. "the entire teleportation network.",
Sending its nightmare armies of brain- "Sending its nightmare armies of brain-",
scrambled sapients - including humans - "scrambled sapients - including humans -",
to conquer all known space. "to conquer all known space.",
" ",
And now you're fighting at its doorstep. "And now you're fighting at its doorstep.",
" ",
This could be the beginning "This could be the beginning",
of your freedom - or your doom." "of your freedom - or your doom."
} }
map MAP21 map MAP21
@ -343,22 +343,22 @@ map MAP30
endcast = true endcast = true
music = "D_OPENIN" music = "D_OPENIN"
interbackdrop = "SLIME13" interbackdrop = "SLIME13"
intertext = "The evil thing becomes unstable. intertext = "The evil thing becomes unstable.",
Its final roars echo throughout the room "Its final roars echo throughout the room",
until it crumples into scrap metal. "until it crumples into scrap metal.",
" ",
A targeting portal opens, blissfully "A targeting portal opens, blissfully",
unaware of its master's demise. "unaware of its master's demise.",
" ",
On the other side you see a small town. "On the other side you see a small town.",
You ditch your weapons and slip through, "You ditch your weapons and slip through,",
leaving AGM and all its horrors behind. "leaving AGM and all its horrors behind.",
" ",
No one will know who saved them. "No one will know who saved them.",
" ",
No one will know what happened here. "No one will know what happened here.",
" ",
No one will ever find you again." "No one will ever find you again."
} }
map MAP31 map MAP31
@ -370,22 +370,22 @@ map MAP31
skytexture = "SKY2" skytexture = "SKY2"
music = "D_EVIL" music = "D_EVIL"
interbackdrop = "AQF021" interbackdrop = "AQF021"
intertextsecret = "Forcibly uncaged again. Good job. intertextsecret = "Forcibly uncaged again. Good job.",
" ",
But where are you? The air and gravity "But where are you? The air and gravity",
still feel like whatever planet that "still feel like whatever planet that",
strange prison had been on. "strange prison had been on.",
" ",
You look around and the layout triggers "You look around and the layout triggers",
some old memories from history class. "some old memories from history class.",
" ",
This is an arena. "This is an arena.",
Where they send prisoners to die. "Where they send prisoners to die.",
That wasn't an exit - but an entrance. "That wasn't an exit - but an entrance.",
" ",
You will find your way back to the city, "You will find your way back to the city,",
but it will have to be on the other side "but it will have to be on the other side",
of a few homicidal mutants..." "of a few homicidal mutants..."
} }
map MAP32 map MAP32