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levels: more minor fixes. (#1013)
* levels: minor fixes to E3M7-9. See #999. E3M7 still had some orthogonal lines that looked misleadingly like secret doors, which would needlessly exacerbate how obscure the actual secret is. I haven't bothered touching the texture alignment since the repetition on the same texture being used over such a huge area is going to be pretty bad anyway. * levels: rip+tear more lines from e3m7 huge guts. There should be basically no fake contrast in that area at all now. Also added a light texture to explain why the doorway is lit up like that. * levels: minor fixes to E1M1 and Map28. E1M1 Added a light source to the exit switch room. Made the COMPUTE4 line only 3 screens wide and filled the empty space with vent speaker thingies. Map28 Realigned SKSPINE2 on Sector 359. Both latter fixes motivated by #995.
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