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move source dehacked to dedicated subdirectory
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parent
8e9ce31b70
commit
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6 changed files with 28 additions and 14 deletions
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CPP=../scripts/simplecpp
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all: fdm_deh.lmp p1_deh.lmp p2_deh.lmp
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fdm_deh.lmp: dehacked.lmp
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$(CPP) -DFREEDM < $< > $@
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p1_deh.lmp: dehacked.lmp
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$(CPP) -DPHASE1 < $< > $@
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p2_deh.lmp: dehacked.lmp
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$(CPP) -DPHASE2 < $< > $@
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15
lumps/dehacked/Makefile
Normal file
15
lumps/dehacked/Makefile
Normal file
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CPP=../../scripts/simplecpp
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all: ../fdm_deh.lmp ../p1_deh.lmp ../p2_deh.lmp
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../fdm_deh.lmp: dehacked.txt
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$(CPP) -DFREEDM < $< > $@
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../p1_deh.lmp: dehacked.txt
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$(CPP) -DPHASE1 < $< > $@
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../p2_deh.lmp: dehacked.txt
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$(CPP) -DPHASE2 < $< > $@
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clean:
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$(RM) ../fdm_deh.lmp ../p1_deh.lmp ../p2_deh.lmp
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10
lumps/dehacked/README
Normal file
10
lumps/dehacked/README
Normal file
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This directory contains the source DeHackEd patch used for Freedoom.
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We generate three unique files for each IWAD, most of the data being
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identical to each other.
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- FreeDM has all par times set to 0 and the map names would otherwise
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override Phase 2.
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- We override the no-clipping cheat in Phase 1 so IDCLIP is used in
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all games.
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- Phase 2 has map names that would otherwise override FreeDM.
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