levels/music/dehacked: complete Armory migration; add stuff to E1M9. (#944)

* levels: E1M9 adjustments.

Central room monster closet doors are no longer upper unpegged.

Changed central room stairs to use a different texture because STEP4 was tutti-fruttiing again.

Added some aesthetic improvements: the subject matter of the recycling.

Replaced the lift with stairs leading to the rocket launcher to avoid the pinkie jump block.

Tried to use the same door texture for all doors that are only remotely opened.

Used a more see-through barrier for the corner guys in the middle room, after an incident where I spent way too long and eventually resorted to IDDT to find a single zombieman - interesting challenge but probably inappropriate given the way the rest of this map works.

Fixed a bunch of miscellaneous texture issues.

* levels: move Armory name+mus to E1M5; rename E1M9.

The spooky sountrack simply does not work for a shoot-'em-up level like that.

It works better for E1M9 now that there's actually something ominous implicitly lurking in there.

* dehacked: rename E1M9 and E1M5.

* dehacked: update E1M9/5 par times.

* delete misplaced dehacked.txt
This commit is contained in:
mc776 2023-04-28 16:11:32 -07:00 committed by GitHub
parent 040790c2d7
commit 473eb076a8
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 4 additions and 4 deletions

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@ -54,11 +54,11 @@ par 1 1 30 # 00:30 - Voros for v0.12 - 2017/03
par 1 2 120 # 02:00 - Voros for v0.12 - 2017/03
par 1 3 150 # 02:30 - Voros for v0.12 - 2017/03
par 1 4 180 # 03:00 - Voros for v0.12 - 2017/03
par 1 5 420 # 07:00 - Voros for v0.12 - 2017/03
par 1 5 90 # 01:30 - Voros for v0.12 - 2017/03
par 1 6 390 # 06:30 - Voros for v0.12 - 2017/03
par 1 7 690 # 11:30 - Voros for v0.12 - 2017/03
par 1 8 60 # 01:00 - Voros for v0.12 - 2017/03
par 1 9 30 # 01:30 - Voros for v0.12 - 2017/03
par 1 9 240 # 04:00 - m for v0.13 - 2023/04
par 2 1 120 # 02:00 - Voros for v0.12 - 2017/03
par 2 2 150 # 02:30 - Voros for v0.12 - 2017/03
par 2 3 180 # 03:00 - Voros for v0.12 - 2017/03
@ -217,11 +217,11 @@ HUSTR_E1M1 = E1M1: Outer Prison
HUSTR_E1M2 = E1M2: Communications Center
HUSTR_E1M3 = E1M3: Waste Disposal
HUSTR_E1M4 = E1M4: Supply Depot
HUSTR_E1M5 = E1M5: Main Control
HUSTR_E1M5 = E1M5: Armory
HUSTR_E1M6 = E1M6: Training Facility
HUSTR_E1M7 = E1M7: Transportation Bay
HUSTR_E1M8 = E1M8: Outpost Quarry
HUSTR_E1M9 = E1M9: Armory
HUSTR_E1M9 = E1M9: Nutrient Recycling
HUSTR_E2M1 = E2M1: Surreality
HUSTR_E2M2 = E2M2: Shifter
HUSTR_E2M3 = E2M3: Reclaimed Facilities

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