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create_new.py: will create a new texture1 lump
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tools/cleanroom/create_new.py
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30
tools/cleanroom/create_new.py
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#!/usr/bin/python
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from doom import Patch, Texture
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import sys,re
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if len(sys.argv) != 2:
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sys.stderr.write("usage: sw1_sw2.py <infile>\n")
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sys.exit()
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infile = sys.argv[1]
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# TODO: a generalized form of this para should probably be moved into the
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# Texture class
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texture1 = file(infile, "r").read()
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textures = {}
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current = None
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for line in texture1.split("\n"):
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if len(line) == 0 or line[0] == ";" or line[0] == "#":
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continue
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elif line[0] == "*" and current:
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junk,name,y,x= line.split()
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current.patches.append(Patch(name,int(x),int(y)))
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else:
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line = line.split()
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current = Texture(line[0],line[1],line[2])
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textures[line[0]] = current
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a = textures.values()
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a.sort(lambda a,b: cmp(a.name,b.name))
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sys.stdout.write(''.join(map(str,a)))
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