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levels: Chapter 1 tweaks and fixes
Tweaks and fixes to the Chapter 1 maps. The following changes are: -C1M1: Add line to block Imps near blue keycard. Adjust difficulty settings on secret green armor and box of shotgun shells. -C1M3: Minor difficulty tweaks. Fix tutti-frutti effect near the end of the level. -C1M4: Fix missing "SFALL" texture and tutti-frutti effects. Adjust difficulty, primarily the amount of damage the toxic can do. 20% damage toxic on the fourth level of the first chapter doesn't fit right. -C1M6: Difficulty tweaks and edits to improve map flow. The way the yellow keycard is retrieved has been changed in favor of a more common "Open Door Stay (Fast)" action instead of the instant floor raise trick to prevent confusion to less experienced players. -C1M7: Difficulty tweaks. Fixed missing texture after grabbing red keycard. Fixed tutti-frutti effect. -C1M9: Implemented actual difficulty settings, as the map doesn't have any. Added deathmatch spawns as this is the only map without any. Added more items and other map edits. -All: Rebuild nodes and blockmap with ZokumBSP
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