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levels: updated e1m6
Add monsters throughout the map, keyed door flags and the keys themselves, and all-around fleshes it out. Resolves #33 Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
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geekmarine/e1m6.wad
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protox/e1m6.wad
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Here is an updated WIP for E1M6. I've almost finished all areas not behind a key door. Just making sure I have someplace to start in case something were to happen to cause me to lose all my work.
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-geekmarine (weirdguy@zeldaclassic.com)
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levels/protox/e1m6.txt
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levels/protox/e1m6.txt
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This level was originally submitted by GeekMarine, who never finished
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the level. Protox has expanded it and given it a full assortment of
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monsters and keycards+doors to sort through.
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levels/protox/e1m6.wad
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levels/protox/e1m6.wad
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