From 4c6faaccff3c5e9064e73d30bfbd8d3e3516b313 Mon Sep 17 00:00:00 2001 From: RjY Date: Thu, 16 Mar 2017 20:34:42 +0000 Subject: [PATCH] c4m7: flip teleporter, stabilize lift, restrain imps - reverse the direction of the lines surrounding the secret teleporter (sector 932), so they face outwards, and you teleport by stepping onto the pad, as is conventional. - change type of linedefs that lower the lift out of the blue key area (sector 282) to reusable, otherwise you could only get back up twice after jumping down (the lift was split into two single-use lines). - prevent three imps (things 900,901,904) from waking up early, so they do not leave the area via teleporter and make themselves a pain to track down later: set their ambush flag, and surround the nearby door back to the yellow key cage maze (sectors 489-491) with sound blocking lines. --- levels/c4m7.wad | Bin 719120 -> 719120 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/levels/c4m7.wad b/levels/c4m7.wad index d0ac29f3b9545a4cce8f34f1e32ded59b61074d7..d5d26c3711ae90a25fef12e37870a53e49301e13 100644 GIT binary patch delta 364 zcmbR6NqfR4?F}}{-24nFe_ejHGwkH%ne47C%gDDmRoOh6(QfkGx)c|y-1H%DE2gbTj4M1rJMg^d<$L)96+qs^DFb5EGZs&T= H#U=y*TeEO- delta 387 zcmXYry-EW?6ov0Kan~fpfFZ@oga|1t0$NxEg2)zvWxytdRY0FWTQ`e}1A=BDCLw=d zk{1wG-6Yk%f`y$R{$=|q1&Mcu9XQN)?p)3sM;07ec-YCObU6Ck`xP)v#T)ziENbp? zzIce4#=xp##$8yI67oi6`i|T!&bF?K9oA)+5FVF5@*eAutAYVf{F(PzFLEBA@Gk2| zZpvq3U?ORW6eGn+%ih4$jO`jy){xz^jm%v-w%~%54KsYzz zaACwic-e*4402!MTbRDT