levels: more minor fixes. (#1013)

* levels: minor fixes to E3M7-9.



See #999.

E3M7 still had some orthogonal lines that looked misleadingly like secret doors, which would needlessly exacerbate how obscure the actual secret is. I haven't bothered touching the texture alignment since the repetition on the same texture being used over such a huge area is going to be pretty bad anyway.

* levels: rip+tear more lines from e3m7 huge guts.

There should be basically no fake contrast in that area at all now.

Also added a light texture to explain why the doorway is lit up like that.

* levels: minor fixes to E1M1 and Map28.

E1M1
Added a light source to the exit switch room.
Made the COMPUTE4 line only 3 screens wide and filled the empty space with vent speaker thingies.

Map28
Realigned SKSPINE2 on Sector 359.

Both latter fixes motivated by #995.
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mc776 2023-07-13 04:39:30 -07:00 committed by GitHub
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