build: Include sprites in freedoom1.wad for compatibility.

The following unused sprites appeared in doom.wad: APBX, APLS, BOSF,
MANF. These are Doom 2 sprites. Although unused, they can be (and are)
used in mods. Include these in freedoom1.wad for compatibility.
This fixes #36.
This commit is contained in:
Simon Howard 2014-01-17 04:57:29 +00:00
parent 8e74d43b5f
commit 46568382e9

View file

@ -1186,10 +1186,6 @@ BOS2L0 34 79
BOS2M0 34 79
BOS2N0 34 79
BOS2O0 34 79
BOSFA0 15 35
BOSFB0 16 36
BOSFC0 17 37
BOSFD0 17 37
BRS1A0
bspia1d1 ; arachnotron
bspia2a8
@ -1369,16 +1365,7 @@ KEENJ0 14 67
KEENK0 14 67
KEENL0 14 67
KEENM0 14 67
MANFA1 19 17
MANFA5 13 15
MANFA6A4 25 19
MANFA7A3 34 16
MANFA8A2 33 17
MANFB1 19 17
MANFB5 12 13
MANFB6B4 18 19
MANFB7B3 30 17
MANFB8B2 27 17
PAINA1 31 63 ; pain elemental
PAINA2A8 30 60
PAINA3A7 30 63
@ -2205,6 +2192,32 @@ SPIDQ0 128 100
SPIDR0 128 100
SPIDS0 128 100
; The following sprites are technically Doom 2 sprites, but appear
; in doom.wad, and so must be included for compatibility reasons (some
; mods use them):
APBXA0 12 11 ; Arachnotron plasma ball
APBXB0 19 18
APBXC0 17 18
APBXD0 13 13
APBXE0 0 2
APLSA0 7 9
APLSB0 6 8
BOSFA0 15 35 ; Spinning boss 'cube'
BOSFB0 16 36
BOSFC0 17 37
BOSFD0 17 37
MANFA1 19 17 ; Mancubus shot
MANFA5 13 15
MANFA6A4 25 19
MANFA7A3 34 16
MANFA8A2 33 17
MANFB1 19 17
MANFB5 12 13
MANFB6B4 18 19
MANFB7B3 30 17
MANFB8B2 27 17
; These are normal items that appear in both Freedoom and FreeDM.
AMMOA0 12 16
@ -2447,13 +2460,6 @@ POB2A0
#endif
APBXA0 12 11
APBXB0 19 18
APBXC0 17 18
APBXD0 13 13
APBXE0 0 2
APLSA0 7 9
APLSB0 6 8
BAL2A0 8 8
BAL2B0 8 8
BAL2C0 16 16